Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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0answers
380 views

A good model for a GUI system? [closed]

Not necessarily a question of deep thought, but more of to ask opinions of what people think about my GUI system. Currently I have an abstract class "Control" which is used for GUI elements (Labels, ...
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1answer
1k views

LibGDX MainMenu with ScrollPane - Select Level and press Play

In my level Menu, I am using tables that have images and text to identify each game level. Those tables are in a table that is inside a ScrollPane so the player can browse the levels available. Here ...
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2answers
626 views

How to adjust GUI to screen resolution ?

I've created a GUI for my XNA game and now I'm stuck with a problem. My GUI element positions are designed for a max resolution of 1920x1080, and if I try changing it to 640x480 they disappear from ...
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2answers
541 views

How to show a float with no decimals [closed]

I want to show the current health and stamina of the player using GUI.Label. All is working fine however it shows the values with decimals to the millionth (example: ...
0
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2answers
9k views

Unity GUITexture or GUIText not showing up

Currently I've got a little 2.5D platformer with the camera tracking the player. Now when I go to insert a GUITexture or GUIText game object into the scene, it comes up absolutely fine in the Editor ...
0
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2answers
133 views

Scaling a GameObject for a progress bar representation

I am trying to implement a progress bar system for my game. I know that it could be done with Unity's OnGUI and scaling with width of the texture but I don't want it to be a GUI element because in my ...
0
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1answer
652 views

How do I prevent dynamic GUI elements from overlapping in Unity?

I'm working on a birds-eye-view for our Unity3D game world, where each point of interest has a label hovering above it. The problem is that sometimes they overlap, although there is more than enough ...
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2answers
3k views

GUI.Button inside GUI.Window not responding

I am trying to do some GUI work with unity but am having some issues. I call a window with this code: fortuneRect = GUI.Window(0, fortuneRect, fortuneWindow, "Your future"); and inside the window ...
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1answer
92 views

Migrate from NGUI to Unity UI

I used NGUI 2 and NGUI 3 for our UI. Now want to upgrade to Unity 4.6 and migrate all NGUI to Unity UI. Is there any tools? What's the best practice?
0
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1answer
51 views

What method is best to display respawn times? [closed]

I'm currently working on multiplayer game and am trying to work out how to display respawn times. I had a few ideas in mind, taking inspiration from other games I've played before. Text Based ...
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2answers
1k views

Responsive GUI with Unity and C# script

I'm working on my character menu for an RPG in Unity. I have my menu set up with different buttons for different categories. All is well, except when I re-size my screen, my layout is sized ...
0
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1answer
3k views

AAA quality game UI kit [closed]

I have often come across many websites which provide free/ paid PSD layouts of website UIs for use by web/ graphics developers. Are there any such sites where one can find PSD layouts of UI kits for ...
0
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1answer
157 views

Can threads be used to run resource consuming methods without -ever- freezing UI?

Until recently I was sure that running expensive operations in threads can prevent UI freezing, but now I'm not. Is it not guaranteed that a threaded operation will not hog the main thread's ...
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1answer
331 views

Resizing a dynamically resizable widget with a fixed aspect ratio?

I've been trying to figure this out for hours. It is a bit tricky to explain but I'll try to explain it. I'm making a game where I have a Window with 3 panels in it. The 3 panels must always be ...
0
votes
1answer
25 views

Unity Make sprite visible only to shaders

I have made a shader for my UI buttons, the sprites should be black and white, so they can be used as a mask when blending. They should allow for the image behind them to pass through the whiter ...
0
votes
1answer
128 views

Unity5 UI - How to trigger button click event while preventing menu item deselect event?

So I've got a load menu using Unity's new UI system, basically just a list of save games you can select with a mouse click along with a couple of buttons at the bottom to delete or load the selected ...
0
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2answers
78 views

Efficient UI for RTS units

I was wondering how I should approach the runtime changes on the game UI when selecting different types of units in a RTS. For example, in Starcraft, each unit type has its own portrait, attributes, ...
0
votes
1answer
213 views

How to show a popup with text when a game object is selected?

