Haxe is a strictly typed, cross-platform, open-source language. Haxe is mostly used for games development. Primarily focussed on mobile devices (iOS, Android, Windows Mobile, webOS) it compiles down to various other languages, including Actionscript 3, Java, C#, C++, PHP, JavaScript, and others.

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1answer
44 views

How to achieve smooth sprite movement with a scaled up canvas?

I'm developing a simple 2d platformer using haxe & openfl (currently targeting flash). To achieve the old school pixelation effect I draw 16x16 sprites over a 4x scaled up canvas. With this ...
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31 views

Why are my Haxeflixel animations not playing? [on hold]

I'm trying to make a simple little game in Haxeflixel, where you play as a ghost and you go around knocking on apartment doors. For some reason, the animation where the tenant opens the door isn't ...
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vote
1answer
69 views

How to export HAXE code to other languages?

I'm using Haxe on the HAXE IDE, HIDE. I can simply create code for any language, but I don't know how to export it. It didn't have any export options, and no tutorials explain this. How do I export ...
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2answers
106 views

Hot to make a function in Haxe that reads content from text file and does something with each line?

How can I make a function in Haxe that reads a line from a text file, prints it/saves it to a variable, and then goes to the next line? My objective is to make the dialogues on a text file, having ...
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3answers
89 views

Add dialogues to a visual novel in HaxeFlixel

I'm planning on developing a visual novel in Haxe Flixel, I wanted to know if there is a easier way to add the dialogues than to hardcode them in every square. I don't know if I can import a txt file ...
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0answers
62 views

HaxeFlixel, Font gets fuzzy android upscale

I made a simple game for android with a small native resolution (320x480). When text gets upscaled it loses its sharpness. Tried having anti aliasing on and off and both results were fuzzy. The size ...
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33 views

Multi-Resolution Mobile Development [duplicate]

I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on ...
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55 views

Tetris-like wall-kicking not working [duplicate]

So I'm making a falling-block puzzle game. It's not a Tetris clone, but the block clusters move in a similar fashion. I want to make it so that if you rotate against a wall, or against another ...
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1answer
223 views

My FlxGroup does not change it's visibility status

So, I found I needed a different type of button for my game, which I am making using Haxe, OpenFL and HaxeFlixel. After sometime fliding with Haxe, I got following button done, which works just fine. ...
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3answers
997 views

Modify game using external file

In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for ...
2
votes
1answer
394 views

Best way to manage sprite sheets on Android using NME

I'm creating a 2D game for mobile touchscreen devices, specifically Android and iOS. I would like to know what is the best way (regarding performance and best practices) to manage sprite sheets. ...
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1answer
123 views

Picking game entities

What is the preferred methods for doing so, performance-wise? For example I want to pick certain objects in an area around a given point. What I have thought off so far is using invisible objects as ...
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1answer
82 views

Object generation from an existing object in a game engine

To simplify, let's say in en engine I'm coding for a game, I have the Main class an Object class. In the Main class' update method, I loop through the array of all Objects in the game. I also have a ...
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1answer
1k views

haxe level scrolling

How would level scrolling be implemented with haxe and nme? I started plying with haxe and currently the only way to display things on screen is by using nme.display.Sprite. I don't think changing ...
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votes
2answers
3k views

What are the advantages and challenges of using HaXe over ActionScript 3? [closed]

I read this: http://webr3.org/blog/haxe/bitmapdata-vectors-bytearrays-and-optimization/ And this: ...
2
votes
1answer
163 views

Why would Assets.getBytes returns null in a test environment?

I'm using the latest Haxe (2.10), NME (3.4.3), and MUnit. I've written some unit tests that need to fetch bitmap data from SWF symbols. The first step is to actually load the SWF data. To do this, I ...