In the marching squares/cubes algorithm, how is it decided if a node in the quadtree/octree will be divided further (into 2^dimension nodes)? I read about this heuristic that uses a trilinear ...
I'm not making a game with portals in it (one way or bidirectional). These portals instantly teleport characters from one location to another. How would I implement pathfinding? Here's an animation ...
Say you're using a 4 by 5 grid. The G cost for horizontal and vertical movement is 10, and the G cost for diagonal movement is 14. On this page: ...
I've been toying with an idea for a game prototype where the player must defend against waves of enemies, but between each wave the enemies "evolve" to better combat whatever tactics the player is ...
How can I find the distance traveled by a Bezier curve? For example, the distance traveled by a Linear Bezier Curve is: distance = sqrt(pow(x - x, 2) + pow(y - y, 2)); But what about ...