Hey so I'm working on a top-down 2D strategy game in XNA, and the tiles are hexagons. I can't have a grid because of the game mechanics, so everything has its own location, and every tile object is ...
I have a hexagon tiled map in which i need to check when a hexagon is clicked. The hexagons aren't actually touching, rather they have a slight gap in between each of them. Does anyone know how I ...