In the old days you would just do glOrtho in Projection, reset Modelview-Matrix and draw in [-1,1],[-1,1],0. But now-a-days we have shaders and I wanted to avoid the use of matrices. My code so far: ...
I have drawn everything needed to the screen including a HUD for the score, but I have my room set to follow my player: When the camera follows the player, the score HUD stays doesn't scroll with him! ...
I have developed a relatively simple game in android, to get my head around it all, and on the back of it developed a crude game engine (in the loosest sense!). I use a SurfaceView and canvas (no ...
I want to show user shot power in standart way (the more user holds finger on the screen the stronger is shot) Where is the best place to show this icon on touch screen(when I use mouse it's better ...