Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

learn more… | top users | synonyms (1)

0
votes
0answers
246 views

hide and show many guiTexture

in the 1 scene there are many guiTexture. So how to write this code ? public class guiTanya : MonoBehaviour { public GUITexture guiA, guiB, guiC, guiD, guiE, guiF; void onMouseDown() { //if i press ...
0
votes
1answer
442 views

Unity Gui from text file templates

I've been banging my head against a wall this past while over how I might create menu's and menu components in unity from text file. I would normally just build my own extended panel/label classes etc ...
0
votes
1answer
416 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
4
votes
1answer
3k views

How to match font size with screen resolution?

So I'm working on a game using LibGDX, and I have a problem. To make my game fit most resolutions, I created a base asset for each aspect ratio, for example, a main menu background image, I made it ...
0
votes
1answer
2k views

SDL2 window as child of Win32 GUI

I'm building an editor. Is it possible to create a child window of SDL2 within a Win32 gui? (The most obvious page from SDLTutorials works for earlier versions of SDL)
0
votes
3answers
2k views

Going from WPF to Unity3D, how to implement the MVVM-pattern?

I've been working with MVVM in WPF for a long time and I'm now trying out Unity3D for a GUI-driven application. Can I work with view models and bind them to properties in GUI-components? I guess the ...
0
votes
1answer
992 views

Libgdx actor bounds are wrong

The Actor's boundaries are not centered at the ButtonText but I used the setBounds() method. The higher the Y position is, the less centered is the boundary. The weird thing is that i only created ...
1
vote
2answers
540 views

Hide part of the GUITexture in Unity

I have a Health Bar in my Unity game and it's implemented as a GUITexture with gradient image from red to green. Now I can reduce it's width from max width to 0, but is still scaled gradient. ...
0
votes
1answer
341 views

How do I animate Unity GUIComponents?

I want to transform my GUIWindow from the bottom of the screen to the middle whenever the user presses a button. How can I do this?
1
vote
2answers
4k views

Prevent GUI Clickthrough

I'm using NGUI to setup my UI in Unity. Attached to the MainCamera I do have a script to rotate the camera view by clicking and dragging. It does handle mouse events using Input.GetMouseButton(). ...
3
votes
1answer
1k views

How to correctly set window size in Libgdx scene2d.ui dialog

In my libGDX application I am using the scene2d.ui classes to render my game's GUI. One of the things I render via these classes is a dialog window with a background image set. I have created the ...
-2
votes
1answer
179 views

Why is my Snake' tail rendering the wrong sprite? [closed]

I am making a snake game in Unity. The game is simple, using Texture2D to display the head, tail and body parts. I am stuck with this problem: I stored 4 textures (each one for one of the four ...
2
votes
2answers
264 views

Print on the GUI in Unity

I'm trying to show the players name on the GUI with a label. GUI.Label(new Rect(10,10, 100, 30), playerName); Instead of use the default style I want to use a different font with larger character. ...
1
vote
1answer
450 views

Libgdx stage rendering issues

I'm using scene2d for the first time, and I can't get anything to draw EXCEPT the stage ui. Say I have my ui on top of my game screen: uiStage.act(): batch.begin(); gameSprite.draw(batch); //does not ...
2
votes
3answers
1k views

SharpDX/D3D: How to implement and draw fonts/text

I am playing with SharpDX (Direct3D for .NET) without using "Toolkit", already finished with basic rendering 3D models. But now i am wondering how to program/create fonts for game (2D), or how to ...
1
vote
1answer
3k views

GUIText size on 4:3 and 16:9 is different

I have a text (guiText) on the screen. It shows correctly when viewed on 16:9 resolution. But it scales up when viewed on 4:3 (e.g iPhone4). I am using following ObjectLabel script to place it on ...
3
votes
3answers
257 views

How can I model a “weapon overheating” mechanic?

I want to create a weapon overheating system very similar to the plasma rifle in Halo. You can watch a video of the plasma rifle firing. What I want to do is to create a flexible logic that can be ...
2
votes
2answers
160 views

Should widgets be part of a scene in a 2D game?

I'm in the middle of separating logic and drawing of a 2D game, i.e. I'm moving from scenes/entities that draw themselves to scenes/entities that merely store and update data, getting drawn by a ...
1
vote
0answers
62 views

Pencil GUI design for Game Development [closed]

Does anyone know if there are any game-development related stencil collections for the Pencil GUI designer, or whether there's a more appropriate tool for this job? I just want to be able to quickly ...
0
votes
1answer
395 views

OnClick events - using Scaleform UI with Cryengine 3.5.4

I've created a UI in Flash, set up an xml file for it and designed a flowgraph to ensure it displays when I launch. However, clicking on the buttons doesn't appear to do anything, despite me writing ...
0
votes
2answers
92 views

string on GUI.Button not showned

I am sure that inventoryItem.Name contains "Wood" cause i see it when i add a breakpoint. Still i get nothing in the game. Just empty buttons. void DrawInventoryContent (int id) { ...
1
vote
1answer
477 views

Why isn't this UIButton visible in Xamarin.iOS?

