Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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1answer
260 views

Raycast, UI and Update Question

I have movable objects in a scene. When Raycast hits an object, I have a hovering UI that moves to a retaliative distance from the hit object. When the object is dragged, the UI's position is moved ...
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1answer
211 views

Can't see instantiated UI element

I'm trying to create a level editor for a 2D game and I wanted to instantiate radio buttons, the backgrounds and numbers of which are determined by the tilesheet I load. I'm sure I'm doing something ...
0
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1answer
63 views

How does one structure a Player GUI

I am using Java and the Slick2D library. I've been testing around with ways to develop a Player Graphical User Interface (GUI) (to show armour, items picked up, weapons equipped, etc). The one ...
0
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0answers
20 views

How does the Unreal Engine transaction (undo/redo) system work?

I would like the transaction system to handle the create/update/deletion of some custom objects. Then I can proceed as follow: // Create custom object: ...
4
votes
2answers
312 views

In Unity, how do I handle very short mouse drags as click events?

I am trying to recreate a UI menu that has functionality similar to the iPhone's home screen: If a user drags anywhere on the menu (including on a button), it should drag the whole page left/right ...
15
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4answers
51k views

Unity new UI - Dynamically change the functions called by GUI elements

Looking to dynamically change the value in the button OnClick and slider On Value Changed . If I had to guess on how this was done, get a reference to the button/gui element. Next get the Button ...
2
votes
1answer
203 views

How to Reciprocally draw on a 3D mesh and 2D UI Image in Unity?

My question is a bit involved so I'm going to split it into parts and attach a picture. 1) In Unity I'd like to be able to draw a line on a 3D worldspace mesh with the mouse. 2) As I'm drawing on ...
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2answers
1k views

How do I create a message box that fires a callback on button press?

I need to create a message box with an "OK"-button. When the user touches the button, it should execute a callback. I'm new to this and couldn't find any articles in the docs.
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0answers
36 views

Minecraft Crafting GUI weird bugs

I'm writing a Forge mod for Minecraft 1.8. When I'm pressing the 'z' key a 3x3 Crafting grid should open. In the KeyInputHandler I call @SubscribeEvent public void onKeyInput(InputEvent.KeyInputEvent ...
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0answers
15 views

Rotating a button in Unity UI by -180 on the Y and it stops working

The title says it all. if I rotate my button by -180 on the Y axis i cant even click on it. If for example I rotate it 180 on the Z axis everything is fine. Why does this happen and how can I fix it ? ...
0
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1answer
51 views

Prevent button layout changing after one is removed?

I have a layout with four buttons in it. I end up removing one of the buttons using: View v = (View) findViewById(R.id.ViewId); ((ViewManager) v.getParent()).removeView(v); The ...
0
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3answers
3k views

What are the steps to instantiate a button in Unity?

Given a Canvas test_canvas containing a Button test_button and an empty GameObject that manages instantiation and scripts and the like called test_manager, what are the steps to instantiate this ...
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3answers
287 views

how to handle interactive choice in the middle of the game loop?

I am programming a turn-based game, 2D tile-based, overhead view. I have an update function and a render function running in separate threads. When it's the player's turn, the player can e.g. ...
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0answers
55 views

Unity UI Drag and Drop with conditionals

I have a nice UI drag and drop system (big thanks to quill18 and BoredMormon for their tutorials) and want to get some conditionals in it. I have 4 numbers (that are instantiated on the canvas) that I ...
0
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1answer
24 views

LibGDX Textfield - Text Overflow - Not Wrapping

In my app's registration screen, the textfield is not wrapping text as I expected. Notice in the above image, the email field is not containing the text. I have set the size of the textfield using ...
1
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2answers
1k views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
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2answers
157 views

How do mobile games create simple UI components?

How are simple UI inputs typically handled in 2D mobile games? For example, text input boxes and keyboards. It seems that many game engines do always have simple UI components. There are obvious ...
0
votes
2answers
39 views

Why is my canvas being rendered underneath everything?

