Im programming a small project, an opengl height map. It is build of triangles, which points are fit to the right y position (read out of an image). The player is represanted by a cuboid. (p1, p2, ...
I am developing a 2D tank game. The terrain is generated by Midpoint Displacement Algorithm, so the terrain is represented by an array: index ---> height of terrain  ---> 5  ---> ...
I have a heightmap, and I store the heights in a giant array. However, when I move, it's quite choppy on the Y-axis, so I need a way to get the height at a certain point in a triangle. I currently ...
I'm having difficulties with my project. I'm quite new in XNA. Anyway, I'm trying to make 3D game and I'm already stuck on one basic thing. I have terrain made from a heightmap, and an avatar model. I ...
I've been fooling around with moving on sloped tiles in XNA and it is semi-working but not completely satisfactory. I also have been thinking that having sets of predetermined slopes might not give me ...
I'm working on implementing the physics surrounding a player walking on a heightmap. A heightmap is a grid of points which are evenly spaced on the x and z axes, with varying heights. The physical ...