HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.

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1answer
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What do html5 game buyers/sponsors do with the game? [closed]

I understand there are html5 devs who make contracts with companies: they allow them to use their games for payment. My question is how do these companies use these games to their benefit: what ...
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2answers
1k views

Essential 2D engine features [closed]

I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
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3answers
734 views

Colouring greyscale images/sprites for HTML canvas

What is the best method to colour in sprites at runtime using the canvas element and javascript? I know there are various blending modes using globalCompositeOperation, but I don't know how best to ...
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2answers
1k views

HTML5 - Does it have the power to handle a large 2D game with a huge world? [closed]

I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have ...
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4answers
1k views

Why wouldn't one use Canvas for HTML 5 game development? [closed]

I'm just getting into the HTML 5 game development. I've discovered that some games seem to be created using just JS/CSS/HTML instead of the canvas. Since canvas seems to enjoy good browser ...
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5answers
3k views

free web library for leaderboards / achievements [closed]

I would like to know if there is any free leaderboard libraries for web games developed in HTML5/JS (as openfeint is for iPhone, Android) I found this http://www.appmobi.com/, but it seems the ...
3
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2answers
4k views

Smooth animation on a persistently refreshing canvas

Yo everyone! I have been working on an Isometric Tile Game Engine in HTML5/Canvas for a little while now and I have a complete working game. Earlier today I looked back over my code and thought: ...
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votes
4answers
3k views

Play audio in javascript with a good performance

I'm developing a browser game where the player can shoot. Everytime he shoots it play a sound. Currently i'm using this code to play sounds in JavaScript: var audio = ...
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votes
2answers
1k views

Client Side Logic vs Server Side Logic for HTML5 Game

I'm writing an HTML5 game that takes place in a single screen and does not have any data that would need to be saved (except for a score). I am writing all of my canvas logic on the front end. because ...
3
votes
2answers
675 views

Converting Doom maps to JSON [closed]

This is a really cool demo of a Canvas Doom Engine made back in 2006: http://canvex.lazyilluminati.com/84/play.xhtml Here is the e1m1 map in JSON format: http://canvex.lazyilluminati.com/84/map1.js ...
3
votes
1answer
1k views

How can I place my Enchant.js game into a DIV in a fully-designed web site?

Following the Enchant.js tutorial I cannot find a way to define the place the game is rendered in the page. It either takes the maximum possible area or limits itself to the given size (using ...
3
votes
1answer
881 views

Creating a frozen bubble clone [closed]

This photo illustrates the environment: http://i.imgur.com/V4wbp.png I'll shoot the cannon, it'll bounce off the wall and it's SUPPOSED to stick to the bubble. It does at pretty much every other ...
3
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3answers
426 views

Commonizing cycle time across different browsers for HTML5

Is there a good (accepted) method for "fixing" the cycle time within an HTML5 canvas game implementation? The game that I have been working on runs far quicker in Google Chrome than in other browsers ...
3
votes
3answers
584 views

What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?

This question is, I suppose, not limited to Javascript, but it is the language I use to create my game, so I'll use it as an example. For now, I have structured my HTML5 game like this: var fps = ...
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5answers
2k views

Html5 games, what is the standard dimension to use?

I am trying to make html5 games to be played on the browser(not offline apps), and I am trying to support the maximum number of platforms, hence I need to know what dimension should I use for the game ...
3
votes
1answer
688 views

Any good smartphone simulators available?

I'm trying to find a good smartphone simulator to test HTML5 games on. Doesn't matter if it is only 1 phone or a library of phones, iOS or android. As long as it's as close as it can get to the ...
3
votes
1answer
500 views

Multilayer game HTML5 canvas

I've have a problem with HTML5 canvas and using multiple layers. I'm using 3 layers. The first layer is where the player and the collision base objects are. And the second and the third layer have ...
3
votes
2answers
421 views

Is there a way to use scala with html5?

