Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

learn more… | top users | synonyms (1)

1
vote
2answers
954 views

Chromium Embedded Framework and Unity3D?

I have recently heard about the Chromium Embedded Framework and was over-joyed as I want to use html as my GUI source. I did find a C# version but it seems to be for Windows Forms. I'm not too ...
2
votes
1answer
2k views

How to create gui image with script

So I've been fiddling around with the new UI system recently -- and one problem I have is adding images of my sprites to the ui. I know I can create a prefab of an image gameobject with the sprite ...
2
votes
2answers
302 views

Swing GUI for games (performance) [closed]

I'm developing a game in Slick2D and I'm trying to make GUI. I've already tried TWL library, but it seems to me a bit complicated and it doesn't cover what I need. In my own implementation of GUI I'...
1
vote
1answer
59 views

How would I load a new scene when a score that is stored in a string is reached?

This is a code that I am working on for a space shooter. Part of it works and my score does increase by 7 every second while being loaded into a GUI box, but my script does not load my scene when the ...
1
vote
2answers
110 views

Limit buttontext to one line in Unity?

I have many buttons in my game. There are different texts on them every time. But some texts are too long and get split up into two different lines. Is there any way I can fix this without resizing ...
2
votes
1answer
181 views

In My Direct2D Gui System, Is It Safe To Use A Bitmap Render Target Per Gui Element?

I am trying to implement a relatively simple GUI system for use in a few simple games. In this system, all Gui elements extend BaseControl. BaseControl has an update and draw method, as well as ...
0
votes
0answers
85 views

How to create a toggle button with slate in unreal engine?

How can I create a toggle button with slate? By toggle button I mean a normal button which remains pressed after one click and returns normal after a second click (the style is toggled). It seems ...
1
vote
0answers
40 views

Change gui in java game

im making a 2D Server/Client game, i have very little to no problems with the server but now i wanna work at the client. I think about using a JFrame and all the other gui classes/methods. My question ...
1
vote
1answer
126 views

How do I know what button was clicked? (Unity)

I have a prefabbed button (UI.Button) which I'm instantiating ten times: public void LayoutButtons() { GameObject newCanvas = Instantiate (canvas) as GameObject; for (int i = 0; i < 10; ...
4
votes
2answers
716 views

Unity Canvas blocking objects in Editor

I think I am missing something really basic here..., I'm creating a 2D game in unity, and the UI Canvas (with the setting "Screen Space - Overlay") is blocking exactly a quarter of my workspace. I can ...
0
votes
1answer
56 views

What determines the hit detection ordering for graphic elements in Unity (2d game)?

I have a bunch of overlapping buttons spread across several UI Canvases. The default mouse behaviour only registers hover/click events with one of the overlapping buttons, which is ideal for my ...
3
votes
3answers
2k views

How to correctly set window size in Libgdx scene2d.ui dialog

In my libGDX application I am using the scene2d.ui classes to render my game's GUI. One of the things I render via these classes is a dialog window with a background image set. I have created the ...
0
votes
1answer
73 views

My GUI stopped working?

Okay I bought this asset online so I would like not to show the whole script. The problem is this asset stopped working when I updated from unity 5.0 to 5.1.2. The script is for a controller GUI ...
0
votes
2answers
297 views

How to resize a button without resizing its text

I think it is done with the Anchors of the Rect Transform. I have tried all the possible combinations of the following default anchors: Unfortunately, when I resize the button in the Scene, the ...
1
vote
1answer
441 views

Creating a GUI Countdown Timer Unity5

This was originally posted as a follow-up comment to http://stackoverflow.com/questions/30714357/guitext-in-unity-5-need-an-alternative , but I'm asking it here as a dedicated question as per the ...
1
vote
2answers
214 views

Unity 5 Dynamic Button Creation with Event Parameters

According to the documentation, you cannot instantiate buttons except via prefab instantiate. http://docs.unity3d.com/Manual/HOWTO-UICreateFromScripting.html You might wonder why we don’t have a ...
3
votes
2answers
567 views

Tech Tree layouts for games?

