Tagged Questions
1
vote
0answers
124 views
loading a heightmap as texture in shader
I have a height map of 256x256, containing, foreach cell, not only height as a normal float value ( not 0-1 ) and also 2 gradient values ( for X and Y ), also as normal float values ( not 0-1 ).
I ...
0
votes
1answer
400 views
Generate texture for a heightmap
I've recently been trying to blend multiple textures based on the height at different points in a heightmap. However i've been getting poor results. I decided to backtrack and just attempt to recreate ...
5
votes
1answer
2k views
Sidescroller variable terrain heightmap for walking/collision
I've been fooling around with moving on sloped tiles in XNA and it is semi-working but not completely satisfactory. I also have been thinking that having sets of predetermined slopes might not give me ...
1
vote
1answer
962 views
Why can't I add a float4 read from a Texture2D.Sample in the Vertex Shader
These lines work (compile fine):
float4 offset = HeightMap.Sample(HeightSampler, input.Texcoord);
input.Position.xyzw += float4(0, 1, 0, 0);
These do not (any use of offset together with ...