I want to create a very simple 2d multiplayer browsergame in html5. Something like Scalatron I mainly want to do this to improve my scala skills, the problem is I would have to code the clientside ...
3
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2answers
841 views

How is an HTML5 game sold?

(I know this site doesn't give legal advice, but what I'm dealing here with isn't anything serious at all. Also, I apologize to JP for being annoying over this.) Someone found a game I made on the ...
3
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2answers
353 views

Is it possible create an HTML5 mobile game without the user having internet connection?

I trying to make a app for the Play Store and App Store. My app will be 2D, but will have 3D effects. Is it possible to program it in HTML5 without the user having internet connection? Also, are there ...
3
votes
2answers
8k views

HTML5 - check if font has loaded

At present I load my font for my game in with @font-face For instance: @font-face { font-family: 'Orbitron'; src: url('res/orbitron-medium.ttf'); } and then reference it throughout my JS ...
3
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1answer
77 views

Collision happens even though the objects are not colliding according to what we see

I'm trying to build a pool game as my first phaser project. The biggest challenge today was to make the cue rotate around the white ball. After hours of searching and not finding anything useful ...
3
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1answer
1k views

How to handle the different frame rate on different devices?

I am not quite sure how frame per second works on a web page. I have a Canvas game that involves in moving an image from point A to B, and measuring the time elapsed. The code can be as simple as: ...
3
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1answer
2k views

Canvas tile grid, hover effects, single tilesheet, etc

I'm currently in the process of building both the client and server side of an HTML5, canvas, and WebSocket game. This is what I have thus far for the client: http://jsfiddle.net/dDmTf/20/ Current ...
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1answer
1k views

Converting cartesian geo-coordinates to isometric (real world map to game map)

I need to create an automated method to convert real cartesian, geo-coordinate data (such as roads and parks), into isometric coordinates as a game map view for use in HTML5 Canvas. Here is an image ...
3
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1answer
302 views

How can I create 2D, sprite-based reflections in HTML5 Canvas?

I'm trying to create simple reflections in a 2D, sprite-based game using HTML5. I'm looking to recreate an effect like the one you'd often see in GBA games, such as Pokemon Emerald and Mother 3: ...
3
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1answer
124 views

CSS Sprite position updates slow due to addition of 'px'?

I'm moving fewer than 10 position: absolute elements around the screen. An enormous amount of CPU time (profiled in Chrome as (program) i.e. native code) is used where I do the following: style.left ...
3
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1answer
6k views

HTML5 - Dynamic canvas grid for scrolling a big map

I've been working on different scrolling algorithms for my JS-based game. My main problem is that I need to draw a huge map and also have it scroll smoothly. I've made a few attempts and while they're ...
3
votes
1answer
797 views

Detect mouse click on a bezier curve's neighborhood

I'm developing a game in HTML5 and JavaScript using Canvas API for drawing graphics. I want to detect if the user has clicked on a bezier curve which has the line width of 20 pixels (something like ...
3
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3answers
1k views

HTML5 Canvas Game Timer

How to create good timer for HTML5 Canvas games? I am using RequestAnimationFrame( http://paulirish.com/2011/requestanimationframe-for-smart-animating/ ) But object's move too fast. Something like ...
3
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1answer
891 views

HTML5 Canvas fillStyle as numbers not text

When drawing vector graphics in the canvas you set the fillStyle using an rgba string like this... context.fillStyle = "rgba(255, 223, 191, 1)"; Is it possible to feed in a javascript object ...
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1answer
1k views

Shoot a bullet towards cursor - top down 2d

I am making a 2D topdown shooter game, in which the player's movement is controlled with WASD and gun with the mouse. I'm having a hard time figuring out how to update the position of the bullet as it ...
3
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1answer
219 views

Switching from Arcade to P2 physics in Phaser

so i just started using phaser for test i've followed the tutorial in the phaser website (making-your-first-phaser-game) everything is clear no problem . but since i've making a pool game i need ...
3
votes
1answer
215 views

