HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.

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Test your Mobile App's Code

I am new to game development in HTML5, and I would like to know how I can test my code out to see what I made with an IDE or something. Thanks!
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1answer
590 views

Framework to build scrollable map with item selection in JavaScript?

I need a mobile device to be able to scroll a large, static map image, and also be able to select PNG image "objects", like this: What would be the simplest method? HTML5, jQuery, Sencha Touch, or ...
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390 views

Can I make a downloadable .exe app for my game if I make it in HTML5?

I was going to make a MMORPG in HTML5 and javascript but I think I'm going to make a singelplayer first after all.. It would be nice to make the game in html5 anyway so the transition to making an ...
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2k views

Poor performance in android when running APK, runs fine in browser

I have created a small game project in HTML5 using Phaser engine (tried both 1.1.5 and 1.1.6). Then to port it to mobile platform, used Phonegap/Cordova for Windows Phone 8, Android and iOS. In my ...
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137 views

Converting obj data to CSS3D

I found a ton of formulae and what not, but 3D isn't my forte so I'm at a loss of what specifically to use. My goal is to convert the data in an 3D .obj file (vertices, normals, faces) to CSS3D ...
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36 views

A problem with collision when a sprite changes size (Phaser framework)

I have a sprite in my game that changes size at certain points in the game. It changes size via the sprite.body.setSize method. Unfortunately, it seems that the sprite is unaffected by objects that it ...
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33 views

Algorithms for positioning rectangles evenly spaced with unknown connecting lines

I'm new to game development, but I'm trying to figure out a good algorithm for positioning rectangles (of any width and height) in a given surface area, and connecting them with any variation of ...
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41 views

Maintaining relative location of objects across different screen resolutions

I'm developing a very simple interactive HTML5 game, in which I need to show a room having multiple objects like cupboard, table, fan etc. How can I bind all of the objects together, so that they ...
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55 views

Improving performance on older Androids

I'm learning to build html5 games for mobile. I'm worried about the FPS animation on older model Android... as I use a lot of setTimeouts to update certain aspects and would like some suggestions on ...
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0answers
741 views

How to turn a 3d camera (in HTML5 2D Canvas)

A few years back I started experimenting with 3d in canvas. Everything went pretty well untill I had to to turn the camera, I couldn't get it done. A few days back I just happened to stumble upon ...
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0answers
17 views

No sound in android using phaser

I have developed a simple game using phaser its work perfect on ios webkit but on android there is no sound is there any way to resolve it we are using this code to load audio in phaser ...
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0answers
59 views

Extracting Top-Down Race Track From Google Maps

My final year project for university is based on the idea that a two-dimensional top-down multiplayer racing game can be made using Google Maps to dynamically generate race tracks. The idea is that ...
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0answers
14 views

Crafty Bind “createView” to viewport - TiledMapBuilder

Is there any way to bind the createView function to the player entity? For Example: I am moving forward and the map is automatically loaded. I call the Map with: Crafty.e("2D, DOM, ...
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0answers
22 views

how to disable touch in Quintus?

hi i'm new in web games development and trying to build card game using the Quintus game engine i have object called card i can touch and drag it in the screen but i want just to touch and drag it one ...
0
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0answers
39 views

Drawing a object with Box2D and HTML5 canvas on current mouse position

I'm attempting to create a air hockey type game with HTML5 canvas and JavaScript, using Box2dWeb for the physics calculation. I need a way to draw the puck at the current mouse x and y position every ...
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0answers
36 views

How do I repeat parts of some images in 2D Array in JavaScript but not all of them?

OK, I am trying to make a game that is a little bit like SimTower but utilizing HTML5 (particularly the canvas element) and JavaScript with a little CSS. I have progressed pretty far in the past week ...
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35 views

Box2d not showing consistent behaviour with sprites

Box2D newbb here. My question is in regards to this create js project:http://mboyeman.com/dashingdog/ (runs best in IE...:3) I wrote a function(assignBlockBodies) to give 2D Edges to sprites based on ...
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63 views

EaselJS SpriteSheet isn't responding to gotoAndPlay

I'm developing a Fez-based HTML5 Canvas game using EaselJS and I've found a problem, that I can't solve myself, while trying to implement SpriteSheets to the hero. The problem is that I've defined ...
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51 views

HTML5 Canvas: Get rect coords after rotation (relative to screen)

update: function(delta) { for (var i = 0; i < this.bullets.length; i++) { this.bullets[i].velocity = this.bullets[i].speed * delta; this.bullets[i].contextX += ...
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73 views

Sound Effect Delay occurs when game is deployed with GWT backend?

I've been posting my games on to my personal website recently and I noticed a slight hiccups with the LibGDX games I've made. Within the first few seconds following the loading of the game, there is a ...
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0answers
141 views

detection of a circle inside a rectangle in html5 canvas

I've created this game where the player can hit space to make the circle float in certain way. the main goal of the game is let the circle enter the rectangle .I did this code to create a collision ...