Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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How can I model a “weapon overheating” mechanic?

I want to create a weapon overheating system very similar to the plasma rifle in Halo. You can watch a video of the plasma rifle firing. What I want to do is to create a flexible logic that can be ...
3
votes
2answers
754 views

How to make a scrollbar?

I am making my own UI for my game, no libraries used, basic UI with simple controls and I am almost done. Now, let's say I need to display lots of information, controls or items which obviously won't ...
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1answer
1k views

How to match font size with screen resolution?

So I'm working on a game using LibGDX, and I have a problem. To make my game fit most resolutions, I created a base asset for each aspect ratio, for example, a main menu background image, I made it ...
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votes
1answer
325 views

In tools development, what languages and technologies are currently in use?

I am an aspiring tools developer currently in university. Normally I use both C++ and C# to and from but as my time at university is coming to an end, what language and technologies are worth focusing ...
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3answers
4k views

Can an iOS application have an explicit quit button?

I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...
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3answers
1k views

is it possible to use c# GUI toolbox in an XNA app?

I need both reach GUI features of c# toolboxes and fast rendering features of XNA, is there any way to merge these two into one app? or is there any other way? for example some equivalent to c# ...
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votes
4answers
2k views

Anyone have a game UI recommendation? [duplicate]

Possible Duplicate: What C++ GUI library can you suggest? I am creating a simple 2 dimensional GUI for an RPG game. It will be pretty simple and will contain a few windows a chat box. Does ...
3
votes
2answers
2k views

Detecting mouse clicks in Unity UI Beta

I want my game script to detect mouse clicks everywhere on my screen, except one corner where I have a pair of buttons to control the sound and will be handled separately. To help identify this ...
3
votes
2answers
491 views

Separating UI and logic in Objective-C at iOS based Games

How to separate UI and logic in Objective-C based mobile games? To develop games, I use Cocos2d library. I need a good reference to separate my UI code from game logic code.
3
votes
1answer
7k views

Is it possible to overlay EditText box on a GLSurfaceView on Android?

I am trying to add a "PlayerName" box on top of a opengl menu background, is this possible? I've tried various layouts, but they don't seem to allow an EditText box to appear on top What is the ...
3
votes
2answers
549 views

Should Game Gui APIs use themes?

I'm making a GUI API (in C++) for games which uses Allegro 5 as a backend. I looked at how GuiChan works and noticed that they intend for the user to override the paint event and do all the drawing ...
3
votes
3answers
261 views

Keeping track of focused widget in GUI tree

I'm designing a GUI framework based on trees of widgets. Widgets are general control and container structures that are everything from panels to buttons to file dialogs. Widgets have an array of ...
3
votes
2answers
685 views

Slick & NiftyGUI. Nifty initialize exception

I found my self into trouble when trying to run a Slick game with a Nifty Game State. This is the code: @Override protected void initGameAndGUI(GameContainer container, StateBasedGame game) ...
3
votes
1answer
433 views

Tech Tree layouts for games?

I'm trying to do a tech tree GUI for my game, but i have limited width and the tree has alot of branches, the problem is if I make them small to fit the width, the tech tree is too small to read. For ...
3
votes
1answer
341 views

Revamping my GUI to be more efficient and less brute

I am building a Java game from scratch right now. So far, it runs fine, but the issue is with my GUI and how it works. Basically, it's a tile-based game. Each time the person moves a different image ...
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votes
1answer
929 views

2D game engine for UI - suggestion needed

I am planning on making a simple real-time strategy game from the series Stargate Universe. For those who don't know, in the series' center is a spaceship called Destiny. It has a nice control room, ...
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votes
2answers
1k views

UI design examples? [closed]

I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...
3
votes
1answer
137 views

Unity Canvas blocking objects in Editor

I think I am missing something really basic here..., I'm creating a 2D game in unity, and the UI Canvas (with the setting "Screen Space - Overlay") is blocking exactly a quarter of my workspace. I can ...
3
votes
1answer
210 views

GUI device for throwing a ball

The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of ...
2
votes
1answer
117 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
2
votes
2answers
135 views

How should I provide a navigation system for a world with infinite space?

The world is generated by perlin noise chunks and will only be saved once that chunk has been generated. It will also not necessarily have one obvious (to the user) central point anywhere in the ...
2
votes
1answer
517 views

How should I connect objects when using the MVC paradigm?

This has been confusing me for the past week as I am trying to make my first actual game. It's only my 2nd year learning Java so I am really trying to learn how to program like a professional ...
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1answer
1k views

zoom to cursor calculation

I want to be able to zoom in and out of the map using the scroll wheel. I want to zoom towards the cursor like google maps does but I'm completely lost on how to calculate the movements. so far, all ...
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3answers
1k views

How to design a GUI / controls system classes

I'm at the stage when I need to develop some kind of GUI with windows, clickable buttons, etc. It's going to be a RPG game so these components will be used extensively so I want them to be as flexible ...
2
votes
3answers
215 views

Should I be worrying about limiting the number of textures in my game?

