Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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2answers
61 views

How do I attach UI data to logic data?

I'm attempting to write an inventory system(C++, doesn't need to be huge), that later on should be able to be drawn in a GUI. In the file structure, I think it would be best to put both information ...
0
votes
1answer
95 views

SDL Surface clipping mask

I am creating a GUI for my game, so I use some buttons like . So you can see it is only text surrounded by a rectangle. But I currently use a huge png image with all the buttons I need arranged as I ...
0
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1answer
405 views

Unity Gui from text file templates

I've been banging my head against a wall this past while over how I might create menu's and menu components in unity from text file. I would normally just build my own extended panel/label classes etc ...
0
votes
1answer
985 views

SDL2 window as child of Win32 GUI

I'm building an editor. Is it possible to create a child window of SDL2 within a Win32 gui? (The most obvious page from SDLTutorials works for earlier versions of SDL)
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1answer
1k views

Going from WPF to Unity3D, how to implement the MVVM-pattern?

I've been working with MVVM in WPF for a long time and I'm now trying out Unity3D for a GUI-driven application. Can I work with view models and bind them to properties in GUI-components? I guess the ...
0
votes
2answers
91 views

string on GUI.Button not showned

I am sure that inventoryItem.Name contains "Wood" cause i see it when i add a breakpoint. Still i get nothing in the game. Just empty buttons. void DrawInventoryContent (int id) { ...
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votes
1answer
784 views

Slick2D and Nifty GUI

I am currently trying to combine both slick2d and nifty to work together. I've had some amount of success - I can now actually run my test and it won't crash. As far as I can tell, it will also ...
0
votes
1answer
910 views

Unity3D GUILayout Window Wont Show Components

I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped. I am trying to print a good amount of components onto my GUI ...
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votes
3answers
281 views

Buffer System For Items

I am going to reference this image of what I want to accomplish in JavaScript. This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was ...
0
votes
1answer
239 views

How to make smooth animations

Say I want to write a card game. I have a hand of cards and I want to be able to draw a smooth animation of a card moving from the hand to the table. I am looking for suggestions on how to elegantly ...
0
votes
0answers
20 views

Particle system ONGui()

I have some scripts which uses OnGUI() method and they are attached to my GameMenu object. I need to play a particle system on the scene while the GUI scripts are active. When I do that I cant see the ...
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votes
0answers
41 views

player sprite hidden after using a stage (scene2d library)

What i'am doing is showing a tiledmap on the full screen , and it works fine. The character moves perfectly and the camera too. What i want is : Showing some text or imageButton over the map like ...
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0answers
12 views

Scaling buttons in LibGDX

I'm trying to make a usable GUI for a Android game using LibGDX. But I'm having big trouble getting the fonts and buttons to a usable size. Scaling fonts work, but the results are not very pretty. ...
0
votes
1answer
23 views

Spawning moving text make it disappear overtime

I am trying to display a text when I click the letter 'R'. When the text appears, it should slowly slide down on the y axis only, slowly disappear over 4 seconds and get disabled. I am not able to ...
0
votes
1answer
49 views

LibGDX: Scrollpane won't scroll to bottom after adding children to contained table

To my game I want to add a gui element that displays text and textButtons whenever something is happening or it wants you to make a decission (an answer while talking to a person for example). To keep ...
0
votes
1answer
43 views

How to get Unity's 4.6 UI images to layer over each other perfectly?

I've been noticing that if I have two images, lets say squares. I have A as the parent of triangle B. Triangle A and B both have their offsets at their anchors, which are on the 4 corners of it's ...
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votes
0answers
19 views

How to setup States in NIftyGUI and LWJGL

I think this is a simple question but I just cannot figure it out. I have a main menu that is using nifty gui and then my game which is rendered using OpenGL Code (LWJGL) I cannot figure out how to ...
0
votes
1answer
52 views

Draw GUI.Button on certain position on a scrollable background

Problem is in a 2D game I have a large background around 2 screens wide. And on there I got 4 buttons placed on top of background all over complete width. Now when I swipe of move my mouse around I ...
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votes
0answers
22 views

why the camera didn't capture gui position properly?

I make an GUI.DrawTexture and it's draggable, i want to make my GUI detect 3d object when i drag it to its position. The method works properly with guiTexture, but when i used it for GUI.drawable the ...
0
votes
2answers
225 views

Can the GUI be used to create game objects?

I want to be able to position 10 various game objects (sprites) within the area of the screen which will be dynamically sized accordingly to the screen size of the device. The area in which I want to ...
0
votes
0answers
27 views

Using fonts in Scene2D GUI

I'm learning how to use Box2D and Scene2D together. I'm trying to create a Sprite class that combines a Box2D body with a Scene2D actor. Before I can do this I need to set up the environment I plan to ...
0
votes
1answer
202 views

NGUI Texture Background Font of Sprite

I am new to Game Development and using NGUI plugin free version. There are few sprite images in my game. I made them prefab and instantiated at runtime. then I created NGUI Texture and Made it ...
0
votes
1answer
72 views

Spawning a Sphere and trying to move it [closed]

I've been trying to build upon a blog post on Gamasutra http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php In this I would like to spawn a ...
0
votes
2answers
133 views

how to handle interactive choice in the middle of the game loop?