I'm currently trying to implement a UI that will overlay a scene and follow a scene's main camera, but I'm running into some issues. When I set canvas's mode to Screen Space - Camera, the Z position ...
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2answers
22 views

How to create guides to off-screen objects?

I've played Metroid Blast on Wii U, and would like to build one of its features in a three.js game. The feature is: if an opponent is out of view, a guide is displayed showing the direction of the ...
4
votes
1answer
148 views

Need help with making a journal system

My game uses a system similar to Metroid Prime's logbook, in that it logs things the player encounters and discovers on their journey, categorizing it, etc. I want to write out all of the possible ...
2
votes
1answer
546 views

Unity Grid Layout causing multiple draw calls

We are developing a game in Unity 4.6.6 for both Android and iOS. Currently I am building the game UI with the new Unity UI system. In particular I am building a button list to create kind of ...
1
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1answer
56 views

Creating a DPI and Resolution Independant GUI

How would one best go about it? Assuming I'm using OpenGL to do all the drawing. It seems like the best approach is to have the GUI elements maintain the same physical size regardless of the screen ...
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1answer
179 views

Draw GUI.Button on certain position on a scrollable background

Problem is in a 2D game I have a large background around 2 screens wide. And on there I got 4 buttons placed on top of background all over complete width. Now when I swipe of move my mouse around I ...
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1answer
44 views

Unity - Hide GameObject that is behind UI

I have the following example: How can I prevent the part of the sprite that is highlighted in red and is behind the UI from being displayed on the camera, but having the background image still ...
1
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1answer
157 views

Unity UI Button not working on PC build but working on Android mobile build

I am using Unity to build a game that is going to be used on PC and on mobile devices also. The problem I have is that when I use Unity UI Button, on mobile (android) is working perfectly but on PC ...
1
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1answer
465 views

NGUI Texture Background Font of Sprite

I am new to Game Development and using NGUI plugin free version. There are few sprite images in my game. I made them prefab and instantiated at runtime. then I created NGUI Texture and Made it ...
1
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2answers
1k views

Camera.WorldToScreenPoint not working with perspective

transform.position = Camera.main.WorldToScreenPoint( new Vector3( origin.position.x, origin.position.y, origin.position.z ) ); I have this code on a Unity 4.6 UI object. The origin is some transform ...
1
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1answer
102 views

UI Text Won't Change Color in Unity 5

In Unity 5 on Windows 10, I try to change the text color from the Inspector and in scripts, but the color won't change. Here are some screenshots of my Text objects open in the inspector, with there ...
0
votes
1answer
50 views

Collision between UI element and GameObject

When I first started to develop in Unity I followed the Unity Tutorial for the Space Shooter 2D game and used the knowledge from that to create something myself. Looking at it now it may not have been ...
0
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1answer
821 views

Unity 5 C# - onClick.AddListener in a foreach loop using lambda expressions

I'm trying to dynamically create Unity 5 UI buttons that each set a global variable decision_id to a different value when clicked. The problem I'm having with this implementation is that they all ...
0
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1answer
35 views

Text field is null while running but not in inspector

I've encountered a strange problem. In my game I have a prefab called UiManager. It has two public Text-fields, one for score, and one for lives. I only have one instance of this prefab and I've ...
0
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0answers
47 views

Unity onValueChanged Dropdown in loop

I am having a problem with dropdowns which I add them programatically, more precise with the onValueChanged event. No matter which dropdown value I change in game the parameter used by onValueChanged ...
0
votes
0answers
20 views

Perfectly overlap GUI bounds to tiles room

I have a scene built with several rooms procedurally generated. Then I have a GUI which should cover everything which is outside room walls. What I cannot sort out is how to have the GUI to ...
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2answers
9k views

Changing color of UI Text in Unity into custom values

There are a few objects in the scene as well as a title. I want the title to change its text and color based on the object that is mouse-overed. The script below is added to each object that is ...
0
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0answers
54 views

How to make a PROPER main menu (or any other UI windows/modals) in Unity?

