I've been searching for hex grid algorithms for a while now, but I'm not having much luck. I'm working on a game that will be using hex grids for the board. There seems to be sufficient resources to ...
Thanks to this post I'm able to collect adjacent tiles to a given tile. But I'm pretty much stuck on an algorithm that gives me only a "ring" of tiles specified by an offset. The algorithm given in ...
I've been working on a boardgame that has a hex grid as this board: Since the board will never change and the spaces on the board will always be linked to the same other spaces around it, should I ...
Is there an algorithm for drawing an outline around around an arbitrary group of hexagons? The polygon outline drawn may be concave. See the images below, the green line is what I am trying to ...