Tagged Questions
1
vote
0answers
45 views
How to determine character's foot contact point on a uniform triangle mesh terrain?
For a terrain that is modelled by a heightmap with a uniform triangle mesh, what are some techniques I could use to determine the contact point of the foot of a character standing on the terrain?
...
2
votes
0answers
161 views
Collision detection with heightmap based terrain
I am developing a 2D tank game. The terrain is generated by Midpoint Displacement Algorithm, so the terrain is represented by an array:
index ---> height of terrain
[0] ---> 5
[1] ---> ...
2
votes
1answer
232 views
Spherical procedural terrain shader based on slope
I've created a spherical terrain object out of 6 sphere projected (normalised) planes, each plane has been heightmapped post to being normalised.
I'm looking to create a CG shader which will ...
3
votes
1answer
177 views
Dealing with edges on spherical heightmapped terrain
This is the problem I'm having: where the height has been applied to the vertex, the edge of each face has been pushed apart. I was wondering how I can best deal with this issue?
I read elsewhere ...
7
votes
1answer
330 views
Is 1 pixel of a height map representative of 1 vertex on the mesh?
I'm trying to get my head around heightmap terrain generation. If I have a plane say 64 x 64 verts will I need to create a 64px by 64px greyscale heightmap in order to displace the geometry of the ...
2
votes
2answers
341 views
What is the best way to “carve” a terrain created from a heightmap?
I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it.
That operation will be done in ...
1
vote
1answer
1k views
How does Terrain following work on height map?
I'm writing a 3D world game which consists of a terrain map (generated by brownian motion algorithm) and a simple avatar. My goal is to make the avatar move smoothly between points of different ...
13
votes
2answers
6k views
How can I make huge terrains in Unity?
How can I make extremely huge terrains in Unity? It seems like I can set width and length to large values. But the Heightmap resolution only goes up to 4097 and the Detail resolution only goes up to ...
10
votes
2answers
802 views
Heightmap-based Terrain with a Road
What's the best way to implement a detail feature, like a road, on a heightmap-based terrain?
Update: It's a bit hard to see in the image, but the road descends from the top of the quarry to do its ...
