I'm using C# with MonoGame and I'm wondering what would be an efficient way to load more than a million card images for a collectible card game. More cards would be continuously added in future ...
Short version: I need a way to store multiple image files in one bigger file, to be used using C#, preferably easily compatible with XNA. The files will be read, written to, but also adaitional files ...
Background I'm using a texture as a damage map represented by an array of floats for displaying damage effects on a space ship in a process. An upside of this is being able to 'slice' ships in ...
I'm using the marching square algorithm (2D version of marching cubes) to generate vertices. I end up with vertices arranged in a grid. I want to enable destructible terrain, and the way i was ...
A Texture2D in XNA can only hold so much. Depending on which profile I use that limit is either 2048 or 4096 pixels wide. As far as I could tell from my research (someone correct me if I'm wrong) GDI ...
I'm looking to get the palette of an 8-bit surface in SDL.NET if possible, or (more than likely) using Tao.SDL. This is because I want to do palette swapping with the palette directly, instead of ...