Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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0answers
251 views

Framework to implement an in game gui editor [closed]

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality ...
0
votes
1answer
381 views

Can't remove JPanel from JFrame while adding new class into it

Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and ...
1
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0answers
257 views

Keeping crosshairs & GUI onscreen - SFML

I read this question, but didn't understand the implementation suggestions with SFML on C#. For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I ...
8
votes
1answer
245 views

Is it possible to make calculations in a Quake 3/Live hud?

I would like to add a new field to a Quake 3/Quake Live HUD that shows the following number: min(health + armour, health * 3) * (1.5 if guard_rune else 1) This is the amount of damage you can take ...
-1
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1answer
379 views

What is the best way to make UI for an Isometric game in java [closed]

What do you think is the best way to make UI for an isometric game.. I dont have much experience in UI so im not sure where to start. I need something the mouse can interact with and that works good ...
2
votes
1answer
2k views

Using Nifty GUI with Slick2D

As seen here NiftyGUI has it's own GameState classes, I want to know if for adding UI to one state of my game I need to make that state NiftyOverlayGameState or still a BasicGameState but to add a ...
1
vote
1answer
433 views

Nifty popup fails to register

I'm new to Nifty GUI, so I'm following a tutorial here for making popups. For now, I'm just trying to get a very basic "test" popup to show, but I get multiple errors and none of them make much sense. ...
6
votes
1answer
265 views

How to highlight non-rectangular hotspots?

So my question is highly related to Creating non-rectangular hotspots and detecting clicks. Yet again, I've irregular hot-spots (think the game Risk). So basically, we can detect clicks on these ...
2
votes
3answers
670 views

Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?

I wrote a simple UI system for my game. There is a clip flag on my widgets that you can use to tell a widget to clip any children that try to draw outside their parent's box (for scrollboxes for ...
3
votes
1answer
6k views

Is it possible to overlay EditText box on a GLSurfaceView on Android?

I am trying to add a "PlayerName" box on top of a opengl menu background, is this possible? I've tried various layouts, but they don't seem to allow an EditText box to appear on top What is the ...
2
votes
1answer
417 views

How should I connect objects when using the MVC paradigm?

This has been confusing me for the past week as I am trying to make my first actual game. It's only my 2nd year learning Java so I am really trying to learn how to program like a professional ...
4
votes
1answer
2k views

Unity3D GUI - what exactly it does when create controls and check their statuses?

On unity3d website in the manual on this page: http://unity3d.com/support/documentation/Components/gui-Controls.html I found an example of "GUI.changed" function usage(below). And it looks like it ...
0
votes
1answer
6k views

Unity GUITexture or GUIText not showing up

Currently I've got a little 2.5D platformer with the camera tracking the player. Now when I go to insert a GUITexture or GUIText game object into the scene, it comes up absolutely fine in the Editor ...
2
votes
1answer
311 views

way to implement a menu -pratical

i do my first game and already read alot about design strategie, programming style, design .. and so on theoretically it works perfect but in practice i dont know if i do thinks "right" i have three ...
-5
votes
1answer
464 views

Java ~ RPG Game Qs: Music, Inventory, Inv Checker, Array of Weapon List and Calculations [closed]

I am here again to ask how to implement these things on my rpg game...but before that, have you ever heard of the game engine called Legendary Tales? It is like Inform but there is a better GUI and ...
2
votes
0answers
511 views

Developing user interface [closed]

i am beginner in graphic development and have no experience with it, i only developed always with standard win controls. Now i want to create interface in c# for my sports management simulation game, ...
0
votes
1answer
254 views

Resizing a dynamically resizable widget with a fixed aspect ratio?

I've been trying to figure this out for hours. It is a bit tricky to explain but I'll try to explain it. I'm making a game where I have a Window with 3 panels in it. The 3 panels must always be ...
2
votes
0answers
382 views

Resources on GUI library API design? [closed]

I've tackled this topic maybe a dozen of times, but each time I write a GUI library, at some point I look at it and see that it's badly designed (from a programmers point of view). I've looked through ...
0
votes
2answers
2k views

GUI.Button inside GUI.Window not responding

I am trying to do some GUI work with unity but am having some issues. I call a window with this code: fortuneRect = GUI.Window(0, fortuneRect, fortuneWindow, "Your future"); and inside the window ...
3
votes
1answer
317 views

In tools development, what languages and technologies are currently in use?

I am an aspiring tools developer currently in university. Normally I use both C++ and C# to and from but as my time at university is coming to an end, what language and technologies are worth focusing ...
1
vote
0answers
357 views

A good model for a GUI system? [closed]

Not necessarily a question of deep thought, but more of to ask opinions of what people think about my GUI system. Currently I have an abstract class "Control" which is used for GUI elements (Labels, ...
3
votes
7answers
7k views

GUI for DirectX

I'm looking for a GUI library built on top of DirectX- preferably 9, but I can also do 11. I've looked at stuff like DXUT, but it's way too much for me- I'm only needing some UI controls which I would ...
4
votes
3answers
746 views

What C++ containers should I use for my UI elements?

I am writing some UI stuff for my games in C++. Basically its a very common problem, but I dont know the best answer yet. Suppose inside my UI Library I have a view class which renders 2D/3D scene. ...
22
votes
7answers
2k views

Interfaces 101: Making it Pretty

I've made a few games which I've actually released into the wild. There's one particular issue I run into over and over, and that's the issue of the interface/theme of the game. How can you make ...
3
votes
4answers
2k views

Anyone have a game UI recommendation? [duplicate]

Possible Duplicate: What C++ GUI library can you suggest? I am creating a simple 2 dimensional GUI for an RPG game. It will be pretty simple and will contain a few windows a chat box. Does ...
3
votes
3answers
4k views

Can an iOS application have an explicit quit button?