We're building an FPS game where you walk around a 3D environment and walk up to objects, click, and then a GUI message pops up. Basically, I've got a character, walking around in 3D space, and is ...
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2answers
123 views

How do I access my existing script from a different script attached to a different gameobject?

I have my health(script) component on my player gameobject that gets boosted whenever we tap on that gameobject. However, I want to add a separate Gui texture button gameobject and tap on that to ...
0
votes
2answers
849 views

How do I create a simple clickable button?

I've tried to attach this function to the play button. public void Play () { Application.LoadLevel("Scene1"); } I've created an empty Game Object and attached my script to it. But when I go to ...
0
votes
2answers
93 views

Stop Unity UI Buttons from being clicked when a Facebook Window is overlayed

Having an odd issue. When I play with the Facebook SDK for Unity, and the Windows popup like the login window or the Friend Selector window, if I use the mouse to click in the window I end up clicking ...
0
votes
1answer
232 views

Libgdx drawing semi-transparent circle on pixmap

I am currently working on an android game using libgdx and would like to add a joystick to its interface. For this I use the built-in touchpad class. Untill now I have used external images for ...
0
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2answers
111 views

GUI Text counter Skips numbers after a few seconds

The counter counts perfectly up until the first bump. After this it starts to add about 4-5 "points" instead of just 1. using UnityEngine; using System.Collections; public class GameController : ...
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1answer
86 views

Should I design UI in raster or in vector editing software? [closed]

I am working on a IOS city builder game (more like planet builder) but that's not the case, I was making the buttons in photoshop when something hit me: "if I make raster icons in photoshop, they will ...
0
votes
2answers
65 views

How do I attach UI data to logic data?

I'm attempting to write an inventory system(C++, doesn't need to be huge), that later on should be able to be drawn in a GUI. In the file structure, I think it would be best to put both information ...
0
votes
1answer
117 views

SDL Surface clipping mask

I am creating a GUI for my game, so I use some buttons like . So you can see it is only text surrounded by a rectangle. But I currently use a huge png image with all the buttons I need arranged as I ...
0
votes
1answer
424 views

Unity Gui from text file templates

I've been banging my head against a wall this past while over how I might create menu's and menu components in unity from text file. I would normally just build my own extended panel/label classes etc ...
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1answer
1k views

SDL2 window as child of Win32 GUI

I'm building an editor. Is it possible to create a child window of SDL2 within a Win32 gui? (The most obvious page from SDLTutorials works for earlier versions of SDL)
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3answers
2k views

Going from WPF to Unity3D, how to implement the MVVM-pattern?

I've been working with MVVM in WPF for a long time and I'm now trying out Unity3D for a GUI-driven application. Can I work with view models and bind them to properties in GUI-components? I guess the ...
0
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2answers
91 views

string on GUI.Button not showned

I am sure that inventoryItem.Name contains "Wood" cause i see it when i add a breakpoint. Still i get nothing in the game. Just empty buttons. void DrawInventoryContent (int id) { ...
0
votes
1answer
852 views

Slick2D and Nifty GUI

I am currently trying to combine both slick2d and nifty to work together. I've had some amount of success - I can now actually run my test and it won't crash. As far as I can tell, it will also ...
0
votes
1answer
975 views

Unity3D GUILayout Window Wont Show Components

I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped. I am trying to print a good amount of components onto my GUI ...
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3answers
285 views

Buffer System For Items

I am going to reference this image of what I want to accomplish in JavaScript. This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was ...
0
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1answer
239 views

How to make smooth animations

Say I want to write a card game. I have a hand of cards and I want to be able to draw a smooth animation of a card moving from the hand to the table. I am looking for suggestions on how to elegantly ...
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0answers
14 views

A panel to change 3d object properties when right click on it (Unity)

I'm building a UI system to edit selected 3D objects. I have spheres on the screen and I want to be able to edit their proprieties (radius for example). In order to do that I want the user to be able ...
0
votes
1answer
30 views

How to implement a GUI in a JPanel

I have a game that I am programming in Java from scratch for fun. And I have run into the problem where I want an Inventory system to pop up when you press the 'I' button or something (i know how to ...
0
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0answers
23 views

Unity - UI Mobile - Script Generated buttons/text not seen?