So, I'm currently learning both about Unity for the first time as well as the 'new' 2D UI system, but I'm having a hard time figuring out how to make windows, modals/dialogs, main menus etc. which are ...
0
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1answer
14 views

How to refresh Unreal Editor Viewport when dragging a spinbox (FModeToolkit)?

The viewport of my custom EdMode does not update while I drag a spinbox (which is in a custom FModeToolkit). In fact, MyCustomEdMode::Render() is not even called (while the spinbox). How can I ...
0
votes
1answer
37 views

How do I lerp text color over time?

On my quest to understand Unity in a zero to hero sort of manner, I've run into a new problem I can't seem to really solve. From computer science I know that updating GUI on the same thread as ...
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0answers
58 views

game crash on android phone while using unity UI

I am trying to use an unity UI in my game. Initially I Created Canvas with all settings what I need then I compiled it on my phone its working perfectly. Inside the Canvas if I created any button or ...
1
vote
1answer
34 views

Help with open and close UI Menu on background mouse click

I am trying to make a point and click game in unity 5.2.2. My problem is that I need to have a UI menu to open, when the player clicks with the left mouse button on the background sprite, and it ...
0
votes
1answer
46 views

Access buttons individually made by a for loop (old Unity GUI, Unity Editor script)

I've got a problem and I am struggling with this for a couple of days now. I am making an Editor script and I want to access buttons individually when created by a for loop. There is a public class ...
0
votes
1answer
46 views

Ball can double jump in Jumper Game

I wrote a game that has a ball which can only jump (like in most jumper games) to avoid incoming obstacles (only, I haven't integrated the obstacles part yet). Right now, it's just a ball that can ...
2
votes
1answer
776 views

I can't drag'n'drop UI-Elements from the Scene-hierarchy into a public field (Unity 5)

I just watched this Video https://unity3d.com/learn/tutorials/projects/survival-shooter/player-health and tried to drag'n'drop the UI-Elements on the matching script, just like they did. But this is ...
0
votes
0answers
47 views

Merging OpenGL rendering result with other graphical elements like user interface. Concepts

For my application, there are several elements drawing: An user interface elements, and several libraries for rendering part of the content of the window. Lets imagine some kind of Google Earth where ...
2
votes
1answer
44 views

Rendering a dynamically sized box

So in games where there are textboxes with different sizes appearing, how does one actually render them efficiently? Games like Final Fantasy IX have dynamically sized speechbubbles for example, each ...
-2
votes
1answer
61 views

Python: Programming a game GUI [closed]

I'm looking for some suggestion on books or tutorials to make a game GUI with inventory management, map , stats... in python, as this is the only language I know a bit of so far. I want to design it ...
3
votes
2answers
178 views

How do I use Libgdx viewport for UI?

I am using LibGDX to make a game for Android and I am using 2 Viewports. One for UI and one for the actual game content. My problem is I can't find a good way to scale my UI using a Viewport. This ...
3
votes
2answers
93 views

WorldToGUIPoint seems always off by about 2 pixels

I'm trying to draw small boxes at each vertex of a mesh, in the editor. My OnSceneGUI code looks like this: foreach (Vector3 vertex in _mesh.vertices) { Vector3 worldVertex = ...
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votes
1answer
38 views

Make Button always be at corner of the screen?

How can I make a button always be at the corner of the screen like so: Currently I have a button, child of canvas that does this:
3
votes
1answer
339 views

In tools development, what languages and technologies are currently in use?

I am an aspiring tools developer currently in university. Normally I use both C++ and C# to and from but as my time at university is coming to an end, what language and technologies are worth focusing ...
1
vote
1answer
43 views

How can I once run For Loop in void OnGUI?

I want once run GUI on screen same Initialization a number. I try say my think In easiest way then please payattention to this code: using UnityEngine; using System.Collections; public class ...