Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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11 views

Unity 4.6: Position jumps when switching Canvas render mode from Overlay to camera in code

In the project I am currently working on I have two sets of main UI: one set that is on the screen at all times for the players use, and the second set which the player can open and look at to gauge ...
0
votes
2answers
47 views

GUI Text counter Skips numbers after a few seconds

The counter counts perfectly up until the first bump. After this it starts to add about 4-5 "points" instead of just 1. using UnityEngine; using System.Collections; public class GameController : ...
0
votes
1answer
351 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
0
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1answer
145 views

touch in guiTexture

Before time in my game start. i want there will show a guiTexture.. if i touch this guiTexture, that will hidden and the time game will start. I try to make a script but it doesn't work. I'm a bit ...
0
votes
0answers
12 views

Using fonts in Scene2D GUI

I'm learning how to use Box2D and Scene2D together. I'm trying to create a Sprite class that combines a Box2D body with a Scene2D actor. Before I can do this I need to set up the environment I plan to ...
0
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1answer
257 views

Libgdx actor bounds are wrong

The Actor's boundaries are not centered at the ButtonText but I used the setBounds() method. The higher the Y position is, the less centered is the boundary. The weird thing is that i only created ...
0
votes
1answer
26 views

NGUI Texture Background Font of Sprite

I am new to Game Development and using NGUI plugin free version. There are few sprite images in my game. I made them prefab and instantiated at runtime. then I created NGUI Texture and Made it ...
-3
votes
0answers
46 views

What software or pipeline does Blizzard use to design their games' GUI? [closed]

A lot of Blizzard games' GUI use metal textures and have animated gloss/speckle effects. Those can be seen in, for example, achievement-unlocked popups in WoW, SC2, and D3. In terms of UI development, ...
0
votes
2answers
1k views

Prevent GUI Clickthrough

I'm using NGUI to setup my UI in Unity. Attached to the MainCamera I do have a script to rotate the camera view by clicking and dragging. It does handle mouse events using Input.GetMouseButton(). ...
0
votes
1answer
206 views

Generating a particle effect on top of a GUIElement (Unity)

I am working in Unity on a 2D project which is using C#. I have a number of guitextures which are hearts in order to create a sort of life meter. I would like when the player loses a heart for the ...
0
votes
1answer
308 views

Unity Gui from text file templates

I've been banging my head against a wall this past while over how I might create menu's and menu components in unity from text file. I would normally just build my own extended panel/label classes etc ...
0
votes
1answer
250 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
0
votes
1answer
415 views

How can I create a button with an image in libGDX?

I am new to LibGDX. I am trying to develop a game for Android (so it will support different screen sizes), but I don't know how to put a button with an image. I tried ImageButton but I can't resize ...
0
votes
2answers
65 views

Scaling a GameObject for a progress bar representation

I am trying to implement a progress bar system for my game. I know that it could be done with Unity's OnGUI and scaling with width of the texture but I don't want it to be a GUI element because in my ...
4
votes
1answer
179 views

Consume input events in Unity 4.6

How do I consume the input events in the new 4.6 unity gui system? If I click on a button for instance I don't want anything else non GUI related that might be listening for mouse input to react to ...
0
votes
1answer
59 views

Spawning a Sphere and trying to move it [closed]

I've been trying to build upon a blog post on Gamasutra http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php In this I would like to spawn a ...
2
votes
1answer
591 views

How to correctly set window size in Libgdx scene2d.ui dialog

In my libGDX application I am using the scene2d.ui classes to render my game's GUI. One of the things I render via these classes is a dialog window with a background image set. I have created the ...
3
votes
2answers
621 views

How to make a scrollbar?

I am making my own UI for my game, no libraries used, basic UI with simple controls and I am almost done. Now, let's say I need to display lots of information, controls or items which obviously won't ...
0
votes
1answer
231 views

How do I animate Unity GUIComponents?

I want to transform my GUIWindow from the bottom of the screen to the middle whenever the user presses a button. How can I do this?
0
votes
2answers
71 views

how to handle interactive choice in the middle of the game loop?

I am programming a turn-based game, 2D tile-based, overhead view. I have an update function and a render function running in separate threads. When it's the player's turn, the player can e.g. ...
0
votes
2answers
53 views

How do I attach UI data to logic data?

I'm attempting to write an inventory system(C++, doesn't need to be huge), that later on should be able to be drawn in a GUI. In the file structure, I think it would be best to put both information ...
0
votes
2answers
963 views

Responsive GUI with Unity and C# script

I'm working on my character menu for an RPG in Unity. I have my menu set up with different buttons for different categories. All is well, except when I re-size my screen, my layout is sized ...
3
votes
2answers
243 views

How to design a drag and drop inventory system with transition from icons to game objects?

I’m trying to write a simple 2D game in Unity with an inventory where the user can drag and drop different objects on the screen. I need the inventory to contain icons which on drag will become ...
4
votes
1answer
4k views

Unity 4.6 GUI - Dynamically change the functions called by GUI elements

Looking to dynamically change the value in the button OnClick and slider On Value Changed . If I had to guess on how this was done, get a reference to the button/gui element. Next get the Button ...
2
votes
2answers
212 views

Detecting mouse clicks in Unity UI Beta

I want my game script to detect mouse clicks everywhere on my screen, except one corner where I have a pair of buttons to control the sound and will be handled separately. To help identify this ...
1
vote
1answer
2k views

GUIText size on 4:3 and 16:9 is different

I have a text (guiText) on the screen. It shows correctly when viewed on 16:9 resolution. But it scales up when viewed on 4:3 (e.g iPhone4). I am using following ObjectLabel script to place it on ...
1
vote
1answer
190 views

