Hey so I'm working on a top-down 2D strategy game in XNA, and the tiles are hexagons. I can't have a grid because of the game mechanics, so everything has its own location, and every tile object is ...
What im doing is pretty new to me, or at least i think it is, so I'm not really sure of what im looking for. Hopefully someone here knows =-) Using a grid of hexes I generate, i can hover over any ...
I'm trying to draw a hexagon grid in my Android application. I don't want to reinvent the wheel here so I'm looking for some frameworks/libraries or just some basic ideas about how should one do this. ...
I'm new to game development, so I need a little help. I have to write down a little game which has a floor with hexagonal tiles but it must be seen in a isometric view like The Sims. Ignoring the ...
Are there any platform or language agnostic (preferably step by step) tutorials regarding creating hexagonal grid based maps/games? I'm mainly interested in grid/tiles basics and not advanced game ...
I'm trying to create a hexagon world map for my PHP browser based strategy game. I've created a table in my database with the following data per row: id, type, x, y and occupied. Where type is the ...