I'm a programmer. I have a great draftsman, but I don't know how to take his drawings to 3D. My gut feeling is to have him draw different view angles, then work based on those, adding each dimension ...
I want to draw an invisible path that the user must follow. I've stored that path as points. When a player draws a line, how can I test if it follows the path I've stored? Here's an example for ...
I was wondering what would be the best way to go about using the drawing mechanic of Okami in my own game. Basically I want to be able to track joystick movement in a closed region, and have it appear ...
I can use a sprite sheet to automatically use a custom font. What I'd like to do though is to have several versions of each letter, such that the letters can be varied and more natural looking (a la ...
I have a series of 'images' described by a mixture of connected lines and curves. Users will draw on the screen, free hand, and my goal is to break their drawing down into a series of lines and curves ...
Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I apply drawing with textures ...
I need to use Microsoft.Ink library on XNA. Previously I used ink library on winforms application and drawing on the form screen is very easy and it looks pretty good. However, when I do the same ...
The obvious part is drawing as periodic as possible, but hand-drawing is impossibly so perfect, so what kind of modifications are possible that do not make the textures loose their hand-drawn ...