Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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Unity Grid Layout causing multiple draw calls

We are developing a game in Unity 4.6.6 for both Android and iOS. Currently I am building the game UI with the new Unity UI system. In particular I am building a button list to create kind of ...
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1answer
202 views

Unity Render Texture Artifacting

I'm having weird black artifacts appear on my render textures when they are transformed while the game is running. I am using a ScrollRect as a scrolling container for buttons (the buttons are just ...
2
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0answers
139 views

1:1 mapping of texels to pixels with DX11 and multisampling and linear interpolation

Is it possible to get a 1:1 mapping of texels to pixels on a multisampled target in DX 11 with interpolation? It seems to me that the texture coordinate used in the shader is always one of the ...
2
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0answers
654 views

Developing user interface [closed]

i am beginner in graphic development and have no experience with it, i only developed always with standard win controls. Now i want to create interface in c# for my sports management simulation game, ...
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0answers
474 views

Resources on GUI library API design? [closed]

I've tackled this topic maybe a dozen of times, but each time I write a GUI library, at some point I look at it and see that it's badly designed (from a programmers point of view). I've looked through ...
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1answer
276 views

What is a GUI element with a filling-up rectangle shape called?

After every game of StarCraft 1, the statistics screen shows up. The part I like on this screen is the points counter. It starts from zero and then it counts up to the points you have achieved, with a ...
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1answer
4k views

Should I use XNA or Unity to build a video game? [closed]

My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
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2answers
90 views

Curved Meters and Gauges

I'm wondering how people here on GameDev stack exchange would handle curved meter GUI elements for things such as life bars or energy bars. My thought on the matter was that you could use a shader ...
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2answers
758 views

How to make a “GUI In Game”?

My game is very GUI based, the way how it works is that I have a GUI class, which contains the basic GUI elements, a parent GUI object, and a copy of the main game's class object. The game starts out ...
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2answers
6k views

How to implement SDL Button/Menu GUI with callbacks?

I have been reading Bjarne Stroustrup's Programming Principles and Practice Using C++ for a while now and am nearing the end of the book. I have to tried to make a very simple game using the SDL ...
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1answer
433 views

Ignore specific key press in textbox

there is a text box on GUI in my application created using Unity3D. in the textbox user can input only the keys of "A-Z", "0-9" , "enter key" , "." and "," other key press should be ignored (not ...
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2answers
1k views

How to make a gui button follow a path after a touch?

I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
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1answer
1k views

Does XNA have a built-in GUI library?

Does such a thing exist or do I have to code one? My project needs textboxes, buttons, input capture, timings for "press and hold keys" and so on. These are quite standard for a GUI library but hard ...
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1answer
2k views

Is it possible to skin Qt 4.5 such that it has a 'game-like' interface?

Is it possible to skin Qt 4.5 such that it looks less like an application framework but more of a game? I guess this probably means replacing the canvas, the title-bar and the artwork of the various ...
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2answers
136 views

Unity: Can't press space to unpause. Is this a Unity UI bug? Or maybe poorly written code?

So I think I have a bug with my pause menu. For the sake of simplicity I've boiled down what I'm trying to acheive: When the player first starts up the game there's a UI menu with one button: 'Start ...
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2answers
3k views

How can I create a button with an image in libGDX?

I am new to LibGDX. I am trying to develop a game for Android (so it will support different screen sizes), but I don't know how to put a button with an image. I tried ImageButton but I can't resize ...
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1answer
631 views

Candy crush saga popup-like messages

I was wondering how could I make in Android something like the popup messages seen in Candy Crush Saga, those messages like "Delicious!", "Tasty!" or similar: As well as the score of each movement, ...
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1answer
126 views

Deciding when to switch focus between UI elements

I've been coding a simple logic game recently and there is a UI decision that has been bothering me. Since certain blocks of logic are going to be used across many levels (e.g. logic to reverse the ...
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1answer
140 views

What would cause my script generated buttons and text to show in Unity and not on my phone?

I am using Unity 5 and the built in GUI tools. My static GUI shows up just fine which makes me think it's not a text/font issue or some such. Again, it all looks good in the Unity editor when I hit ...
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1answer
955 views

Unity 4.6 UI button AddListener sets the same callback to all items in List

I have this method that is looping through a list and sets values on the current item in the list. Everything works fine the lists values are correct exept the AddListener. All listeners on the ...
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1answer
3k views

Changing color of UI Text in Unity into custom values

There are a few objects in the scene as well as a title. I want the title to change its text and color based on the object that is mouse-overed. The script below is added to each object that is ...
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2answers
517 views

Hide part of the GUITexture in Unity

I have a Health Bar in my Unity game and it's implemented as a GUITexture with gradient image from red to green. Now I can reduce it's width from max width to 0, but is still scaled gradient. ...
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2answers
3k views

Prevent GUI Clickthrough

I'm using NGUI to setup my UI in Unity. Attached to the MainCamera I do have a script to rotate the camera view by clicking and dragging. It does handle mouse events using Input.GetMouseButton(). ...
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1answer
416 views

Libgdx stage rendering issues

I'm using scene2d for the first time, and I can't get anything to draw EXCEPT the stage ui. Say I have my ui on top of my game screen: uiStage.act(): batch.begin(); gameSprite.draw(batch); //does not ...
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1answer
1k views

Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
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2answers
141 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
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2answers
3k views

How to add text box in slick2d?

