I am developing an editor for my game and I like to implement something like this (screenshot from wc3 editor): (I need the pathmap) I have one implementation already, I just store in chunk renderer ...
Suppose that I'm developing the class COpenGLControl here in code guru to use it for showing a 2D texture in an MFC CPictureControl. and after applying some filters on the image, I will update the ...
I'm studying a text about texture mapping and in the preparing to draw session, I read: Define the texture wrapping parameters. This will control what happens when a texture coordinate greater than ...
Up to now I have used glDrawPixels but since my image is a large geotiff one, I'm getting some horrible results for example: this is the code used for zoom extent: void ...
I would like to abstract all the images in memory, to do so i would like to have just 1 format of reference without talking about the usual file formats for the filesystem like JPG, TGA, and so on. I ...
This is the first time I've had this problem, my code just won't load the images I need it to. Here is my first function for loading the image into data: void ...