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0
votes
0answers
74 views

Bézier curve for smooth sketch on monogame

I am a MonoGame developer,and I would like to draw a curve on the phone screen but, the curve isn't regular rather jerky and composed by several lines. I used some codes like this: The LoadConent ...
3
votes
4answers
15k views

How to transform a 2d drawing in a 3d model in easy steps? Where to start?

I have a great draftsman, but I don't know how to take his drawings to 3D My basic notions guide me to get a front picture and a side picture and then put in a cross in a z-axis and give them ...
7
votes
2answers
271 views

How do I implement variation in font letters, like handwriting?

I can use a sprite sheet to automatically use a custom font. What I'd like to do though is to have several versions of each letter, such that the letters can be varied and more natural looking (a la ...
4
votes
5answers
380 views

Identifying connected lines drawn free-hand by a user

I have a series of 'images' described by a mixture of connected lines and curves. Users will draw on the screen, free hand, and my goal is to break their drawing down into a series of lines and curves ...
1
vote
1answer
267 views

Drawing application on OpenGL for iOS (iPad) [closed]

Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I apply drawing with textures ...
0
votes
1answer
158 views

Drawing on XNA screen

I need to use Microsoft.Ink library on XNA. Previously I used ink library on winforms application and drawing on the form screen is very easy and it looks pretty good. However, when I do the same ...
6
votes
3answers
301 views

How to make a hand-drawn squared texture periodic with as little modification as possible?

The obvious part is drawing as periodic as possible, but hand-drawing is impossibly so perfect, so what kind of modifications are possible that do not make the textures loose their hand-drawn ...