Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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67 views

A panel to change 3d object properties when right click on it (Unity)

I'm building a UI system to edit selected 3D objects. I have spheres on the screen and I want to be able to edit their proprieties (radius for example). In order to do that I want the user to be able ...
0
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1answer
129 views

Legacy GUI - run OnGUI only once

I remember something about onGui being able to be run multiple times per frame, and I also seem to recall that you can check 'which state' the onGUI is being run in, so that you can do all of the ...
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0answers
59 views

Particle system ONGui()

I have some scripts which uses OnGUI() method and they are attached to my GameMenu object. I need to play a particle system on the scene while the GUI scripts are active. When I do that I cant see the ...
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0answers
191 views

player sprite hidden after using a stage (scene2d library)

What i'am doing is showing a tiledmap on the full screen , and it works fine. The character moves perfectly and the camera too. What i want is : Showing some text or imageButton over the map like ...
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1answer
320 views

How to get Unity's 4.6 UI images to layer over each other perfectly?

I've been noticing that if I have two images, lets say squares. I have A as the parent of triangle B. Triangle A and B both have their offsets at their anchors, which are on the 4 corners of it's "...
0
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1answer
213 views

Animated Energy/Combo Bar (Unity 4.6) [duplicate]

How could I achieve the animated Combo bar effect used in Ski Safari / Ski Safari: Adventure time? Preferably with Unity 4.6 UI. General explanations also welcome! Links to videos showing the wanted ...
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2answers
386 views

Unity Button Without an Image?

I want to create a button whose clickable area is only specified by a BoxCollider with Unity's new UI (similar to how you would do it from within NGUI). I can't get a Unity Button to work without the ...
0
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1answer
161 views

Unity: Built In Scrollable Containers?

Is there a way to get a scrollable container in Unity without purchasing a plugin such as NGUI or TK2D? I want to create a scrollable container of interactive elements that can be clicked on ...
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1answer
122 views

Spawning a Sphere and trying to move it [closed]

I've been trying to build upon a blog post on Gamasutra http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php In this I would like to spawn a ...
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0answers
305 views

hide and show many guiTexture

in the 1 scene there are many guiTexture. So how to write this code ? public class guiTanya : MonoBehaviour { public GUITexture guiA, guiB, guiC, guiD, guiE, guiF; void onMouseDown() { //if i press ...
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1answer
487 views

OnClick events - using Scaleform UI with Cryengine 3.5.4

I've created a UI in Flash, set up an xml file for it and designed a flowgraph to ensure it displays when I launch. However, clicking on the buttons doesn't appear to do anything, despite me writing a ...
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1answer
152 views

Variable number of GUI Buttons

I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of ...
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1answer
800 views

Can't remove JPanel from JFrame while adding new class into it

Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and ...
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votes
2answers
535 views

Can the GUI be used to create game objects?

I want to be able to position 10 various game objects (sprites) within the area of the screen which will be dynamically sized accordingly to the screen size of the device. The area in which I want to ...
0
votes
1answer
515 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
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1answer
403 views

Should I render all of my HUD views to a single SurfaceView?

I'm using a SurfaceView and canvas to implement a game HUD, title screens etc., by overlaying standard Android view widgets over my SurfaceView. This works reasonably well and maintains an acceptable ...
-1
votes
1answer
685 views

Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]

So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
-1
votes
4answers
259 views

Is it worth taking the time and making a game scripting engine instead of directly coding?

I don't know exactly everything there is to game programming and I forget things so I like to write libraries that are easy to use so I can use the thing that's hard to do such as file serialization. ...
-1
votes
1answer
560 views

What is the best way to make UI for an Isometric game in java [closed]

What do you think is the best way to make UI for an isometric game.. I dont have much experience in UI so im not sure where to start. I need something the mouse can interact with and that works good ...
-1
votes
1answer
76 views

Game puzzle pop in java [closed]

I am making a game in Java based of those puzzle popping games. The objective is to select with the mouse and remove a tile. The game i want to build. I have a JPanel and on top, several Components, a ...
-1
votes
1answer
49 views

Make Button always be at corner of the screen?

How can I make a button always be at the corner of the screen like so: Currently I have a button, child of canvas that does this:
-1
votes
1answer
682 views

How to lock and unlock game levels? [closed]

In my level menu (I'm using libGDX), I would like to lock and unlock game levels. The idea is that after finishing the previous level, the player is allowed to tackle the next one. Can someone point ...
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votes
1answer
2k views

Unity GUI not in build, but works fine in editor

I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 ...
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votes
1answer
221 views

Why is my Snake' tail rendering the wrong sprite? [closed]

I am making a snake game in Unity. The game is simple, using Texture2D to display the head, tail and body parts. I am stuck with this problem: I stored 4 textures (each one for one of the four ...
-2
votes
1answer
88 views

Python: Programming a game GUI [closed]

I'm looking for some suggestion on books or tutorials to make a game GUI with inventory management, map , stats... in python, as this is the only language I know a bit of so far. I want to design it ...
-3
votes
1answer
639 views

GUI layouts in games?

What is a general process of making a GUI in a game without resorting to a full blown GUI library? What I mean by this is how would I go about constructing a GUI layout like those in Java that are not ...
-3
votes
1answer
40 views

How to assign GUIText from heirarchy into prefab object?

I want to assign GUIText from heirarchy into prefab using that C# code: private Text HighScoreText; void Start(){ HighScoreText = GameObject.Find("HighScore").GetComponent(); } But ...
-4
votes
1answer
329 views

how can i make GUI that used to be in the old dos games but without the old look in openGL

I want to build simple OpenGL application that mustily are GUI based to collect from user input and to the user can push buttons . now i saw allot of GUI frameworks that offer GUI to openGL . but ...
-4
votes
1answer
83 views

It is okay to use a string as a resource location key in a GUI system? [closed]

I'd be afraid of the efficiency. Is there a better way?
-4
votes
1answer
267 views

In esenthel engine how can I remove some object from Gui class?

I know many people in this site may not know esenthel engine at all and my question may be better answered at engine forum but I'm putting it here to share the name of a real easy to code gameengine ...
-5
votes
1answer
656 views

Java ~ RPG Game Qs: Music, Inventory, Inv Checker, Array of Weapon List and Calculations [closed]

I am here again to ask how to implement these things on my rpg game...but before that, have you ever heard of the game engine called Legendary Tales? It is like Inform but there is a better GUI and ...