The hot-reload tag has no wiki summary.
1
vote
5answers
253 views
Are any scripting languages designed to be reloaded at runtime?
I'm currently working on my first game engine. So far, I have a cross-platform rendering framework and support for numerous file types, but game development is still a hard slog when I'm having to ...
2
votes
5answers
670 views
Updating code at runtime, without recompiling
Hey guys i was wondering if anyone has come across a c++ ide that you can actively play test the updates without having to recompile all the code.
1
vote
2answers
545 views
How do I dynamically reload content files?
Is there a relatively simple way to dynamically reload content files, such as effect files?
I know I can do the following:
Detect change of file
Run content pipeline to rebuild that specific file
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2
votes
1answer
280 views
Loading files during run time
I made a content pipeline extension (using this tutorial) in XNA 4.0 game.
I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and ...
16
votes
7answers
3k views
How can one implement hot-swappable C++ modules?
Fast iteration times are key to developing games, much more so than fancy graphics and engines with truckloads of features in my opinion. No wonder many small developers choose scripting languages.
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