Tagged Questions
0
votes
2answers
63 views
Converting hexagon grid coordinate system
As I have been building on a RTS game based on hexagon grid built in javascript. I stumbled across a problem regarding the coordinate system. Have been trying to implement a A-star system to find ...
14
votes
2answers
826 views
Why Hex Maps instead Octagon Maps?
I understand the advantage of Hex Maps over Square Grids. But I get a question: Why aren't used Octagons maps instead? At least (I think) will be easier cross (+) movement (up,down,left,right) and xis ...
12
votes
1answer
337 views
Get ring of tiles in hexagon grid
Thanks to this post I'm able to collect adjacent tiles to a given tile.
But I'm pretty much stuck on an algorithm that gives me only a "ring" of tiles specified by an offset. The algorithm given in ...
7
votes
3answers
602 views
Storing a Hex Grid
I've been creating a small hex grid framework for Unity3D and have come to the following dilemma. This is my coordinate system (taken from here):
It all works pretty nicely except for the fact I ...
6
votes
2answers
1k views
How do I rotate a structure of hexagonal tiles on a hexagonal grid?
My 2D isometric game uses a hexagonal grid map. In reference to the image below, how do I rotate the light blue hexagon structures by 60 degrees around the pink hexagons?
EDIT:
Main hex is (0,0). ...
