Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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30
votes
3answers
9k views

How do you approach resolution independence in raster based graphics content?

Those games that are not fortunate enough to run on a locked platform spec, like handhelds, need to run across various resolution formats and aspect ratios. In a 3D game you might have a HUD or menu ...
25
votes
9answers
14k views

What C++ GUI library can you suggest? [closed]

I'm building my own game engine in C++ and I'm currently deciding on what user interface I should use. Should I use a library? Should I make my own?
58
votes
9answers
69k views

Good GUI for OpenGL [closed]

I am starting to learn OpenGL with FreeGLUT using the Superbible and the knowledge i have from my elementary graphics to brush up on my skills. To get more from this experience i want to integrate a ...
13
votes
1answer
13k views

Making a HUD/GUI with OpenGL (LWJGL)

I'm at the stage in my game development where I need to make a HUD or GUI. I've never gotten to this part, so I don't know how its done. I tried rendering a simple quad at a fixed position on the ...
6
votes
4answers
675 views

Creating non-rectangular hotspots and detecting clicks

Say for a game with irregular hotspots (say Risk, or a strategy game like Paradox's Hearts of Iron or Crusader Kings), how do you Define a non-rectangular hotspot of irregular shape (much like a ...
23
votes
7answers
2k views

Interfaces 101: Making it Pretty

I've made a few games which I've actually released into the wild. There's one particular issue I run into over and over, and that's the issue of the interface/theme of the game. How can you make non-...
16
votes
4answers
53k views

Unity new UI - Dynamically change the functions called by GUI elements

Looking to dynamically change the value in the button OnClick and slider On Value Changed . If I had to guess on how this was done, get a reference to the button/gui element. Next get the Button ...
1
vote
2answers
2k views

How to make a gui button follow a path after a touch?

I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
27
votes
7answers
13k views

Immediate GUI - yae or nay? [closed]

I've been working on application development with a lot of "retained" GUI systems (below more about what I mean by that) like MFC, QT, Forms, SWING and several web-GUI frameworks some years ago. I ...
17
votes
7answers
1k views

UI mockups to the code

My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...
12
votes
1answer
3k views

Separating physics and game logic from UI code

I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in ...
6
votes
1answer
5k views

How to match font size with screen resolution?

So I'm working on a game using LibGDX, and I have a problem. To make my game fit most resolutions, I created a base asset for each aspect ratio, for example, a main menu background image, I made it ...
8
votes
3answers
3k views

Font outline in OpenGL, FTGL

I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this: (pseudo ...
6
votes
2answers
2k views

Can a standalone WPF application create an interface that looks like a Flash interface?

It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...
2
votes
1answer
2k views

Using Nifty GUI with Slick2D

As seen here NiftyGUI has it's own GameState classes, I want to know if for adding UI to one state of my game I need to make that state NiftyOverlayGameState or still a BasicGameState but to add a ...
0
votes
2answers
2k views

Libgdx actor bounds are wrong

The Actor's boundaries are not centered at the ButtonText but I used the setBounds() method. The higher the Y position is, the less centered is the boundary. The weird thing is that i only created and ...
-1
votes
1answer
554 views

What is the best way to make UI for an Isometric game in java [closed]

What do you think is the best way to make UI for an isometric game.. I dont have much experience in UI so im not sure where to start. I need something the mouse can interact with and that works good ...
8
votes
3answers
2k views

Is gameswf usable? [closed]

The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...
3
votes
2answers
1k views

How can I keep a GUI on-screen without moving/resizing it according to camera motion?

I'm trying to make a GUI library with SFML, and everything's done except for one problem: making the interface stay still even when the camera moves or zooms in and out. This would be easy to fix if ...
3
votes
1answer
340 views

In tools development, what languages and technologies are currently in use?

I am an aspiring tools developer currently in university. Normally I use both C++ and C# to and from but as my time at university is coming to an end, what language and technologies are worth focusing ...
2
votes
3answers
937 views

How to dynamically create an UI text Object in Unity 5?

I have been searching for something that should be simple, but Unity 5's documentation on that is fairly outdated. What I want to achieve is to be able to create UI Text totally from script, i.e. ...
0
votes
2answers
338 views

How do I access my existing script from a different script attached to a different gameobject?

I have my health(script) component on my player gameobject that gets boosted whenever we tap on that gameobject. However, I want to add a separate Gui texture button gameobject and tap on that to ...
0
votes
3answers
4k views

What are the steps to instantiate a button in Unity?

Given a Canvas test_canvas containing a Button test_button and an empty GameObject that manages instantiation and scripts and the like called test_manager, what are the steps to instantiate this ...
0
votes
1answer
121 views

Spawning a Sphere and trying to move it [closed]

I've been trying to build upon a blog post on Gamasutra http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php In this I would like to spawn a ...