0
votes
1answer
148 views

Approaching syncing between client and server, in a Tower Defense game

I am currently working on a Multiplayer TD, players can join games, and place towers on a map, so far so good. This is how the game works as of today, when a new game is created, the server ...
4
votes
2answers
594 views

Get timing correct with client side prediction

I believe I've got my head round CSP after reading Gabriel Gambetta's blog, Valve article and buildnewgames.com but having an issue understanding the time execution of everything. So if a player ...
1
vote
2answers
440 views

I would like to build a 2D multiplayer game. Do I need a game engine or not?

I plan to build a very basic 2D game in html5: it's purely a map divided in 2D equal square tiles. A player can click on a tile to see the message "behind" a tile. Once open, other players can't open ...
0
votes
2answers
208 views

Any social gaming services for JavaScript games?

I'm currently planning on building a HTML5/JavaScript game for the various platforms (Browser, iOS, Android, and WinMo7). I, obviously, would like there to be simple multiplayer (1v1, asynch), ...
2
votes
2answers
686 views

Architecture for html5 multiplayer game?

Hello I want to write a HTML5 multiplayer game in which there are rooms with two players answering a series of questions with 3 possible answers, 10sec/question, which are being downloaded from a ...
5
votes
1answer
2k views

(Why) Should I choose Unity 3 or Cocos2d (or something third) for my app? [closed]

My colleague and me made an HTML 5 iPad game ( http://braille.gandzo.com/ ) and we would like to upgrade it, and our framweork is not enoguh, for what we want. Some of the things we would change are: ...
4
votes
2answers
585 views

HTML5 multi-player game data/event validation best practices

I'll start by saying that I am fully aware that this question might seem subjective at first, but I'll try and provide a specific test case scenario for it to be a clear question about validating the ...
8
votes
2answers
3k views

Is it possible to develop multiplayer games with HTML5?

I know HTML5 is great for web games, but I don't really know if it's possible to develop online games with multiple users, keeping everybody synchronized and handling logins, et cetera. Is it possible ...
12
votes
1answer
11k views

Multiplayer HTML5, Node.js, Socket.IO [closed]

I trying create simple Multi-player with HTML5 Canvas, JavaScript(too using John Resig simple Inheritance library) and Node.js with Socket.IO. My client code: var canvas = ...
14
votes
9answers
6k views

Adding multiplayer to an HTML5 game [closed]

I am interested in making a game that I currently have a co-op experience, however I'm curious as to the best method of implementing this in HTML5. I have made games before using straight C sockets, ...