In computing hardware is the physical objects like the CPU, graphics card, monitor, keyboard, joystick, mouse, memory modules, hard drive etc. This is in contrast to software, which is the operating system, applications, programs etc.

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Is quadrilinear texture sampling hardware supported?

This thread explains how if you have a volume texture with mipmaps, that GL_LINEAR_MIPMAP_LINEAR texture sampling will perform quadrilinear texture sampling. I am wondering... is that implemented in ...