Libgdx stage rendering issues

I'm using scene2d for the first time, and I can't get anything to draw EXCEPT the stage ui. Say I have my ui on top of my game screen: uiStage.act(): batch.begin(); gameSprite.draw(batch); //does not ...
2
votes
3answers
577 views

SharpDX/D3D: How to implement and draw fonts/text

I am playing with SharpDX (Direct3D for .NET) without using "Toolkit", already finished with basic rendering 3D models. But now i am wondering how to program/create fonts for game (2D), or how to ...
0
votes
2answers
150 views

How to show a float with no decimals [closed]

I want to show the current health and stamina of the player using GUI.Label. All is working fine however it shows the values with decimals to the millionth (example: ...
2
votes
3answers
201 views

How to display a GUI Texture for a certain amount of time

Is it possible to make a gui Texture display for a certain amount of Time.
1
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1answer
3k views

Should I use XNA or Unity to build a video game? [closed]

My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
0
votes
1answer
59 views

SDL Surface clipping mask

I am creating a GUI for my game, so I use some buttons like . So you can see it is only text surrounded by a rectangle. But I currently use a huge png image with all the buttons I need arranged as I ...
2
votes
1answer
829 views

How to match font size with screen resolution?

So I'm working on a game using LibGDX, and I have a problem. To make my game fit most resolutions, I created a base asset for each aspect ratio, for example, a main menu background image, I made it ...
2
votes
2answers
780 views

How can I prevent clicks from going through a GUI.Box?

I have a GUI.Box that I slide in from the side of the screen. How can I prevent mouse interaction from going to any objects under it (another GUI.Button for instance, or for that matter an ...
0
votes
0answers
111 views

hide and show many guiTexture

in the 1 scene there are many guiTexture. So how to write this code ? public class guiTanya : MonoBehaviour { public GUITexture guiA, guiB, guiC, guiD, guiE, guiF; void onMouseDown() { //if i press ...
0
votes
1answer
511 views

SDL2 window as child of Win32 GUI

I'm building an editor. Is it possible to create a child window of SDL2 within a Win32 gui? (The most obvious page from SDLTutorials works for earlier versions of SDL)
0
votes
1answer
714 views

Going from WPF to Unity3D, how to implement the MVVM-pattern?

I've been working with MVVM in WPF for a long time and I'm now trying out Unity3D for a GUI-driven application. Can I work with view models and bind them to properties in GUI-components? I guess the ...
1
vote
2answers
242 views

Hide part of the GUITexture in Unity

I have a Health Bar in my Unity game and it's implemented as a GUITexture with gradient image from red to green. Now I can reduce it's width from max width to 0, but is still scaled gradient. ...
0
votes
0answers
38 views

Keeping relative size with different resolution

I'm making a GUI system and want the components having a konstant relative size, even if I'm changing the resolution. Since I'm using the relative OpenGL coordinates to place them, there is no ...
9
votes
2answers
909 views

Entity/Component System and UI “Entities”

I'm still green to entity/component systems. I find that since I have useful components for drawing sprites (or spritesheets) and handling input (mouse/touch clicks), I naturally want to reuse these ...
0
votes
1answer
300 views

Should I render all of my HUD views to a single SurfaceView?

I'm using a SurfaceView and canvas to implement a game HUD, title screens etc., by overlaying standard Android view widgets over my SurfaceView. This works reasonably well and maintains an acceptable ...
-2
votes
1answer
145 views

Why is my Snake' tail rendering the wrong sprite? [closed]

I am making a snake game in Unity. The game is simple, using Texture2D to display the head, tail and body parts. I am stuck with this problem: I stored 4 textures (each one for one of the four ...
2
votes
2answers
174 views

Print on the GUI in Unity

I'm trying to show the players name on the GUI with a label. GUI.Label(new Rect(10,10, 100, 30), playerName); Instead of use the default style I want to use a different font with larger character. ...
12
votes
1answer
9k views

Making a HUD/GUI with OpenGL (LWJGL)

I'm at the stage in my game development where I need to make a HUD or GUI. I've never gotten to this part, so I don't know how its done. I tried rendering a simple quad at a fixed position on the ...
16
votes
4answers
2k views

What are some good (retro) symbols for magic/mana/energy? [closed]

Much like a heart is used a lot for health and lives in old retro games... ...what would be a good icon to use for Energy, Mana and/or Magic points?
2
votes
3answers
193 views

How can I model a “weapon overheating” mechanic?

I want to create a weapon overheating system very similar to the plasma rifle in Halo. You can watch a video of the plasma rifle firing. What I want to do is to create a flexible logic that can be ...
2
votes
2answers
140 views

Should widgets be part of a scene in a 2D game?

I'm in the middle of separating logic and drawing of a 2D game, i.e. I'm moving from scenes/entities that draw themselves to scenes/entities that merely store and update data, getting drawn by a ...
1
vote
0answers
55 views

Pencil GUI design for Game Development [closed]

Does anyone know if there are any game-development related stencil collections for the Pencil GUI designer, or whether there's a more appropriate tool for this job? I just want to be able to quickly ...
1
vote
1answer
250 views

Why isn't this UIButton visible in Xamarin.iOS?

I'm trying to implement buttons into my game. I noticed iOS has the UIButton class, which I tried, but upon drawing it nothing is shown. The asset image is properly loaded, I've checked this. The ...
0
votes
1answer
289 views

OnClick events - using Scaleform UI with Cryengine 3.5.4

I've created a UI in Flash, set up an xml file for it and designed a flowgraph to ensure it displays when I launch. However, clicking on the buttons doesn't appear to do anything, despite me writing ...