I am new here and I hope I do things right. I am a C++ programmer who wants to learn new things, and I am now trying to learn how to illustrate in 2D for games. I don't know if this question belongs ...
I want to draw an invisible path that the user must follow. I've stored that path as points. When a player draws a line, how can I test if it follows the path I've stored? Here's an example for ...
I was wondering what would be the best way to go about using the drawing mechanic of Okami in my own game. Basically I want to be able to track joystick movement in a closed region, and have it appear ...
I can use a sprite sheet to automatically use a custom font. What I'd like to do though is to have several versions of each letter, such that the letters can be varied and more natural looking (a la ...
Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I apply drawing with textures ...
I need to use Microsoft.Ink library on XNA. Previously I used ink library on winforms application and drawing on the form screen is very easy and it looks pretty good. However, when I do the same ...
I have a series of 'images' described by a mixture of connected lines and curves. Users will draw on the screen, free hand, and my goal is to break their drawing down into a series of lines and curves ...
I have a great draftsman, but I don't know how to take his drawings to 3D My basic notions guide me to get a front picture and a side picture and then put in a cross in a z-axis and give them ...
The obvious part is drawing as periodic as possible, but hand-drawing is impossibly so perfect, so what kind of modifications are possible that do not make the textures loose their hand-drawn ...