0
votes
1answer
345 views

Shadows shimmer when camera moves

I've implemented shadow maps in my simple block engine as an exercise. I'm using one directional light and using the view volume to create the shadow matrices. I'm experiencing some problems with the ...
1
vote
1answer
423 views

how to modify shadow mapping in “3D Graphics with XNA Game Studio 4.0”?

So I've been following the tutorials from the book Sean James's "3D Graphics with XNA Game Studio 4.0", and have been doing fine until i reached the shadow mapping part. in this book it creates point ...
2
votes
1answer
541 views

Omni-directional shadow mapping

What is a good/the best way to fill a cube map with depth values that are going to give me the least amount of trouble with floating point imprecision? To get up and running I'm just writing the raw ...
3
votes
2answers
233 views

Fire range arc behind buildings

need some help with HLSL. Each charater in my game shows a fire range arc (which is a textured model) which show how far the guy can shoot, see It looks ok, but I hate the fact that it shows even ...