I'm trying to implement buttons into my game. I noticed iOS has the UIButton class, which I tried, but upon drawing it nothing is shown. The asset image is properly loaded, I've checked this. The ...
0
votes
1answer
138 views

Variable number of GUI Buttons

I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of ...
-1
votes
1answer
1k views

Unity GUI not in build, but works fine in editor

I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 ...
2
votes
0answers
143 views

1:1 mapping of texels to pixels with DX11 and multisampling and linear interpolation

Is it possible to get a 1:1 mapping of texels to pixels on a multisampled target in DX 11 with interpolation? It seems to me that the texture coordinate used in the shader is always one of the ...
1
vote
0answers
316 views

What's a good C++ game engine for beginners? [closed]

I'm looking for game engines. I'm not looking for things like OPENGL, DirectX, or Irrlitcht; those are game libraries? Also can it be C++ native code? So any good ones out there?
9
votes
2answers
1k views

Entity/Component System and UI “Entities”

I'm still green to entity/component systems. I find that since I have useful components for drawing sprites (or spritesheets) and handling input (mouse/touch clicks), I naturally want to reuse these ...
2
votes
2answers
136 views

How should I provide a navigation system for a world with infinite space?

The world is generated by perlin noise chunks and will only be saved once that chunk has been generated. It will also not necessarily have one obvious (to the user) central point anywhere in the ...
1
vote
1answer
355 views

LWJGL Wait for key press in a single method

Currently I am implementing the possibility in my game to change the keyboard configuration. Therefor, I have a menu in which is a button for each action the player can do. If the player clicks on one ...
2
votes
1answer
220 views

How should I architect my GUI for my HTML5 canvas cell phone game? [closed]

I'm making a game on the HTML5 canvas and my intent is to run or port this code to work on cell phones. Right now it only runs on my desktop computer. I'm trying to write my GUI code but I'm not ...
1
vote
1answer
280 views

What is a GUI element with a filling-up rectangle shape called?

After every game of StarCraft 1, the statistics screen shows up. The part I like on this screen is the points counter. It starts from zero and then it counts up to the points you have achieved, with a ...
0
votes
1answer
886 views

Slick2D and Nifty GUI

I am currently trying to combine both slick2d and nifty to work together. I've had some amount of success - I can now actually run my test and it won't crash. As far as I can tell, it will also ...
1
vote
1answer
642 views

Candy crush saga popup-like messages

I was wondering how could I make in Android something like the popup messages seen in Candy Crush Saga, those messages like "Delicious!", "Tasty!" or similar: As well as the score of each movement, ...
-3
votes
1answer
500 views

GUI layouts in games?

What is a general process of making a GUI in a game without resorting to a full blown GUI library? What I mean by this is how would I go about constructing a GUI layout like those in Java that are not ...
0
votes
2answers
1k views

Responsive GUI with Unity and C# script

I'm working on my character menu for an RPG in Unity. I have my menu set up with different buttons for different categories. All is well, except when I re-size my screen, my layout is sized ...
1
vote
1answer
446 views

Ignore specific key press in textbox

there is a text box on GUI in my application created using Unity3D. in the textbox user can input only the keys of "A-Z", "0-9" , "enter key" , "." and "," other key press should be ignored (not ...
1
vote
1answer
7k views

Enter Key press event detect from textbox - Unity3D - C#

i am doing a project with Unity3D . in the interface there is a textbox. once user input some text and and press enter key then i want to read the text in text box. so please tell me how to ...
1
vote
2answers
6k views

How to implement SDL Button/Menu GUI with callbacks?

I have been reading Bjarne Stroustrup's Programming Principles and Practice Using C++ for a while now and am nearing the end of the book. I have to tried to make a very simple game using the SDL ...
1
vote
1answer
1k views

Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
-4
votes
1answer
79 views

It is okay to use a string as a resource location key in a GUI system? [closed]

I'd be afraid of the efficiency. Is there a better way?
1
vote
2answers
764 views

How to make a “GUI In Game”?

My game is very GUI based, the way how it works is that I have a GUI class, which contains the basic GUI elements, a parent GUI object, and a copy of the main game's class object. The game starts out ...
2
votes
3answers
2k views

How to design a GUI / controls system classes

I'm at the stage when I need to develop some kind of GUI with windows, clickable buttons, etc. It's going to be a RPG game so these components will be used extensively so I want them to be as flexible ...
1
vote
1answer
1k views

Does XNA have a built-in GUI library?

Does such a thing exist or do I have to code one? My project needs textboxes, buttons, input capture, timings for "press and hold keys" and so on. These are quite standard for a GUI library but hard ...
2
votes
1answer
409 views

Inventory View Screen

Looking to create an inventory screen in Unity, and trying to think of the best way to do it. My current line of thinking is having a few rows of squares for inventory items that are drag and ...
0
votes
1answer
362 views

Should I render all of my HUD views to a single SurfaceView?

I'm using a SurfaceView and canvas to implement a game HUD, title screens etc., by overlaying standard Android view widgets over my SurfaceView. This works reasonably well and maintains an acceptable ...
0
votes
1answer
4k views

AAA quality game UI kit [closed]

I have often come across many websites which provide free/ paid PSD layouts of website UIs for use by web/ graphics developers. Are there any such sites where one can find PSD layouts of UI kits for ...
29
votes
9answers
3k views

Why should I choose to design a health bar rather than heart containers?

When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...
1
vote
0answers
79 views

UIToolkit VerticalScrollable dont hide when is moving [closed]

im experiencing a weird bug with the Vertical Scroller (mainly in iOS, but even in the Editor): when a vertical scroller is still "moving" (so when it'snt totally stop) it's impossible hide this ...
7
votes
3answers
185 views

Where to show user shot's power on touch screen?

I want to show user shot power in standart way (the more user holds finger on the screen the stronger is shot) Where is the best place to show this icon on touch screen(when I use mouse it's better ...
1
vote
2answers
1k views

How to make a gui button follow a path after a touch?

I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...