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0
votes
1answer
15 views

What can I do in Unity3D to optimize the way I'm calculating contrast of a texture2D?

I have this contrast script right now in Unity: public void ApplyContrast(string contrast) { try { double contrastD = Convert.ToDouble(contrast); //Make ...
-2
votes
1answer
679 views

Moving background animation

How can I create a moving background animation with corona like in this game? https://www.youtube.com/watch?v=dyXxyApKtvM it looks like it uses a single image and stretches it in a loop. I've search ...
0
votes
1answer
216 views

Imageeffects: No need for Framebuffer? Just use Textures and Shaders?

I am doing simple Image Effects, and always i see in examples, that people are binding textures to framebuffers. Why can't i just use textures? So the process would be. 1) Input Texture 2) Shader: ...
0
votes
1answer
415 views

“Fading” effect between different screens?

I'm not sure what the correct word for it is, but I'm thinking like the fading effects when you move between different screens in Powerpoint or Keynote; that the screen fades black before the new ...
3
votes
1answer
840 views

How to set up bloom in Unity

Last time I used image effects in Unity it was back when 3.0 was released and for bloom you used the object's alpha to indicate whether it should glow or not. Now in 4.2 I couldn't grasp how to apply ...
37
votes
5answers
1k views

Best Way to allow players to “Dye” images without losing color quality?

I am creating a 2.5D isometric (2D images) game. I want the players to be able to "dye" their armor, clothes, and other things. I find that grayscaling everything leads to losing out on some of the ...
1
vote
2answers
86 views

Mapping of positions on images in different frames

I am looking for a possibility to map different positions on a 2D Image which has different frames. Let's say I have an image, consisting of three frames, which shows a spaceship. The first frame ...
0
votes
1answer
351 views

How can I simulate light using mask images on the iPad? [duplicate]

Possible Duplicate: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game? I want to have a picture as a background, say this: Then I would like to apply a ...