# Tagged Questions

A six-sided polygon. Typically portrayed as a symmetrical shape with equal length sides and 120 degrees for each internal angle.

1answer
28 views

### How Can I Detect Hex Edges and Corners for Catan Map?

The following messy code implements a decent hex map, but I have no way to detect edges and corners: function blankMap(\$scenario_array){ \$hexMap = null; \$hexCss = "<style media=\"screen\" type=\"...
2answers
32k views

### Hexagonal grid/tiles tutorials [closed]

Are there any platform or language agnostic (preferably step by step) tutorials regarding creating hexagonal grid based maps/games? I'm mainly interested in grid/tiles basics and not advanced game ...
1answer
125 views

### Are there definitive, unambiguous terms for hexagon tile orientations?

I have been working on a tile map editor and plan to support two orientations for hexagons. I have seen various terms used, but these all seem ambiguous to me. Horizontal, Vertical (ambiguous: does ...
0answers
33 views

### what is an elegant way to add a border to a hexagonal grid

At the moment in my hexagonal map generator, I am working from the idea of generating the grid, doing some nasty conditional logic to check if grid position is within the scope of the border and ...
3answers
64 views

### What is easiest way to move towards and along the edge on a hex grid?

I have a hexagonal grid with variable radius. My entity can move exacly 2 hexes per turn. How should I calculate next step towards border and afterwards travelling clockwise around map? Preferred ...
2answers
179 views

### Finding cells within range on Hexagonal Grid

First up - I know I'm being super-dense here. With that out of the way, I'm trying to write a C# implementation of this algorithm: var results = [] for each -N ≤ dx ≤ N: for each max(-N, -dx-N) ≤ ...
2answers
3k views

### Creating an isometric map with hexagonal tiles for iPad

I'm new to game development, so I need a little help. I have to write down a little game which has a floor with hexagonal tiles but it must be seen in a isometric view like The Sims. Ignoring the ...
1answer
62 views

### Preferred option for indicating movement choices for player on a hexagonal grid on Touch [closed]

I'm building a prototype turn-based game and I'm considering the best approach for user interaction with the game board. It's a hexagonal grid, where the user can select units and move to other cells ...
1answer
85 views

### Coordinate system for a strategy game

I am working on a personal project of developing a simple 3D strategy game. I am working on my own game engine (let's assume that I have to have my own) and I have one theoretical question. How to ...
0answers
86 views

### Laying an hexagonal 3d grid on a 2d-isometric game

I'm trying to create an hexagonal grid for my 2D game, but I got stuck when determining what exact angles/rotation for this 3d plane to have in order to fit with the current 2d isometric art. So right ...
4answers
14k views

### Why don't we use octogonal maps instead of hexagonal maps?

I understand the advantage of hexagonal tiles over square ones. But why aren't octagons used instead? I would think they would provide better, more natural movement in eight directions. I was ...
0answers
41 views

### Hexagonal Tilemap is being distorted

So i made a hexagonal tilemap of ocean tiles and then picked a few tiles to be land when i pick all adjacent tiles to the hexagon it usually work but for tiles that are on certain columns it does not ...
0answers
49 views

### Hex axial coordinates to table coordinates conversion

I am developing internet game based on hex map. I am storing my data based on axial coordinates system. I developed function which shows me axial coordinates of hexes within \$distance from a given ...
1answer
406 views

### Why is libGDX's HexagonalTiledMapRenderer adding extra space?

Why are there large spaces between the hexes when rendered by HexagonalTiledMapRenderer? The tiles ARE black bordered, but that doesn't account for all the extra space. I was also able to get them ...
0answers
116 views

### Slick2D doesn't render hexagonal TiledMap from Tiled Map Editor properly

I'm new to Slick2D and Tiled so I might be missing something crucial although I've done my research and came up with nothing. I'm trying to create a hexagonal grid using Tiled Map Editor (v. 0.12.3) ...
0answers
577 views

