Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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2answers
495 views

Best approach for Event driven UI

Had an idea for a modification to a game, however the core functionality heavily involves UI, and the API for the mod is event based. The player will have there own custom data object, so I know one ...
0
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1answer
788 views

Can't remove JPanel from JFrame while adding new class into it

Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and ...
0
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2answers
524 views

Can the GUI be used to create game objects?

I want to be able to position 10 various game objects (sprites) within the area of the screen which will be dynamically sized accordingly to the screen size of the device. The area in which I want to ...
0
votes
1answer
506 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
0
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1answer
401 views

Should I render all of my HUD views to a single SurfaceView?

I'm using a SurfaceView and canvas to implement a game HUD, title screens etc., by overlaying standard Android view widgets over my SurfaceView. This works reasonably well and maintains an acceptable ...
-1
votes
1answer
683 views

Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]

So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
-1
votes
4answers
258 views

Is it worth taking the time and making a game scripting engine instead of directly coding?

I don't know exactly everything there is to game programming and I forget things so I like to write libraries that are easy to use so I can use the thing that's hard to do such as file serialization. ...
-1
votes
1answer
552 views

What is the best way to make UI for an Isometric game in java [closed]

What do you think is the best way to make UI for an isometric game.. I dont have much experience in UI so im not sure where to start. I need something the mouse can interact with and that works good ...
-1
votes
1answer
72 views

Game puzzle pop in java [closed]

I am making a game in Java based of those puzzle popping games. The objective is to select with the mouse and remove a tile. The game i want to build. I have a JPanel and on top, several Components, a ...
-1
votes
1answer
45 views

Make Button always be at corner of the screen?

How can I make a button always be at the corner of the screen like so: Currently I have a button, child of canvas that does this:
-1
votes
1answer
612 views

How to lock and unlock game levels? [closed]

In my level menu (I'm using libGDX), I would like to lock and unlock game levels. The idea is that after finishing the previous level, the player is allowed to tackle the next one. Can someone point ...
-1
votes
1answer
2k views

Unity GUI not in build, but works fine in editor

I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 ...
-2
votes
1answer
221 views

Why is my Snake' tail rendering the wrong sprite? [closed]

I am making a snake game in Unity. The game is simple, using Texture2D to display the head, tail and body parts. I am stuck with this problem: I stored 4 textures (each one for one of the four ...
-2
votes
1answer
80 views

Python: Programming a game GUI [closed]

I'm looking for some suggestion on books or tutorials to make a game GUI with inventory management, map , stats... in python, as this is the only language I know a bit of so far. I want to design it ...
-3
votes
1answer
618 views

GUI layouts in games?

What is a general process of making a GUI in a game without resorting to a full blown GUI library? What I mean by this is how would I go about constructing a GUI layout like those in Java that are not ...
-4
votes
1answer
328 views

how can i make GUI that used to be in the old dos games but without the old look in openGL

I want to build simple OpenGL application that mustily are GUI based to collect from user input and to the user can push buttons . now i saw allot of GUI frameworks that offer GUI to openGL . but ...
-4
votes
1answer
83 views

It is okay to use a string as a resource location key in a GUI system? [closed]

I'd be afraid of the efficiency. Is there a better way?
-4
votes
1answer
267 views

In esenthel engine how can I remove some object from Gui class?

I know many people in this site may not know esenthel engine at all and my question may be better answered at engine forum but I'm putting it here to share the name of a real easy to code gameengine ...
-5
votes
1answer
652 views

Java ~ RPG Game Qs: Music, Inventory, Inv Checker, Array of Weapon List and Calculations [closed]

I am here again to ask how to implement these things on my rpg game...but before that, have you ever heard of the game engine called Legendary Tales? It is like Inform but there is a better GUI and ...