I'm trying to generate some buttons and text dynamically with Unity 5.0 All of my code seems proper. It looks great when I play it in the editor. Everything is generated and placed and sized as I want ...
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0answers
22 views

Rich Text on InputField breaks Content Size Fitter functionality. Need some help

I'm currently using the input field as a way to make normal(ish) text in Unity. Refer to this question for more detail: How do I go about making a text box that allows for highlight-able and copyable ...
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votes
1answer
28 views

Legacy GUI - run OnGUI only once

I remember something about onGui being able to be run multiple times per frame, and I also seem to recall that you can check 'which state' the onGUI is being run in, so that you can do all of the ...
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0answers
35 views

Unity Buttons and selecting Objects

I'm making a tower Defence Game. and my buttons are working fine... Until i select and unselect a tower. what I've worked out, is that after I've selected a tower the follow section of code sets my ...
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0answers
37 views

Particle system ONGui()

I have some scripts which uses OnGUI() method and they are attached to my GameMenu object. I need to play a particle system on the scene while the GUI scripts are active. When I do that I cant see the ...
0
votes
0answers
62 views

player sprite hidden after using a stage (scene2d library)

What i'am doing is showing a tiledmap on the full screen , and it works fine. The character moves perfectly and the camera too. What i want is : Showing some text or imageButton over the map like ...
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votes
0answers
36 views

Scaling buttons in LibGDX

I'm trying to make a usable GUI for a Android game using LibGDX. But I'm having big trouble getting the fonts and buttons to a usable size. Scaling fonts work, but the results are not very pretty. ...
0
votes
1answer
96 views

Spawning moving text make it disappear overtime

I am trying to display a text when I click the letter 'R'. When the text appears, it should slowly slide down on the y axis only, slowly disappear over 4 seconds and get disabled. I am not able to ...
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votes
0answers
9 views

How to handle game widget destruction as a result of an event?

I have a simple hierarchy of containers and widgets like buttons, line edits and labels. Every node in this hierarchy is a Widget, specialized with a subclass to make custom behaviors for each type of ...
0
votes
1answer
182 views

LibGDX: Scrollpane won't scroll to bottom after adding children to contained table

To my game I want to add a gui element that displays text and textButtons whenever something is happening or it wants you to make a decission (an answer while talking to a person for example). To keep ...
0
votes
1answer
85 views

How to get Unity's 4.6 UI images to layer over each other perfectly?

I've been noticing that if I have two images, lets say squares. I have A as the parent of triangle B. Triangle A and B both have their offsets at their anchors, which are on the 4 corners of it's ...
0
votes
0answers
42 views

How to setup States in NIftyGUI and LWJGL

I think this is a simple question but I just cannot figure it out. I have a main menu that is using nifty gui and then my game which is rendered using OpenGL Code (LWJGL) I cannot figure out how to ...
0
votes
1answer
73 views

Draw GUI.Button on certain position on a scrollable background

Problem is in a 2D game I have a large background around 2 screens wide. And on there I got 4 buttons placed on top of background all over complete width. Now when I swipe of move my mouse around I ...
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votes
0answers
34 views

why the camera didn't capture gui position properly?

I make an GUI.DrawTexture and it's draggable, i want to make my GUI detect 3d object when i drag it to its position. The method works properly with guiTexture, but when i used it for GUI.drawable the ...