There seems to be quite a lot of logic in dealing with hexagonal grids using a system of axial coordinates like the one described here. In doing some reading about hex grids, though, I ran across the ...
I need to run an A* search through a hexagonal grid. However, I have one nasty constraint: my vehicle can only turn so sharp. It has a specified minimum turn radius. I can't quite see how to translate ...
A object has a position and a speed vector. Usually only the position is used to check if two objects collide, this is problematic for very fast moving objects as it can happen that the object moves ...