0
votes
1answer
249 views

“Fading” effect between different screens?

I'm not sure what the correct word for it is, but I'm thinking like the fading effects when you move between different screens in Powerpoint or Keynote; that the screen fades black before the new ...
1
vote
2answers
273 views

RGB values from image into a one dimension array in c# [closed]

I was wondering if there is a was a way to read rgb values from an image into a one dimensional array in C#. If it doesnt make sense, in java I would do something like this. int[] pixels; ...
1
vote
4answers
620 views

What is a good way to load more than a million images for a collectible card game?

I'm using C# with MonoGame and I'm wondering what would be an efficient way to load more than a million card images for a collectible card game. More cards would be continuously added in future ...
2
votes
1answer
157 views

Multiple images written and read from one meta-file?

Short version: I need a way to store multiple image files in one bigger file, to be used using C#, preferably easily compatible with XNA. The files will be read, written to, but also adaitional files ...
5
votes
1answer
257 views

Split Texture2D Across Line

Background I'm using a texture as a damage map represented by an array of floats for displaying damage effects on a space ship in a process. An upside of this is being able to 'slice' ships in ...
0
votes
1answer
214 views

Creating a vertexbuffer to define vertices arranged in a grid with the view for easy editing later

I'm using the marching square algorithm (2D version of marching cubes) to generate vertices. I end up with vertices arranged in a grid. I want to enable destructible terrain, and the way i was ...
6
votes
1answer
2k views

How to create a XNA texture from a GDI Image with source rectangle?

A Texture2D in XNA can only hold so much. Depending on which profile I use that limit is either 2048 or 4096 pixels wide. As far as I could tell from my research (someone correct me if I'm wrong) GDI ...
11
votes
1answer
810 views

How can I get the palette of an 8-bit surface in SDL.NET/Tao.SDL?

I'm looking to get the palette of an 8-bit surface in SDL.NET if possible, or (more than likely) using Tao.SDL. This is because I want to do palette swapping with the palette directly, instead of ...