Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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What is the best way to make UI for an Isometric game in java

What do you think is the best way to make UI for an isometric game.. I dont have much experience in UI so im not sure where to start. I need something the mouse can interact with and that works good ...
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Resources on GUI library API design?

I've tackled this topic maybe a dozen of times, but each time I write a GUI library, at some point I look at it and see that it's badly designed (from a programmers point of view). I've looked through ...
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UIToolkit VerticalScrollable dont hide when is moving

im experiencing a weird bug with the Vertical Scroller (mainly in iOS, but even in the Editor): when a vertical scroller is still "moving" (so when it'snt totally stop) it's impossible hide this ...
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Framework to implement an in game gui editor

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality ...
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Keeping crosshairs & GUI onscreen - SFML

I read this question, but didn't understand the implementation suggestions with SFML on C#. For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I ...
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Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
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73 views

Most effective way to build a lobby application for a game?

I'm trying to steer clear from "which technology should I use" and more of "what aspects of tool s should I look for to make this easy". What is the rest of the industry doing? Web stacks? I'm trying ...
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How to efficiently render resizable GUI elements in DirectX?

I wonder what would be most efficient way to render the GUI elements. When we're talking about constant-size elements (that can still be moving), the textures' atlas seems to be good. But what with ...
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What would be the best mean for a gui with a lot of FX in Unity

The game I am working on (we are in R&D) is based almost exclusively on a windowed gui with a lot of FX (fading, growing, etc). We will also likely need custom widgets (like a sound recording ...