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1
vote
0answers
222 views

Is there an up-to-date Sublime Text 3 package for Unity3D C# completions and snippets? [closed]

I found a couple on wbond, but the only one that's been more or less recently updated has less than 1K installs. Does anyone have experience with Sublime 3 and Unity? I'm mostly interested in 2D ...
-3
votes
1answer
116 views

Licensing of programs my Problem [closed]

I am to create a game / program but my problem is about licensing which are: My IDE codeblock & Dev-C++ does NOT allow my created program to be release as closed-source. I want to create a ...
-1
votes
1answer
647 views

XNA/MonoGame and Game Studio/MonoDevelop [closed]

First off, I have a bit of programming experience in Java and have always programmed using ViM (even though I recently moved to Sublime Text 2) and I'm trying to learn C# and the MonoGame framework. ...
-1
votes
1answer
77 views

Test your Mobile App's Code

I am new to game development in HTML5, and I would like to know how I can test my code out to see what I made with an IDE or something. Thanks!
2
votes
5answers
2k views

Updating code at runtime, without recompiling

Hey guys i was wondering if anyone has come across a c++ ide that you can actively play test the updates without having to recompile all the code.
10
votes
2answers
665 views

What was game development on the Apple II like?

I've asked a similar question about DOS development a while ago and got an excellent answer: What was the typical toolchain for DOS game development? Now I'm wondering what game development was like ...
14
votes
2answers
790 views

What was the typical toolchain for DOS game development?

I'm wondering how people used to write DOS games (like Doom), I can't find much on this, but would love to learn more about the earlier days of game development. What language was used ...
-2
votes
2answers
307 views

Absolute newb Java programmer seeks “dumbed-down” tutorials/resources [closed]

I understand the basics of Java and Object Oriented Programming so far, and am still working on refining my understanding of it. I have sought several different resources - two books and Oracle's own ...
-1
votes
2answers
521 views

LWJGL in Visual Studio (possible)?

I switched from XNA and C# to LWJGL and Java about 14 months ago. Inherently, this called for a switch in IDE. I started using eclipse because I have also done some basic Android development in the ...
0
votes
2answers
1k views

are there any alternatives to developing android apps other than with eclipse [closed]

Ever since I installed the android sdk and avd manager in eclipse for java developers, it's been pretty simple to create apps for the mobile device. The only issue I have is eclipse is way too slow ...
-1
votes
1answer
282 views

What engines and tools do high end games use?

First of all, I am a beginner developer so please don't get me wrong. I just want to know what programs do high end games use. By high end I mean games that me and you would buy, say Splinter Cell, ...
8
votes
4answers
8k views

What tools are available for developing 2D games like Tetris or Angry Birds for Android?

I would like to ask the following regarding developing Tetris- and Angry Birds-like 2D games for Android: Is Java the official development language for Android? What free or commercial Android ...
2
votes
3answers
311 views

Platform for DS/Gameboy Dev - Managed Memory, Tools, and Unit Testing

I'm interested in dabbling in Nintendo DS, 3DS, or GBA development. I would like to know what my (legal) options for development tools and IDEs are. In particular, I would not consider moving in this ...
0
votes
1answer
679 views

IDE & Debugging of Official SDK for wii and ps3?

I remember hearing that wii and the ds uses CodeWarrior as their IDE. I know xbox uses visual studios but i have no idea what ps3 uses. What IDE do ps3 developers use and how do they debug? How do ...
5
votes
5answers
3k views

Should larger Unity Projects use Visual Studio [closed]

I've worked with several engines and I'm most comfortable with a mature engine, world editor and C++ codebase. I'm now looking at Unity as a side-project and have mostly been working in Javascript. ...