### How to draw my android Hexagons in a grid?

I am trying to create a hexagon grid using the Android ’Canvas’ package. I have a working ’Hexagon’ class that when used in a view will draw a single hexagon on screen. The problem is that I need many ...
1answer
370 views

### Line draw on “even-q” vertical flat topped hex grid

I'm trying to implement a Line Draw or Line of Sight algorithm for my hex boardgame. Upon reading several different solutions from most common places like the Hex Bible none of the algorithms adapted ...
2answers
149 views

### Map coordinates system

I am planning to implement in my game very big map. I won't be showing all map at once but rather only selected part of it. Additionally I would need to connect hexes into bigger pieces (provinces) ...
7answers
7k views

### How can I implement hexagonal tilemap picking in XNA?

I have a hexagon tiled map in which i need to check when a hexagon is clicked. The hexagons aren't actually touching, rather they have a slight gap in between each of them. Does anyone know how I ...
1answer
346 views

### Hexagonal buttons

I'm trying to create a map of touchable hexagons and the playing area would be like in Catan game. I would like to use Sprite Kit to do the job but is it cabable of doing that? Process goes like ...
2answers
1k views

### How to draw the contour of a hexagon area, like in Civ 5

I am trying to achieve to hexagon contour look you find in Civilisation 5: I want to outline the area a unit can move to on a hexagon grid, so far I can get a list of all the tiles a unit can move ...
2answers
2k views

### Are there any hex tile sizes where both width and height are integers?

I'm trying to figure out the optimal width and height (in pixels) to start building hex tiles for game development. My preference is for "flat topped" hex grids, but the math is similar for both. I ...
2answers
430 views

### Inconsistent movement / line-of-sight around obstacles on a hexagonal grid

In a roguelike game I've been working on, one of my core design goals has been to allow the player to "Play the game, not the grid." In essence, I want the player's positioning to be tactical, ...
2answers
307 views

### XNA - Making 2D Hexagons Connect With Each Other

Hey so I'm working on a top-down 2D strategy game in XNA, and the tiles are hexagons. I can't have a grid because of the game mechanics, so everything has its own location, and every tile object is ...
1answer
6k views

### Drawing hexagonal grid on Android

I'm trying to draw a hexagon grid in my Android application. I don't want to reinvent the wheel here so I'm looking for some frameworks/libraries or just some basic ideas about how should one do this. ...
1answer
756 views

### Converting between Spiral Honeycomb Mosaic and axial hex coordinates

There seems to be quite a lot of logic in dealing with hexagonal grids using a system of axial coordinates like the one described here. In doing some reading about hex grids, though, I ran across the ...
6answers
9k views

### Vertical vs horizontal hex grids, pros and cons [closed]

With hex grids, you can choose to arrange the tiles with the pointy sides up, so that you can move along the west-east axis, or you can arrange them with an edge up, so that you can move along the ...
0answers
37 views

### Selecting a range of hex tiles within radius of main tile [duplicate]

What im doing is pretty new to me, or at least i think it is, so I'm not really sure of what im looking for. Hopefully someone here knows =-) Using a grid of hexes I generate, i can hover over any ...
3answers
522 views

### How to divide hex grid evenly among n players?

I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively ...
1answer
1k views

### Path finding in hex grid based game

I'm making a TBS with hex grid. Player can move units from one hex to another using bridges, which will be randomly generated. I'm using cubic and axial coordinate system for my grid, it's well ...
4answers
4k views

### Is there a library that handles hexagon tiled 2D maps? [closed]

It would represent a map that is semi-square of arbitrary size. It would have a simple system for representation of the map coordinates such as 0101 (first column, 1st hex). I'd want the map to be ...
5answers
4k views

### How do I get pixel to hex coordinates on an array based hex map?

I'm trying to make a pixel to coord function for a hex map but I'm not getting the math correctly, everything I try seems to be a little off, and examples I found were based on circled centered maps. ...
1answer
287 views

