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671 views

Changing the culling mode in the HLSL effect

I'm writing a cel-shading effect in HLSL and Direct3D 11, and I need to be able to flip the culling mode on the outline pass of the effect. I know you do this in XNA by setting CullMode to CW or CCW ...
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3answers
174 views

Extracting blend values from uint32 not working as expected

I have the following shader configuration code : uint gBlendValue = 0xffffff00; Terrain.Effect.GetVariableByName("gBlendValue").AsScalar().Set(gBlendValue); And I have the following shader code : ...
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0answers
462 views

How can I run the pixel shader effect?

Stated below is the code for my pixel shader which I am rendering after the vertex shader. I have set the wordViewProjection matrix in my program but I don't know to set the progress variable i.e in ...