Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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In esenthel engine how can I remove some object from Gui class?

I know many people in this site may not know esenthel engine at all and my question may be better answered at engine forum but I'm putting it here to share the name of a real easy to code gameengine ...
-4
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1answer
308 views

how can i make GUI that used to be in the old dos games but without the old look in openGL

I want to build simple OpenGL application that mustily are GUI based to collect from user input and to the user can push buttons . now i saw allot of GUI frameworks that offer GUI to openGL . but ...
4
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4answers
1k views

Have a while loops but inputs depend on events fired, what are some ways on getting the input?

I think I'm at a conundrum here, I've creating a matching game in C# winforms. And I'm 90% done, the only thing left is the game loop. The matching games consits of two multidimensional arrrays which ...
2
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1answer
1k views

Looking for a GUI library for OpenGL, or tips for my own (MetroUI)

I am making an OpenGL graphics accelerated FPS, and I need to find a library to handle GUI correctly. My current GUI handler just wont do! Yes, as in the title says, the UI of the game is Metro ...
2
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1answer
2k views

Creating a checker board in C# winform

I am using the PictureBox class to create a checkerboard, and it not really working all that well. I've created the loop: PictureBox[,] squares = new PictureBox[10,10]; for (int i = 0; i < ...
5
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2answers
388 views

What to think about when designing a simple GUI for a quiz game

I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently ...
10
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1answer
2k views

Separating physics and game logic from UI code

I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in ...
1
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1answer
109 views

Unused frame(window) management

I'm rewriting my game now using software designing patterns and want to do the code, most correct I can. While implementing MVC(Model View Controller) I got a question which I would like to discuss or ...
6
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5answers
483 views

What are the pros and cons of non-unique display names?

I know of at least big title game (Starcraft II) that doesn't require unique display names, so it would seem like it can work in at least some circumstance. Under what situations does allowing ...
2
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2answers
157 views

Resources on expected behaviour when manipulating 3D objects with the mouse

In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible ...
6
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4answers
529 views

Creating non-rectangular hotspots and detecting clicks

Say for a game with irregular hotspots (say Risk, or a strategy game like Paradox's Hearts of Iron or Crusader Kings), how do you Define a non-rectangular hotspot of irregular shape (much like a ...
3
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2answers
539 views

Should Game Gui APIs use themes?

I'm making a GUI API (in C++) for games which uses Allegro 5 as a backend. I looked at how GuiChan works and noticed that they intend for the user to override the paint event and do all the drawing ...
3
votes
1answer
916 views

2D game engine for UI - suggestion needed

I am planning on making a simple real-time strategy game from the series Stargate Universe. For those who don't know, in the series' center is a spaceship called Destiny. It has a nice control room, ...
4
votes
3answers
271 views

Runtime Storage vs Static Storage

Runtime Storage (hardcoded) vs Static Storage (file storage) (original question) I extended my engines GUI from procedural style to object orientated style, but I still have to create ...
1
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1answer
2k views

Is it possible to skin Qt 4.5 such that it has a 'game-like' interface?

Is it possible to skin Qt 4.5 such that it looks less like an application framework but more of a game? I guess this probably means replacing the canvas, the title-bar and the artwork of the various ...
24
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9answers
10k views

What C++ GUI library can you suggest? [closed]

I'm building my own game engine in C++ and I'm currently deciding on what user interface I should use. Should I use a library? Should I make my own?
6
votes
1answer
999 views

Gui Implementation techniques

I've been working with a few game oriented gui libraries trying to find a good fit. More specifically, a GUI that will work on Windows,Linux,iPhone, and Android with minimal special code. In my ...
3
votes
3answers
349 views

What is the name for the little numbers that appear over characters' heads when they lose health?

...you know the ones. Something like "value overlays" or "value pop-ups" describes them quite well, but I was thinking they might have a real name?
4
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1answer
1k views

Defining GUI control event responses using Lua in C++

I'm using Irrlicht(C++) for a 3D engine, and it has a built in GUI system. The GUI events are something like this: switch(eventtype) case button_pressed:     stuff case ...
5
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2answers
2k views

Can a standalone WPF application create an interface that looks like a Flash interface?

It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...
12
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3answers
2k views

What is the best way to make a main menu system?

I know that's it's easy to make buttons that highlight when you move your mouse over them, but when it comes to sub-menus I'm kinda stuck. Anyone got some tips on the best way to have a main menu with ...
3
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2answers
1k views

UI design examples? [closed]

I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...
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9answers
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GUI Elements - How to go about them?

Note: I plan on making my own GUI system. It will be good for learning, lightweight, only have bits I need, ties in with the game, etc. I was thinking about how to do it. The elements I mean are: ...
19
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6answers
1k views

Coordinate system handling for 2D UI

Following on from the aspect ratios question, I'm interested to hear what other people are using when working on 2D UI systems (most likely their own home-grown solutions). Specifically, how do you ...