I'm moving fewer than 10 position: absolute elements around the screen. An enormous amount of CPU time (profiled in Chrome as (program) i.e. native code) is used where I do the following: style.left ...
I am playing around with the HTML5 canvas and have begun implementing a tile engine. However, it's currently very inefficient: I have a 100x100 2D array and my code loops through the whole thing ...
I'm just starting out as a game developer and have created a few crappy but playable clones of classic games like pong, and bomberman. Being self taught (bless the internet) I do this by just stuffing ...
I am trying to optimize my HTML5 game engine and have noticed that currently a majority of the time taken in the game loop can be taken when drawing transformed tiles. I think this is because each ...
I've created an HTML5 Canvas and JS game that runs great on a desktop or laptop in Chrome (30fps), but on mobile Safari I only get around 8 fps. Are there any simple tips or tricks to increase the ...