Haxe is a strictly typed, cross-platform, open-source language. Haxe is mostly used for games development. Primarily focussed on mobile devices (iOS, Android, Windows Mobile, webOS) it compiles down to various other languages, including Actionscript 3, Java, C#, C++, PHP, JavaScript, and others.

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Implementing a SceneManager using OpenFL

I'm trying to implement a basic SceneManager using OpenFL and Haxe. I don't have a lot of experience using OpenFL and Haxe so I have a few problems. Here is how I designed the SceneManager class: ...
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HaxeFlixel icon is whiteout

When I build for Android or Windows, the icon is always whiteout. I've tried SVG, PNG and none of those works. <icon path="assets/images/default-icon.svg" /> or <icon ...
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190 views

2d Isometric sorting for multi-tile objects

The sorting that i have now works only for 1 tile of space, but the problem started when i created a object that is multi tile for example bed in this picture occupies 1x2 tiles, and the sorting ...
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54 views

Controlling the movement of player by sprite using Mouse

I want to move the player by pressing down on the mouse and moving around by dragging. The player won't move to the position of the mouse. Instead it should be relative to the players current ...
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258 views

Error in Finding Nearest Hexagonal Tile

Using Openfl for a game using hexagonal tiles Working out the problem of walkability in a game, and I've run into an issue with my Hexagonal tiles. I think it is an odd rounding error of sorts. When ...
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97 views

How to achieve smooth sprite movement with a scaled up canvas?

I'm developing a simple 2d platformer using haxe & openfl (currently targeting flash). To achieve the old school pixelation effect I draw 16x16 sprites over a 4x scaled up canvas. With this ...
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83 views

How to export HAXE code to other languages?

I'm using Haxe on the HAXE IDE, HIDE. I can simply create code for any language, but I don't know how to export it. It didn't have any export options, and no tutorials explain this. How do I export ...
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211 views

Hot to make a function in Haxe that reads content from text file and does something with each line?

How can I make a function in Haxe that reads a line from a text file, prints it/saves it to a variable, and then goes to the next line? My objective is to make the dialogues on a text file, having ...
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In HaxeFlixel, how do I avoid hard-coding dialogue?

I'm planning to develop a visual novel in Haxe Flixel and wanted to know if there is a easier way to add dialogue than to hardcode them in every square. I don't know if I can import a txt file with ...
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HaxeFlixel, Font gets fuzzy android upscale

I made a simple game for android with a small native resolution (320x480). When text gets upscaled it loses its sharpness. Tried having anti aliasing on and off and both results were fuzzy. The size ...
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55 views

Tetris-like wall-kicking not working [duplicate]

So I'm making a falling-block puzzle game. It's not a Tetris clone, but the block clusters move in a similar fashion. I want to make it so that if you rotate against a wall, or against another ...
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1answer
258 views

My FlxGroup does not change it's visibility status

So, I found I needed a different type of button for my game, which I am making using Haxe, OpenFL and HaxeFlixel. After sometime fliding with Haxe, I got following button done, which works just fine. ...
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1k views

Modify game using external file

In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for ...
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421 views

Best way to manage sprite sheets on Android using NME

I'm creating a 2D game for mobile touchscreen devices, specifically Android and iOS. I would like to know what is the best way (regarding performance and best practices) to manage sprite sheets. ...
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1answer
125 views

Picking game entities

What is the preferred methods for doing so, performance-wise? For example I want to pick certain objects in an area around a given point. What I have thought off so far is using invisible objects as ...
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86 views

Object generation from an existing object in a game engine

To simplify, let's say in en engine I'm coding for a game, I have the Main class an Object class. In the Main class' update method, I loop through the array of all Objects in the game. I also have a ...
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1answer
1k views

haxe level scrolling

How would level scrolling be implemented with haxe and nme? I started plying with haxe and currently the only way to display things on screen is by using nme.display.Sprite. I don't think changing ...
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2answers
4k views

What are the advantages and challenges of using HaXe over ActionScript 3? [closed]

I read this: http://webr3.org/blog/haxe/bitmapdata-vectors-bytearrays-and-optimization/ And this: ...
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172 views

Why would Assets.getBytes returns null in a test environment?

I'm using the latest Haxe (2.10), NME (3.4.3), and MUnit. I've written some unit tests that need to fetch bitmap data from SWF symbols. The first step is to actually load the SWF data. To do this, I ...