Tagged Questions
2
votes
2answers
355 views
What is the best way to “carve” a terrain created from a heightmap?
I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it.
That operation will be done in ...
5
votes
3answers
1k views
Height Map vs 3D Model Mesh
I'm currently working on a 3D PC game (written in C++ and DirectX 9.0) and I'm trying to find the best way to store level data in the memory.
The game's action takes place under the ground, so ...
0
votes
1answer
412 views
Generate texture for a heightmap
I've recently been trying to blend multiple textures based on the height at different points in a heightmap. However i've been getting poor results. I decided to backtrack and just attempt to recreate ...
4
votes
1answer
545 views
Heightmap Physics Optimization/Improvement
I'm working on implementing the physics surrounding a player walking on a heightmap. A heightmap is a grid of points which are evenly spaced on the x and z axes, with varying heights. The physical ...
