I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively ...
Taking for example large (X by Y) hex map, how can I divide the map into N regions of connected hexes to simulate countries? The goal is to generate a hex map that looks like a real life map with ...
With hex grids, you can choose to arrange the tiles with the pointy sides up, so that you can move along the west-east axis, or you can arrange them with an edge up, so that you can move along the ...
It would represent a map that is semi-square of arbitrary size. It would have a simple system for representation of the map coordinates such as 0101 (first column, 1st hex). I'd want the map to be ...
My 2D isometric game uses a hexagonal grid map. In reference to the image below, how do I rotate the light blue hexagon structures by 60 degrees around the pink hexagons? EDIT: Main hex is (0,0). ...