A raster image which can depict a 3D environment through mapping out the height at every point. Can be thought of as a mechanically consumeable form of topographical map.
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Collision detection with heightmap based terrain
I am developing a 2D tank game. The terrain is generated by Midpoint Displacement Algorithm, so the terrain is represented by an array:
index ---> height of terrain
[0] ---> 5
[1] ---> ...
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How to determine character's foot contact point on a uniform triangle mesh terrain?
For a terrain that is modelled by a heightmap with a uniform triangle mesh, what are some techniques I could use to determine the contact point of the foot of a character standing on the terrain?
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loading a heightmap as texture in shader
I have a height map of 256x256, containing, foreach cell, not only height as a normal float value ( not 0-1 ) and also 2 gradient values ( for X and Y ), also as normal float values ( not 0-1 ).
I ...
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408 views
Generating and rendering large 2D topographical map with contours
I am looking for an engine / library / technic to implement a large scale 2D topographical map that will be used in an RTS game.
The closest I've been able to find is: ...