How to implement user friendly screen panning on 3D HTML canvas for RTS game

How can I get RTS map panning like how it was done in C&C red alert (with the mouse at the edge of the screen moves the screen in that direction) with a Babylon.js RTS game in the html canvas? ...
3
votes
1answer
78 views

Mouse input and structure in JS [closed]

I am creating a simple concept where I have a small menu to choose a tool from and then I can click and drag to build. For example, I click on the rails tool and then I can click and move the mouse ...
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2answers
1k views

HTML5/JS - Choppy Game Loop

I have been experimenting with HTML5/JS, trying to create a simple game when I hit a wall. My choice of game loop is too choppy to be actually of any use in a game. I'm trying for a fixed time step ...
3
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1answer
1k views

Is it possible to load local html pages into Gamemaker games?

I was just wondering if it would be possible somehow to load locally saved web pages into a game. My primary use for them would be as menus, helping to navigate between rooms. I know about the built ...
3
votes
1answer
604 views

How to compute the 2D equations of 3D circular arcs?

I'd like to obtain these equations for the ellipses produced by the perspective projections of (3-dimensionally transformed) circles. This is useful for rendering in 2D contexts which provide curve ...
3
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1answer
2k views

Optimizing HTML5 canvas transformed drawing in Javascript

I am trying to optimize my HTML5 game engine and have noticed that currently a majority of the time taken in the game loop can be taken when drawing transformed tiles. I think this is because each ...
3
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4answers
1k views

Best platform for puzzle game development on the iPad

I have a series of hidden object and puzzle games mapped out that I want to develop for the iPad and although I have written programs before, it's been a while. I've been trying to find the best ...
3
votes
1answer
306 views

How do I show the current view from the viewport on my map?

I'm doing HTML5 Canvas development and currently have a large viewport (on the left) and a map (on the right). Like this: I need to show on the map what is currently being viewed in the left. And ...
3
votes
2answers
3k views

HTML5 canvas screen to isometric coordinate conversion

I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; ...
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0answers
44 views

Check if a point is touching a user drawn curve in HTML5 canvas

I am having trouble detecting whether a ball is colliding with a red curve. The curve below is an example of what a user may draw on to the canvas. I can't think of any fast ways to detect collision ...
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votes
0answers
231 views

Card Masking in Phaser

Good Day, I'm new to Phaser and still learning about it to. I am challenging my self to create a simple animation of a card flip somewhat realistic rather that making use of a scale. This is ...
3
votes
1answer
78 views

Call a native mobile API in Construct 2?

It is possible to use mobile api features in a Construct 2 game (html 5 / js engine) ? I didn't find anything about that on the net, unlike anothers game frameworks like Corona Entreprise or ...
3
votes
2answers
373 views

Collision detection between draggable object and world objects?

I have a game I'm making in Javascript that will involve combining items by dragging and dropping them onto each other. Think Alchemy or similar. So far, so good, but I hit a snag while trying to ...
3
votes
1answer
296 views

Shadows in html5 canvas game

I'd like to ask for reference. I met an article about how to cast shadows in games. I'm using html5 canvas (currently without webgl) with javascript for my projects. The article mentioned above is ...
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0answers
259 views

Choosing a (browser) game environment [closed]

I apologise in advance if this post is something you've heard a million times already or seems like a trolling attempt. I just want some advice and I'm coming up short with my own Google searches. ...
2
votes
4answers
744 views

Can sprite sheet width and height affect performance?

Is there any performance difference in the way the images are placed inside a sprite sheet image (for the same total area)? For example, should I place 50 sprites (50x50 each) in a linear way ...
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3answers
1k views

Issues with shooting in a HTML5 platformer game

I'm coding a 2D sidescroller using only JavaScript and HTML5 canvas, and in my game I have two problems with shooting: 1) Player shoots continous stream of bullets. I want that player can shoot only ...