### A* search in hexagonal grid with minimum turn radius

I need to run an A* search through a hexagonal grid. However, I have one nasty constraint: my vehicle can only turn so sharp. It has a specified minimum turn radius. I can't quite see how to translate ...
1answer
140 views

### How to get a cone shape of arbitrary size in an hex board

I'm implementing engine tools for my hex board game and this one is becoming messy. I want to get a list of all the positions that a cone of size N would have, given "caster" origin X,Y and origin in ...
4answers
1k views

### Generate equal regions in a hex map

Taking for example large (X by Y) hex map, how can I divide the map into N regions of connected hexes to simulate countries? The goal is to generate a hex map that looks like a real life map with ...
2answers
887 views

### Converting hexagon grid coordinate system

As I have been building on a RTS game based on hexagon grid built in javascript. I stumbled across a problem regarding the coordinate system. Have been trying to implement a A-star system to find ...
2answers
4k views

### How do I rotate a structure of hexagonal tiles on a hexagonal grid?

My 2D isometric game uses a hexagonal grid map. In reference to the image below, how do I rotate the light blue hexagon structures by 60 degrees around the pink hexagons? EDIT: Main hex is (0,0). ...
1answer
191 views

### How to determine what hexes are in an area bounded by 3 hexes

I've been searching for hex grid algorithms for a while now, but I'm not having much luck. I'm working on a game that will be using hex grids for the board. There seems to be sufficient resources to ...
1answer
2k views

### Get ring of tiles in hexagon grid

Thanks to this post I'm able to collect adjacent tiles to a given tile. But I'm pretty much stuck on an algorithm that gives me only a "ring" of tiles specified by an offset. The algorithm given in ...
2answers
4k views

### Finding shortest path on a hexagonal grid

I'm writing a turn based game that has some simulation elements. One task i'm hung up on currently is with path finding. What I want to do is, each turn, move an ai adventurer one tile closer to his ...
3answers
3k views

### Storing a Hex Grid

I've been creating a small hex grid framework for Unity3D and have come to the following dilemma. This is my coordinate system (taken from here): It all works pretty nicely except for the fact I ...
2answers
999 views

### Collision detection on a 2D hexagonal grid

I'm making a casual grid-based 2D iPhone game using Cocos2D. The grid is a "staggered" hex-like grid consisting of uniformly sized and spaced discs. It looks something like this. I've stored the grid ...
1answer
282 views

### How to plot hex tiles with different length sides?

I'm trying to create a basic grid of hex tiles. I found some code... s=h/Math.cos(30*Math.PI/180)/2; tile._x=x*s*1.5; tile._y=y*h+(x%2)*h/2; That does just that, but I think it's setup for hex's ...
3answers
939 views

### Is it better to hard code data or find an algorithm?

I've been working on a boardgame that has a hex grid as this board: Since the board will never change and the spaces on the board will always be linked to the same other spaces around it, should I ...
1answer
994 views

### Drawing an outline around an arbitrary group of hexagons

Is there an algorithm for drawing an outline around around an arbitrary group of hexagons? The polygon outline drawn may be concave. See the images below, the green line is what I am trying to achieve....
2answers
153 views

### Implementing an existing (but out of print) game electronically

One of my favorite games is the old Avalon Hill class, PanzerBlitz. I would like to implement it electronically, and have a couple questions related to that: Would I be in legal trouble if I do ...
5answers
14k views

### How to create a hexagon world map in PHP from a database for a browser based strategy game

I'm trying to create a hexagon world map for my PHP browser based strategy game. I've created a table in my database with the following data per row: id, type, x, y and occupied. Where type is the ...
2answers
1k views

### Pointy top hexagonal A* pathfinding

I'm trying to create a game with a hex based map with the points at the top. I have most of it working, however the path finding is being a little awkward. The heuristic I'm using is called euclidian ...