I have a height map function from GPU Gems 2 Chapter 18, where they're generating a set of B/W pixels from this equation: H(x,y,t) = Σi=0N h ( Axi x + Bxi, Ayi y + Byi, Ati x + ...
My Task I want to interpolate a heightmap by using the normal of each nearby point of the heightmap which is calculated before. When having 4 Points before i gonna have 9 points after it. ( See this ...
I'm making a game that uses a map which have tiles, corners and borders. Here's a graphical representation: I've managed to store tiles and corners in memory but I'm having troubles to get ...