I wanted to let the player rename the character of my game. So I thought that making a text box and when he clicks the ok button, the text inside the text box will make it to a string and render it on ...
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1answer
388 views

What's the recommended way of doing a HUD for an android game?

Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android ...
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1answer
531 views

Nifty popup fails to register

I'm new to Nifty GUI, so I'm following a tutorial here for making popups. For now, I'm just trying to get a very basic "test" popup to show, but I get multiple errors and none of them make much sense. ...
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1answer
19 views

How do I duplicate the functionality of ugui's onClick (button component) in inspector (Unity)?

I'm trying to create the same functionality that occurs when you are working with a button in uGui in Unity. I know that I have to create a custom inspector, but i'm not sure where to go from there. ...
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3answers
105 views

In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
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1answer
63 views

How do I go about making a text box that allows for highlight-able and copyable text in the new UI?

I'm trying to make a simple chat system for our games lobby, however I am having issues making a text box that allows for text-highlighting. The Text component does not have interactible text, and the ...
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1answer
290 views

Unity5 UI - How to trigger button click event while preventing menu item deselect event?

So I've got a load menu using Unity's new UI system, basically just a list of save games you can select with a mouse click along with a couple of buttons at the bottom to delete or load the selected ...
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2answers
4k views

How to add a UI Text for keeping Score in Unity 5

My Problem is simple I want to show scores on my game. The examples on internet are good but in Unity 5 there are no GUI elements but instead these are now UI elements. I was following this example: ...
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2answers
319 views

Displaying scores in tutorial projects - GUI and UI

I've just started learning to use unity by working through the tutorial projects but in both roll-a-ball and space shooter I've hit dead ends in the text lessons. The lessons tell you to simply add a ...
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1answer
8k views

How to detect that user has touched UI canvas in Unity 4.6?

In my 2d game I have a HUD with some buttons on it. To make it I am using new UI system, which was presented in Unity 4.6. When user is touching button, I am running method, which was declared in ...
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1answer
368 views

How to make sure that all the UI elements were the same size on all screens in new Unity 4.6 UI system

I have made a HUD for my 2d mobile game with the help of the new UI system, that was introduced in Unity 4.6. But when I am trying to play game in Unity editor, the UI elements have normal size, but ...
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1answer
910 views

Generating a particle effect on top of a GUIElement (Unity)

I am working in Unity on a 2D project which is using C#. I have a number of guitextures which are hearts in order to create a sort of life meter. I would like when the player loses a heart for the ...
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1answer
3k views

GUIText size on 4:3 and 16:9 is different

I have a text (guiText) on the screen. It shows correctly when viewed on 16:9 resolution. But it scales up when viewed on 4:3 (e.g iPhone4). I am using following ObjectLabel script to place it on ...
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vote
1answer
457 views

Why isn't this UIButton visible in Xamarin.iOS?

I'm trying to implement buttons into my game. I noticed iOS has the UIButton class, which I tried, but upon drawing it nothing is shown. The asset image is properly loaded, I've checked this. The ...
1
vote
1answer
347 views

LWJGL Wait for key press in a single method

Currently I am implementing the possibility in my game to change the keyboard configuration. Therefor, I have a menu in which is a button for each action the player can do. If the player clicks on one ...
1
vote
1answer
7k views

Enter Key press event detect from textbox - Unity3D - C#

i am doing a project with Unity3D . in the interface there is a textbox. once user input some text and and press enter key then i want to read the text in text box. so please tell me how to ...
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vote
2answers
296 views

Events Driven Library XNA C#

Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
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1answer
109 views

Unused frame(window) management

I'm rewriting my game now using software designing patterns and want to do the code, most correct I can. While implementing MVC(Model View Controller) I got a question which I would like to discuss or ...
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vote
2answers
181 views

Swing GUI for games (performance)

I'm developing a game in Slick2D and I'm trying to make GUI. I've already tried TWL library, but it seems to me a bit complicated and it doesn't cover what I need. In my own implementation of GUI ...
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vote
1answer
85 views

How to create gui image with script

So I've been fiddling around with the new UI system recently -- and one problem I have is adding images of my sprites to the ui. I know I can create a prefab of an image gameobject with the sprite ...
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1answer
33 views

Raycast, UI and Update Question

I have movable objects in a scene. When Raycast hits an object, I have a hovering UI that moves to a retaliative distance from the hit object. When the object is dragged, the UI's position is moved ...
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vote
0answers
77 views

Recreating iPhone Home Screen in Unity

I am trying to recreate a UI menu that has functionality similar to the iPhone's home screen: If a user drags anywhere on the menu (including on a button), it should drag the whole page left/right ...
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vote
1answer
216 views

I can't drag'n'drop UI-Elements from the Scene-hierarchy into a public field (Unity 5)

I just watched this Video https://unity3d.com/learn/tutorials/projects/survival-shooter/player-health and tried to drag'n'drop the UI-Elements on the matching script, just like they did. But this is ...
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vote
1answer
381 views

LibGDX problems when switching screens and disposing: AL lib: (EE) alc_cleanup: 1 device not closed [closed]

I have to classes which implements the Screen interface. I'm trying to switch between these screens. I'm able to switch one time, but when trying to switch back, I receive the error: AL lib: (EE) ...