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0answers
59 views

Project Anarchy / Visual Studio 2013: Can't open solution

Interestingly I want to ask this on Project Anarchy's forums but after signing in all I can do is look at my profile. Every other link gives me something like: The requested page ...
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1answer
33 views

Havok Physics : “hkQuaternionf not normalized/invalid!” when hkpWorld::stepMultithreaded()

today I want to ask a question about Havok Physics 2012. My havok version is 2014.1.0-r1 (x86 SIMD version), and I'm using Visual Studio 2012 on Windows 8. My problem is, that once I add a rigid ...
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1answer
50 views

16-byte aligned matrix in DirectX9 and D3DX with Havok Physics 2012

I want to ask a question about D3DXMATRIX and D3DXMATRIXA16, and how to use them with Havok Physics. I'm using Visual Studio 2012 on Windows 8. I successfully created an instance of hkpWorld, added ...
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1answer
1k views

How can I “stick” objects to tables in Skyrim and still allow those objects to be player-interactable?

I'm trying to place a non-static pot (RuinsPot01) on a table (RuinsAltar) with the Havok simulation. I place the pot a little bit above the table and turn on Havok. The pot falls down but is left ...
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2answers
238 views

Is it possible to make windows games using Havok's Project Anarchy?

I'm interrested in Havok's Project Anarchy as I plan to learn how to make 3D Games, so I've done some research and it seems focused on mobile platforms. So before I engage myself I would like to know ...
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2answers
1k views

Havok SDK and Android, where to begin

The Havok games SDK is cross platform and supports android according to this link http://www.havok.com/solutions/mobile-game-developers I want to explore the sdk but don't know from where to begin, ...
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1answer
824 views

Havok physics with a wide range of object scales

So typically Havok works best with normal human sized objects with a gravity of 9.8m/s^2 and dealing with everything in meters. In my Game though there will be a large variety of scales from ...
3
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1answer
834 views

How to create complex Physics scenes with the Havok Content Tools

For example, Havok Content Tools allows you to define physic bodies, properties, connections, etc in Maya, 3d Studio Max, etc. For creating full scenes/levels is this really the correct approach or ...
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4answers
1k views

Change from Bullet/OgreAnim to Havok?

I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using ...
3
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1answer
984 views

Autodesk Kynapse and Havok AI comparison

Kynapse Autodesk® Kynapse® game middleware is a leading artificial intelligence (AI) solution for game development and the creation of real-time simulations for nonplayer characters (NPCs). ...