Tagged Questions
-1
votes
1answer
57 views
Simplex noise 3d map generation [duplicate]
I've just started learning 3d stuff and want to make minecraft clone, cause cubes are easy ( I hope ) :)
Arleady wrote chunk creation, menagement and displaying and want to generate nice terrain, but ...
-7
votes
1answer
148 views
Heightmap VS actual model of environment [closed]
I've been looking at 3D environments for games and I would like to know (case by case) which would be the best fit for development. The types in question are between heightmaps or a model of an ...
2
votes
2answers
341 views
What is the best way to “carve” a terrain created from a heightmap?
I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it.
That operation will be done in ...
5
votes
3answers
1k views
Height Map vs 3D Model Mesh
I'm currently working on a 3D PC game (written in C++ and DirectX 9.0) and I'm trying to find the best way to store level data in the memory.
The game's action takes place under the ground, so ...
2
votes
2answers
540 views
How to interpolate a height-map with normals
My Task
I want to interpolate a heightmap by using the normal of each nearby point of the heightmap which is calculated before. When having 4 Points before i gonna have 9 points after it. ( See this ...

