Graphical User Interface. A term used to describe the tools available to the player to interact with the game.
21
votes
3answers
4k views
How do you approach resolution independence in raster based graphics content?
Those games that are not fortunate enough to run on a locked platform spec, like handhelds, need to run across various resolution formats and aspect ratios.
In a 3D game you might have a HUD or menu ...
40
votes
9answers
25k views
Good GUI for OpenGL [closed]
I am starting to learn OpenGL with FreeGLUT using the Superbible and the knowledge i have from my elementary graphics to brush up on my skills.
To get more from this experience i want to integrate a ...
22
votes
9answers
6k views
What C++ GUI library can you suggest? [closed]
I'm building my own game engine in C++ and I'm currently deciding on what user interface I should use.
Should I use a library? Should I make my own?
7
votes
1answer
5k views
Making a HUD/GUI with OpenGL (LWJGL)
I'm at the stage in my game development where I need to make a HUD or GUI. I've never gotten to this part, so I don't know how its done. I tried rendering a simple quad at a fixed position on the ...
18
votes
7answers
1k views
Interfaces 101: Making it Pretty
I've made a few games which I've actually released into the wild. There's one particular issue I run into over and over, and that's the issue of the interface/theme of the game.
How can you make ...
9
votes
1answer
1k views
Separating physics and game logic from UI code
I'm working on a simple block-based puzzle game.
The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in ...
7
votes
3answers
560 views
Font outline in OpenGL, FTGL
I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this:
(pseudo ...
5
votes
2answers
2k views
Can a standalone WPF application create an interface that looks like a Flash interface?
It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...
3
votes
7answers
5k views
GUI for DirectX
I'm looking for a GUI library built on top of DirectX- preferably 9, but I can also do 11. I've looked at stuff like DXUT, but it's way too much for me- I'm only needing some UI controls which I would ...
5
votes
4answers
420 views
Creating non-rectangular hotspots and detecting clicks
Say for a game with irregular hotspots (say Risk, or a strategy game like Paradox's Hearts of Iron or Crusader Kings), how do you
Define a non-rectangular hotspot of irregular shape (much like a ...
2
votes
1answer
1k views
Using Nifty GUI with Slick2D
As seen here NiftyGUI has it's own GameState classes, I want to know if for adding UI to one state of my game I need to make that state NiftyOverlayGameState or still a BasicGameState but to add a ...
-1
votes
1answer
224 views
What is the best way to make UI for an Isometric game in java [closed]
What do you think is the best way to make UI for an isometric game.. I dont have much experience in UI so im not sure where to start.
I need something the mouse can interact with and that works good ...
7
votes
3answers
821 views
Is gameswf usable? [closed]
The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...
3
votes
1answer
282 views
In tools development, what languages and technologies are currently in use?
I am an aspiring tools developer currently in university. Normally I use both C++ and C# to and from but as my time at university is coming to an end, what language and technologies are worth focusing ...
2
votes
2answers
374 views
how to keep a GUI on-screen without moving or resizing it according to camera movement
Hey i'm trying to make a GUI lib with SFML, and everything's done except one problem: Making the Interface stay still even when the camera moves or zooms in/out.
This would be easy to fix if zooming ...