Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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Candy crush saga popup-like messages

I was wondering how could I make in Android something like the popup messages seen in Candy Crush Saga, those messages like "Delicious!", "Tasty!" or similar: As well as the score of each movement, ...
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1answer
123 views

Deciding when to switch focus between UI elements

I've been coding a simple logic game recently and there is a UI decision that has been bothering me. Since certain blocks of logic are going to be used across many levels (e.g. logic to reverse the ...
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2answers
294 views

Hide part of the GUITexture in Unity

I have a Health Bar in my Unity game and it's implemented as a GUITexture with gradient image from red to green. Now I can reduce it's width from max width to 0, but is still scaled gradient. ...
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1answer
215 views

Libgdx stage rendering issues

I'm using scene2d for the first time, and I can't get anything to draw EXCEPT the stage ui. Say I have my ui on top of my game screen: uiStage.act(): batch.begin(); gameSprite.draw(batch); //does not ...
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1answer
1k views

Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
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2answers
136 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
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2answers
2k views

How to add text box in slick2d?

I wanted to let the player rename the character of my game. So I thought that making a text box and when he clicks the ok button, the text inside the text box will make it to a string and render it on ...
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1answer
356 views

What's the recommended way of doing a HUD for an android game?

Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android ...
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1answer
475 views

Nifty popup fails to register

I'm new to Nifty GUI, so I'm following a tutorial here for making popups. For now, I'm just trying to get a very basic "test" popup to show, but I get multiple errors and none of them make much sense. ...
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1answer
3k views

GUIText size on 4:3 and 16:9 is different

I have a text (guiText) on the screen. It shows correctly when viewed on 16:9 resolution. But it scales up when viewed on 4:3 (e.g iPhone4). I am using following ObjectLabel script to place it on ...
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1answer
272 views

Why isn't this UIButton visible in Xamarin.iOS?

I'm trying to implement buttons into my game. I noticed iOS has the UIButton class, which I tried, but upon drawing it nothing is shown. The asset image is properly loaded, I've checked this. The ...
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1answer
263 views

LWJGL Wait for key press in a single method

Currently I am implementing the possibility in my game to change the keyboard configuration. Therefor, I have a menu in which is a button for each action the player can do. If the player clicks on one ...
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1answer
5k views

Enter Key press event detect from textbox - Unity3D - C#

i am doing a project with Unity3D . in the interface there is a textbox. once user input some text and and press enter key then i want to read the text in text box. so please tell me how to ...
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2answers
285 views

Events Driven Library XNA C#

Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
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1answer
109 views

Unused frame(window) management

I'm rewriting my game now using software designing patterns and want to do the code, most correct I can. While implementing MVC(Model View Controller) I got a question which I would like to discuss or ...
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1answer
140 views

Unity 4.6: Position jumps when switching Canvas render mode from Overlay to camera in code

In the project I am currently working on I have two sets of main UI: one set that is on the screen at all times for the players use, and the second set which the player can open and look at to gauge ...
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0answers
55 views

Pencil GUI design for Game Development [closed]

Does anyone know if there are any game-development related stencil collections for the Pencil GUI designer, or whether there's a more appropriate tool for this job? I just want to be able to quickly ...
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0answers
252 views

What's a good C++ game engine for beginners? [closed]

I'm looking for game engines. I'm not looking for things like OPENGL, DirectX, or Irrlitcht; those are game libraries? Also can it be C++ native code? So any good ones out there?
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76 views

UIToolkit VerticalScrollable dont hide when is moving [closed]

im experiencing a weird bug with the Vertical Scroller (mainly in iOS, but even in the Editor): when a vertical scroller is still "moving" (so when it'snt totally stop) it's impossible hide this ...
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0answers
266 views

Framework to implement an in game gui editor [closed]

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality ...
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0answers
275 views

Keeping crosshairs & GUI onscreen - SFML

I read this question, but didn't understand the implementation suggestions with SFML on C#. For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I ...
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0answers
368 views

A good model for a GUI system? [closed]

Not necessarily a question of deep thought, but more of to ask opinions of what people think about my GUI system. Currently I have an abstract class "Control" which is used for GUI elements (Labels, ...
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2answers
610 views

How to adjust GUI to screen resolution ?

I've created a GUI for my XNA game and now I'm stuck with a problem. My GUI element positions are designed for a max resolution of 1920x1080, and if I try changing it to 640x480 they disappear from ...
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2answers
189 views

How to show a float with no decimals [closed]

I want to show the current health and stamina of the player using GUI.Label. All is working fine however it shows the values with decimals to the millionth (example: ...
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2answers
7k views

Unity GUITexture or GUIText not showing up

Currently I've got a little 2.5D platformer with the camera tracking the player. Now when I go to insert a GUITexture or GUIText game object into the scene, it comes up absolutely fine in the Editor ...
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2answers
80 views

Scaling a GameObject for a progress bar representation

I am trying to implement a progress bar system for my game. I know that it could be done with Unity's OnGUI and scaling with width of the texture but I don't want it to be a GUI element because in my ...
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1answer
451 views

How do I prevent dynamic GUI elements from overlapping in Unity?