I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...
6
votes
2answers
774 views

Graphical Interface Design

I have the following problem: Although I know some of color theory, and the interface design ideals (about how it must be usable, and etc...), my interfaces are REALLY ugly. fugly, eye bleed material, ...
6
votes
4answers
368 views

What standards should designers/artists follow when giving UI assets to coders?

How do you or your company require designers to deliver their assets to coders? Do they deliver a PSD? A series of 24-bit PNGs? If you are a coder, what would you include in a best-practice ...
26
votes
3answers
6k views

How do you approach resolution independence in raster based graphics content?

Those games that are not fortunate enough to run on a locked platform spec, like handhelds, need to run across various resolution formats and aspect ratios. In a 3D game you might have a HUD or menu ...
2
votes
2answers
511 views

how to keep a GUI on-screen without moving or resizing it according to camera movement

Hey i'm trying to make a GUI lib with SFML, and everything's done except one problem: Making the Interface stay still even when the camera moves or zooms in/out. This would be easy to fix if zooming ...
10
votes
2answers
618 views

In a GUI, should input be handled when the button is pressed or released?

In the menu system for our game (selecting levels, options, etc.), the player presses the a button on the gamepad to go to the next screen. I coded the menu system to wait until the button is released ...
-4
votes
1answer
254 views

In esenthel engine how can I remove some object from Gui class?

I know many people in this site may not know esenthel engine at all and my question may be better answered at engine forum but I'm putting it here to share the name of a real easy to code gameengine ...
-4
votes
1answer
304 views

how can i make GUI that used to be in the old dos games but without the old look in openGL

I want to build simple OpenGL application that mustily are GUI based to collect from user input and to the user can push buttons . now i saw allot of GUI frameworks that offer GUI to openGL . but ...
4
votes
4answers
1k views

Have a while loops but inputs depend on events fired, what are some ways on getting the input?

I think I'm at a conundrum here, I've creating a matching game in C# winforms. And I'm 90% done, the only thing left is the game loop. The matching games consits of two multidimensional arrrays which ...
2
votes
1answer
1k views

Looking for a GUI library for OpenGL, or tips for my own (MetroUI)

I am making an OpenGL graphics accelerated FPS, and I need to find a library to handle GUI correctly. My current GUI handler just wont do! Yes, as in the title says, the UI of the game is Metro ...
2
votes
1answer
2k views

Creating a checker board in C# winform

I am using the PictureBox class to create a checkerboard, and it not really working all that well. I've created the loop: PictureBox[,] squares = new PictureBox[10,10]; for (int i = 0; i < ...
5
votes
2answers
370 views

What to think about when designing a simple GUI for a quiz game

I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently ...
9
votes
1answer
2k views

Separating physics and game logic from UI code

I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in ...
1
vote
1answer
108 views

Unused frame(window) management

I'm rewriting my game now using software designing patterns and want to do the code, most correct I can. While implementing MVC(Model View Controller) I got a question which I would like to discuss or ...
6
votes
5answers
469 views

What are the pros and cons of non-unique display names?

I know of at least big title game (Starcraft II) that doesn't require unique display names, so it would seem like it can work in at least some circumstance. Under what situations does allowing ...
2
votes
2answers
157 views

Resources on expected behaviour when manipulating 3D objects with the mouse

In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible ...
5
votes
4answers
497 views

Creating non-rectangular hotspots and detecting clicks

Say for a game with irregular hotspots (say Risk, or a strategy game like Paradox's Hearts of Iron or Crusader Kings), how do you Define a non-rectangular hotspot of irregular shape (much like a ...
3
votes
2answers
526 views

Should Game Gui APIs use themes?

I'm making a GUI API (in C++) for games which uses Allegro 5 as a backend. I looked at how GuiChan works and noticed that they intend for the user to override the paint event and do all the drawing ...
3
votes
1answer
891 views

2D game engine for UI - suggestion needed

I am planning on making a simple real-time strategy game from the series Stargate Universe. For those who don't know, in the series' center is a spaceship called Destiny. It has a nice control room, ...
4
votes
3answers
265 views

Runtime Storage vs Static Storage

Runtime Storage (hardcoded) vs Static Storage (file storage) (original question) I extended my engines GUI from procedural style to object orientated style, but I still have to create ...
1
vote
1answer
2k views

Is it possible to skin Qt 4.5 such that it has a 'game-like' interface?

Is it possible to skin Qt 4.5 such that it looks less like an application framework but more of a game? I guess this probably means replacing the canvas, the title-bar and the artwork of the various ...
23
votes
9answers
9k views

What C++ GUI library can you suggest? [closed]

I'm building my own game engine in C++ and I'm currently deciding on what user interface I should use. Should I use a library? Should I make my own?
6
votes
1answer
958 views

Gui Implementation techniques

I've been working with a few game oriented gui libraries trying to find a good fit. More specifically, a GUI that will work on Windows,Linux,iPhone, and Android with minimal special code. In my ...
3
votes
3answers
345 views

What is the name for the little numbers that appear over characters' heads when they lose health?

...you know the ones. Something like "value overlays" or "value pop-ups" describes them quite well, but I was thinking they might have a real name?
4
votes
1answer
1k views

Defining GUI control event responses using Lua in C++

I'm using Irrlicht(C++) for a 3D engine, and it has a built in GUI system. The GUI events are something like this: switch(eventtype) case button_pressed:     stuff case ...