0
votes
1answer
225 views

Is HTML5/WebGL performance unreliable on low-end Android tablets and phones?

I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried ...
3
votes
0answers
1k views

Poor performance in android when running APK, runs fine in browser

I have created a small game project in HTML5 using Phaser engine (tried both 1.1.5 and 1.1.6). Then to port it to mobile platform, used Phonegap/Cordova for Windows Phone 8, Android and iOS. In my ...
-2
votes
1answer
165 views

How should I start with Android development? I am basically a PHP HTML JAVASCRIPT developer [closed]

I am a PHP developer wanting to learn Android game programming. I tried java with ADT and android SDK, but I found Java confusing because of its complex Object-Oriented structure. I've heard we can ...
-1
votes
3answers
1k views

2D engine for both Android & iOS engine? [closed]

I want to make a simple 2d game that would run on both Android and iPhone. Since coding it separately for each platform would take some time, I thought of using an engine, that would be able to port ...
3
votes
1answer
645 views

Any good smartphone simulators available?

I'm trying to find a good smartphone simulator to test HTML5 games on. Doesn't matter if it is only 1 phone or a library of phones, iOS or android. As long as it's as close as it can get to the ...
2
votes
4answers
1k views

Cross platform development tool/platform for the modern indie game developer?

I'm a Flash developer, but I think it's time to think of other avenues. Ideally I want to be able to write once but be able to deploy to as many different platforms as possible, so iOS AND ...
22
votes
7answers
15k views

Packaging HTML5 games as applications for iPhone/Android [closed]

Is it possible to package HTML5 game for iPhone and Android as an application or does it have to be accessed through a browser?