I'm working on a birds-eye-view for our Unity3D game world, where each point of interest has a label hovering above it. The problem is that sometimes they overlap, although there is more than enough ...
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2answers
2k views

GUI.Button inside GUI.Window not responding

I am trying to do some GUI work with unity but am having some issues. I call a window with this code: fortuneRect = GUI.Window(0, fortuneRect, fortuneWindow, "Your future"); and inside the window ...
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2answers
1k views

Responsive GUI with Unity and C# script

I'm working on my character menu for an RPG in Unity. I have my menu set up with different buttons for different categories. All is well, except when I re-size my screen, my layout is sized ...
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1answer
155 views

Can threads be used to run resource consuming methods without -ever- freezing UI?

Until recently I was sure that running expensive operations in threads can prevent UI freezing, but now I'm not. Is it not guaranteed that a threaded operation will not hog the main thread's ...
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1answer
296 views

Resizing a dynamically resizable widget with a fixed aspect ratio?

I've been trying to figure this out for hours. It is a bit tricky to explain but I'll try to explain it. I'm making a game where I have a Window with 3 panels in it. The 3 panels must always be ...
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2answers
57 views

GUI Text counter Skips numbers after a few seconds

The counter counts perfectly up until the first bump. After this it starts to add about 4-5 "points" instead of just 1. using UnityEngine; using System.Collections; public class GameController : ...
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2answers
54 views

How do I attach UI data to logic data?

I'm attempting to write an inventory system(C++, doesn't need to be huge), that later on should be able to be drawn in a GUI. In the file structure, I think it would be best to put both information ...
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1answer
62 views

SDL Surface clipping mask

I am creating a GUI for my game, so I use some buttons like . So you can see it is only text surrounded by a rectangle. But I currently use a huge png image with all the buttons I need arranged as I ...
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1answer
353 views

Unity Gui from text file templates

I've been banging my head against a wall this past while over how I might create menu's and menu components in unity from text file. I would normally just build my own extended panel/label classes etc ...
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1answer
608 views

SDL2 window as child of Win32 GUI

I'm building an editor. Is it possible to create a child window of SDL2 within a Win32 gui? (The most obvious page from SDLTutorials works for earlier versions of SDL)
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1answer
868 views

Going from WPF to Unity3D, how to implement the MVVM-pattern?

I've been working with MVVM in WPF for a long time and I'm now trying out Unity3D for a GUI-driven application. Can I work with view models and bind them to properties in GUI-components? I guess the ...
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2answers
90 views

string on GUI.Button not showned

I am sure that inventoryItem.Name contains "Wood" cause i see it when i add a breakpoint. Still i get nothing in the game. Just empty buttons. void DrawInventoryContent (int id) { ...
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1answer
678 views

Slick2D and Nifty GUI

I am currently trying to combine both slick2d and nifty to work together. I've had some amount of success - I can now actually run my test and it won't crash. As far as I can tell, it will also ...
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1answer
817 views

Unity3D GUILayout Window Wont Show Components

I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped. I am trying to print a good amount of components onto my GUI ...
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3answers
272 views

Buffer System For Items

I am going to reference this image of what I want to accomplish in JavaScript. This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was ...
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1answer
237 views

How to make smooth animations

Say I want to write a card game. I have a hand of cards and I want to be able to draw a smooth animation of a card moving from the hand to the table. I am looking for suggestions on how to elegantly ...
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0answers
22 views

Visual effects in Java? [closed]

I'm about to work on mini game right now. I use eclipse and was wondering if there's any library thet would let me achieve visual effects like fade in, for example when clicking something in a game ...
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2answers
149 views

Can the GUI be used to create game objects?

I want to be able to position 10 various game objects (sprites) within the area of the screen which will be dynamically sized accordingly to the screen size of the device. The area in which I want to ...
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0answers
15 views

Using fonts in Scene2D GUI

I'm learning how to use Box2D and Scene2D together. I'm trying to create a Sprite class that combines a Box2D body with a Scene2D actor. Before I can do this I need to set up the environment I plan to ...
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1answer
90 views

NGUI Texture Background Font of Sprite

I am new to Game Development and using NGUI plugin free version. There are few sprite images in my game. I made them prefab and instantiated at runtime. then I created NGUI Texture and Made it ...
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1answer
61 views

Spawning a Sphere and trying to move it [closed]

I've been trying to build upon a blog post on Gamasutra http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php In this I would like to spawn a ...
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2answers
85 views

how to handle interactive choice in the middle of the game loop?

I am programming a turn-based game, 2D tile-based, overhead view. I have an update function and a render function running in separate threads. When it's the player's turn, the player can e.g. ...
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1answer
445 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
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1answer
650 views

How can I create a button with an image in libGDX?

I am new to LibGDX. I am trying to develop a game for Android (so it will support different screen sizes), but I don't know how to put a button with an image. I tried ImageButton but I can't resize ...