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6
votes
3answers
92 views

How to have real time (blood) traces?

https://www.youtube.com/watch?v=Tzf3zjPJYw4 In this game, Ink, color blobs fall then they create pretty color spots. The color traces are unlike any other game. For an example, in Super Meat Boy ...
0
votes
0answers
42 views

Applying Image Effect to specific texture uploaded and not to both texture and background

Hi I was following this script and shader example for brightness, contrast and saturation. I was able to follow along by attaching the C# script to the main camera and the shader to the script object. ...
1
vote
1answer
83 views

What can I do in Unity3D to optimize the way I'm calculating contrast of a texture2D?

I have this contrast script right now in Unity: public void ApplyContrast(string contrast) { try { double contrastD = Convert.ToDouble(contrast); //Make ...
-2
votes
1answer
853 views

Moving background animation

How can I create a moving background animation with corona like in this game? https://www.youtube.com/watch?v=dyXxyApKtvM it looks like it uses a single image and stretches it in a loop. I've search ...
0
votes
1answer
274 views

Imageeffects: No need for Framebuffer? Just use Textures and Shaders?

I am doing simple Image Effects, and always i see in examples, that people are binding textures to framebuffers. Why can't i just use textures? So the process would be. 1) Input Texture 2) Shader: ...
0
votes
1answer
498 views

“Fading” effect between different screens?

I'm not sure what the correct word for it is, but I'm thinking like the fading effects when you move between different screens in Powerpoint or Keynote; that the screen fades black before the new ...
4
votes
1answer
1k views

How to set up bloom in Unity

Last time I used image effects in Unity it was back when 3.0 was released and for bloom you used the object's alpha to indicate whether it should glow or not. Now in 4.2 I couldn't grasp how to apply ...
37
votes
5answers
1k views

Best Way to allow players to “Dye” images without losing color quality?

I am creating a 2.5D isometric (2D images) game. I want the players to be able to "dye" their armor, clothes, and other things. I find that grayscaling everything leads to losing out on some of the ...
0
votes
1answer
364 views

How can I simulate light using mask images on the iPad? [duplicate]

Possible Duplicate: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game? I want to have a picture as a background, say this: Then I would like to apply a ...