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0
votes
3answers
191 views

What methods do game hacks use to counter anti hack systems?

In popular multiplayer first person shooter games, there are often hacks such as Aimbot, Noclip, Speed, and other similar hacks which I know game developers deploy anti hack features to combat, but, ...
18
votes
5answers
3k views

Prevent cheating in html Javascript game [duplicate]

I have made a Javascript/html game. Now the problem I have is anyone can edit the client code and cheat in game for example there is a man shooting a enemy. Man HP: ...
0
votes
1answer
87 views

How to design game server to mitigate DDOS attacks [closed]

I'm in the design phase of a turn based game with low load on the server (<1 message every 10 seconds per user, <50'000 users at a time). The game is multi-platform. The protocol has not been ...
17
votes
3answers
4k views

Why does editing the client's memory in some MMOs allow them to cheat?

Why editing the memory of the game client works? Why so many "Hack protection" tools coming with the clients? If I were to design a client-server game, everything would happen at the server (the ...
0
votes
1answer
160 views

Cross-platform multiplayer game in JavaScript [closed]

I want to start creating a simple multiplayer, JavaScript based, cross-platform game. Think about it as a two player mario where players can shoot each other. My question is what is the best way (or ...
1
vote
0answers
43 views

Ensure packet owner from connection is the authentic user [duplicate]

In a multiplayer game, how can you be sure that the IP from a packet is the real IP? By spoofing I could send, for example, a "suicide packet" which tells the server that the owner of said packet ...
-2
votes
1answer
171 views

How to secure Pacman game for making it fool-proof enough to keep hackers away? [closed]

We have made an online game very similar to Pacman. The idea is to award top scorers with various incentives and prizes. But at the end of the day, we need to keep hackers at bay so that our game app ...
2
votes
1answer
501 views

Are frequent game updates a solution for preventing multiplayer cheating?

I'm creating a game on Android where the enforcement of rules can only take place on client side (I can't shift it to server side...think aimbotting but in my case I wouldn't even be able to use ...
1
vote
3answers
625 views

How to prevent attackers from compromising multiplayer game servers?

Consider a relatively small multiplayer game server, written by an individual or a small company. Some malicious user wants to boost their character stats by a factor of 100. What paths of attack ...
3
votes
2answers
1k views

Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser [duplicate]

I was wondering. I observed most of any MMO that are hack-prone area. Hacks used one-hit kills, stealing accounts, instant level up, aimbots (mostly MMOFPS), and questionable wallers (also in MMOFPS). ...