I am programming a turn-based game, 2D tile-based, overhead view. I have an update function and a render function running in separate threads. When it's the player's turn, the player can e.g. ...
0
votes
1answer
673 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
0
votes
2answers
1k views

How can I create a button with an image in libGDX?

I am new to LibGDX. I am trying to develop a game for Android (so it will support different screen sizes), but I don't know how to put a button with an image. I tried ImageButton but I can't resize ...
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votes
0answers
203 views

hide and show many guiTexture

in the 1 scene there are many guiTexture. So how to write this code ? public class guiTanya : MonoBehaviour { public GUITexture guiA, guiB, guiC, guiD, guiE, guiF; void onMouseDown() { //if i press ...
0
votes
1answer
599 views

Libgdx actor bounds are wrong

The Actor's boundaries are not centered at the ButtonText but I used the setBounds() method. The higher the Y position is, the less centered is the boundary. The weird thing is that i only created ...
0
votes
1answer
286 views

How do I animate Unity GUIComponents?

I want to transform my GUIWindow from the bottom of the screen to the middle whenever the user presses a button. How can I do this?
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votes
0answers
50 views

Keeping relative size with different resolution

I'm making a GUI system and want the components having a konstant relative size, even if I'm changing the resolution. Since I'm using the relative OpenGL coordinates to place them, there is no ...
0
votes
1answer
338 views

OnClick events - using Scaleform UI with Cryengine 3.5.4

I've created a UI in Flash, set up an xml file for it and designed a flowgraph to ensure it displays when I launch. However, clicking on the buttons doesn't appear to do anything, despite me writing ...
0
votes
1answer
121 views

Variable number of GUI Buttons

I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of ...
0
votes
2answers
329 views

Best approach for Event driven UI

Had an idea for a modification to a game, however the core functionality heavily involves UI, and the API for the mod is event based. The player will have there own custom data object, so I know one ...
0
votes
1answer
524 views

Can't remove JPanel from JFrame while adding new class into it

Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and ...
0
votes
1answer
353 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
0
votes
1answer
327 views

Should I render all of my HUD views to a single SurfaceView?

I'm using a SurfaceView and canvas to implement a game HUD, title screens etc., by overlaying standard Android view widgets over my SurfaceView. This works reasonably well and maintains an acceptable ...
-1
votes
1answer
595 views

Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]

So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
-1
votes
4answers
232 views

Is it worth taking the time and making a game scripting engine instead of directly coding?

I don't know exactly everything there is to game programming and I forget things so I like to write libraries that are easy to use so I can use the thing that's hard to do such as file serialization. ...
-1
votes
1answer
440 views

What is the best way to make UI for an Isometric game in java [closed]

What do you think is the best way to make UI for an isometric game.. I dont have much experience in UI so im not sure where to start. I need something the mouse can interact with and that works good ...
-1
votes
1answer
3k views

AAA quality game UI kit [closed]

I have often come across many websites which provide free/ paid PSD layouts of website UIs for use by web/ graphics developers. Are there any such sites where one can find PSD layouts of UI kits for ...
-1
votes
1answer
945 views

Unity GUI not in build, but works fine in editor

I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 ...
-2
votes
1answer
159 views

Why is my Snake' tail rendering the wrong sprite? [closed]

I am making a snake game in Unity. The game is simple, using Texture2D to display the head, tail and body parts. I am stuck with this problem: I stored 4 textures (each one for one of the four ...
-3
votes
1answer
439 views

GUI layouts in games?

What is a general process of making a GUI in a game without resorting to a full blown GUI library? What I mean by this is how would I go about constructing a GUI layout like those in Java that are not ...
-4
votes
1answer
314 views

how can i make GUI that used to be in the old dos games but without the old look in openGL

I want to build simple OpenGL application that mustily are GUI based to collect from user input and to the user can push buttons . now i saw allot of GUI frameworks that offer GUI to openGL . but ...
-4
votes
1answer
76 views

It is okay to use a string as a resource location key in a GUI system? [closed]

I'd be afraid of the efficiency. Is there a better way?
-4
votes
1answer
260 views

In esenthel engine how can I remove some object from Gui class?

I know many people in this site may not know esenthel engine at all and my question may be better answered at engine forum but I'm putting it here to share the name of a real easy to code gameengine ...
-5
votes
1answer
536 views

Java ~ RPG Game Qs: Music, Inventory, Inv Checker, Array of Weapon List and Calculations [closed]

I am here again to ask how to implement these things on my rpg game...but before that, have you ever heard of the game engine called Legendary Tales? It is like Inform but there is a better GUI and ...