I'm trying to do a tech tree GUI for my game, but i have limited width and the tree has alot of branches, the problem is if I make them small to fit the width, the tech tree is too small to read. For ...
0
votes
2answers
3k views

How to detect mouse over for UI image in Unity 5?

I have an image that I have setup to move around and zoom in and out from. The trouble is the zoom can be done from anywhere in the scene, but I only want it to zoom when the mouse is hovering over ...
2
votes
3answers
255 views

How to create in game menu attached to unit

I'm creating a game similar to Banner Saga, except my game will be in 3D, with a camera that can move around and zoom in and out. What I want is for a menu to appear after the user clicks on a unit. ...
0
votes
0answers
54 views

Unity 2D - GUI box not moving with game object on X axis

I am trying to create a health bar above a spaceship in a 2d spaceshooter. Right now I just need to create a box and move it with the player. I found WorldToScreenPoint() which should work althought ...
1
vote
1answer
71 views

Why does Forge not find my texture for my custom background?

I am creating a minecraft mod that improves the main menu for my minecraft server. At first I wanted to create the background, but somehow when I try to start minecraft it closes and I get a ...
1
vote
3answers
2k views

Why does a UI button that is child to a canvas not appear in game view?

I am trying to place a button onto a canvas background using C# script. I want the button specific to the canvas (i.e., if I move the camera to look at another canvas, I do not want the button ...
4
votes
2answers
3k views

LibGDX MainMenu with ScrollPane - Select Level and press Play

In my level Menu, I am using tables that have images and text to identify each game level. Those tables are in a table that is inside a ScrollPane so the player can browse the levels available. Here ...
2
votes
1answer
371 views

Unity Render Texture Artifacting

I'm having weird black artifacts appear on my render textures when they are transformed while the game is running. I am using a ScrollRect as a scrolling container for buttons (the buttons are just ...
0
votes
2answers
372 views

Unity Button Without an Image?

I want to create a button whose clickable area is only specified by a BoxCollider with Unity's new UI (similar to how you would do it from within NGUI). I can't get a Unity Button to work without the ...
0
votes
0answers
166 views

UI Element in World Space OverrideSorting

Let me explain my problem. From a database I create buttons (around 40) in a World Space. The problem is that some buttons are displayed in front of other. (screenshot) Personally I would like the ...
0
votes
1answer
628 views

Spawning moving text make it disappear overtime

I am trying to display a text when I click the letter 'R'. When the text appears, it should slowly slide down on the y axis only, slowly disappear over 4 seconds and get disabled. I am not able to ...
2
votes
1answer
183 views

Keeping Android device awake [closed]

I currently program a game in which the user don't need to interact with the screen. Is there any way to keep the screen awake?
1
vote
2answers
105 views

How do I refer to the object that called a function?

I have a large number of buttons instantiated from a prefab using a loop, as follows: public void LayoutButtons() { GameObject newCanvas = Instantiate (canvas) as GameObject; for (...
0
votes
2answers
102 views

LibGdx TextButtonStyle Offset not working correctly

I'm intending to give an animation to the TextButton by giving the pressedOffsetX and pressedOffsetY values: TextButtonStyle buttonStyle = new TextButtonStyle(); buttonStyle.font = font25; ...
1
vote
2answers
108 views

Should input be per-frame or per-update?

I'm implementing a GUI system to look around a 2D tile-based world. At the moment, I'm updating it every time the mouse moves (which happens to be per frame, since that's when it polls for events). ...
0
votes
1answer
121 views

Adding a function call to a prefabbed button in Unity

For each of my scenes, I have an empty GameObject _Manager that stores my scripts for setting up the level, keeping track of variables, etc. On my main screen, I have a play button that isn't ...
0
votes
0answers
22 views

Resizable textured windows

I want to have display a window with a textured background, but the window should be resizable. How would you recommend going about this? Using a 9-sliced image for the background will not work ...
3
votes
2answers
2k views

zoom to cursor calculation

I want to be able to zoom in and out of the map using the scroll wheel. I want to zoom towards the cursor like google maps does but I'm completely lost on how to calculate the movements. so far, all ...
1
vote
3answers
2k views

In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
1
vote
3answers
3k views

Going from WPF to Unity3D, how to implement the MVVM-pattern?

