0
votes
1answer
88 views

Heightmaps with several textures

I got a full functioning heightmap loader, however I can only use one texture. Now I want to implement more textures (like diffrent textures depending on heights ect, Possibly a structure that makes ...
2
votes
2answers
606 views

What is the best way to “carve” a terrain created from a heightmap?

I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it. That operation will be done in ...
5
votes
3answers
2k views

Height Map vs 3D Model Mesh

I'm currently working on a 3D PC game (written in C++ and DirectX 9.0) and I'm trying to find the best way to store level data in the memory. The game's action takes place under the ground, so ...
0
votes
1answer
563 views

Generate texture for a heightmap

I've recently been trying to blend multiple textures based on the height at different points in a heightmap. However i've been getting poor results. I decided to backtrack and just attempt to recreate ...
4
votes
1answer
697 views

Heightmap Physics Optimization/Improvement

I'm working on implementing the physics surrounding a player walking on a heightmap. A heightmap is a grid of points which are evenly spaced on the x and z axes, with varying heights. The physical ...