I've been working with MVVM in WPF for a long time and I'm now trying out Unity3D for a GUI-driven application. Can I work with view models and bind them to properties in GUI-components? I guess the ...
2
votes
1answer
576 views

GetButtonDown for Unity keyboard UI navigation?

By default, Unity's keyboard navigation for buttons seems to check for GetButton rather than GetButtonDown--if a menu has 5 items and I hold the down arrow, it'll scroll very quickly to the bottom. ...
1
vote
1answer
388 views

How do I go about making a text box that allows for highlight-able and copyable text in the new UI?

I'm trying to make a simple chat system for our games lobby, however I am having issues making a text box that allows for text-highlighting. The Text component does not have interactible text, and the ...
0
votes
2answers
526 views

Can the GUI be used to create game objects?

I want to be able to position 10 various game objects (sprites) within the area of the screen which will be dynamically sized accordingly to the screen size of the device. The area in which I want to ...
0
votes
1answer
121 views

Legacy GUI - run OnGUI only once

I remember something about onGui being able to be run multiple times per frame, and I also seem to recall that you can check 'which state' the onGUI is being run in, so that you can do all of the ...
2
votes
1answer
1k views

Communication in a simple GUI (C++ / SDL2)

I've spent a few months now working on a fairly simply 2D game engine with SDL and C++. I'm now trying to develop a simple but well-featured GUI suitable for most games. Right now I'm really ...
0
votes
1answer
174 views

Unity Make sprite visible only to shaders

I have made a shader for my UI buttons, the sprites should be black and white, so they can be used as a mask when blending. They should allow for the image behind them to pass through the whiter ...
1
vote
2answers
311 views

Unity: Can't press space to unpause. Is this a Unity UI bug? Or maybe poorly written code?

So I think I have a bug with my pause menu. For the sake of simplicity I've boiled down what I'm trying to acheive: When the player first starts up the game there's a UI menu with one button: 'Start ...
1
vote
1answer
888 views

Unity5 UI - How to trigger button click event while preventing menu item deselect event?

So I've got a load menu using Unity's new UI system, basically just a list of save games you can select with a mouse click along with a couple of buttons at the bottom to delete or load the selected ...
17
votes
7answers
1k views

UI mockups to the code

My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...
0
votes
2answers
247 views

Efficient UI for RTS units

I was wondering how I should approach the runtime changes on the game UI when selecting different types of units in a RTS. For example, in Starcraft, each unit type has its own portrait, attributes, ...
0
votes
0answers
59 views

Particle system ONGui()

I have some scripts which uses OnGUI() method and they are attached to my GameMenu object. I need to play a particle system on the scene while the GUI scripts are active. When I do that I cant see the ...
8
votes
2answers
3k views

Unity UI square that fills width OR height

I'm trying to create a board with this requirements: It SHALL be square. It SHALL fit available width OR height. It SHALL be centered in the canvas. It MAY be wrapped into as many additional ...
0
votes
0answers
176 views

player sprite hidden after using a stage (scene2d library)

What i'am doing is showing a tiledmap on the full screen , and it works fine. The character moves perfectly and the camera too. What i want is : Showing some text or imageButton over the map like ...
1
vote
1answer
913 views

LibGDX problems when switching screens and disposing: AL lib: (EE) alc_cleanup: 1 device not closed [closed]

I have to classes which implements the Screen interface. I'm trying to switch between these screens. I'm able to switch one time, but when trying to switch back, I receive the error: AL lib: (EE) ...