I am working on a GUI in XNA 4.0 at the moment. (Before you point out that there are many GUIs already in existance, this is as much a learning exercise as a practical project). As you may know, ...
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3answers
579 views

How to display a GUI Texture for a certain amount of time

Is it possible to make a gui Texture display for a certain amount of Time.
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2answers
252 views

Print on the GUI in Unity

I'm trying to show the players name on the GUI with a label. GUI.Label(new Rect(10,10, 100, 30), playerName); Instead of use the default style I want to use a different font with larger character. ...
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1answer
382 views

Inventory View Screen

Looking to create an inventory screen in Unity, and trying to think of the best way to do it. My current line of thinking is having a few rows of squares for inventory items that are drag and ...
2
votes
1answer
216 views

OpenGL and Java user interface architecture/comunication [closed]

I'm working on the UIs for a turn based tactical rpg made with Java and LWJGL. I'd like to make a set of "dynamic" UIs similar to those of the game Torchlight 2. I would like to know if there are any ...
2
votes
1answer
1k views

Using Nifty GUI with Slick2D

As seen here NiftyGUI has it's own GameState classes, I want to know if for adding UI to one state of my game I need to make that state NiftyOverlayGameState or still a BasicGameState but to add a ...
2
votes
3answers
891 views

Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?

I wrote a simple UI system for my game. There is a clip flag on my widgets that you can use to tell a widget to clip any children that try to draw outside their parent's box (for scrollboxes for ...
2
votes
1answer
1k views

Looking for a GUI library for OpenGL, or tips for my own (MetroUI)

I am making an OpenGL graphics accelerated FPS, and I need to find a library to handle GUI correctly. My current GUI handler just wont do! Yes, as in the title says, the UI of the game is Metro ...
2
votes
2answers
156 views

Should widgets be part of a scene in a 2D game?

I'm in the middle of separating logic and drawing of a 2D game, i.e. I'm moving from scenes/entities that draw themselves to scenes/entities that merely store and update data, getting drawn by a ...
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2answers
1k views

How can I prevent clicks from going through a GUI.Box?

I have a GUI.Box that I slide in from the side of the screen. How can I prevent mouse interaction from going to any objects under it (another GUI.Button for instance, or for that matter an ...
2
votes
2answers
657 views

Clutter for game GUI

I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project. I'm writing an MMORPG to run in both the browser (WebGL) ...
2
votes
1answer
352 views

way to implement a menu -pratical

i do my first game and already read alot about design strategie, programming style, design .. and so on theoretically it works perfect but in practice i dont know if i do thinks "right" i have three ...
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votes
1answer
1k views

How to correctly set window size in Libgdx scene2d.ui dialog

In my libGDX application I am using the scene2d.ui classes to render my game's GUI. One of the things I render via these classes is a dialog window with a background image set. I have created the ...
2
votes
3answers
892 views

SharpDX/D3D: How to implement and draw fonts/text

I am playing with SharpDX (Direct3D for .NET) without using "Toolkit", already finished with basic rendering 3D models. But now i am wondering how to program/create fonts for game (2D), or how to ...
2
votes
1answer
205 views

How should I architect my GUI for my HTML5 canvas cell phone game? [closed]

I'm making a game on the HTML5 canvas and my intent is to run or port this code to work on cell phones. Right now it only runs on my desktop computer. I'm trying to write my GUI code but I'm not ...
2
votes
1answer
521 views

Is jButton in Java suitable for a Game GUI?

Recently I have encountered the issue of trying to add a GUI into my game using Swing. The game will randomly & infrequently flash the jButton or Swing component when I add it to my jFrame. I'm ...
2
votes
1answer
527 views

XNA GUI: Creating a 'scroll pane' widget

I'm trying to create a simple GUI system and am currently stuck on how to implement a textarea with a scrollbar. In other words, the text is too large to fit into the view area. I want to learn how to ...
2
votes
3answers
1k views

Application toolkits like QT versus traditional game/multimedia libraries like SFML

I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party ...
2
votes
1answer
2k views

Creating a checker board in C# winform

I am using the PictureBox class to create a checkerboard, and it not really working all that well. I've created the loop: PictureBox[,] squares = new PictureBox[10,10]; for (int i = 0; i < ...
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votes
2answers
158 views

Resources on expected behaviour when manipulating 3D objects with the mouse

In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible ...
2
votes
1answer
145 views

Unity Render Texture Artifacting

I'm having weird black artifacts appear on my render textures when they are transformed while the game is running. I am using a ScrollRect as a scrolling container for buttons (the buttons are just ...
2
votes
0answers
135 views

1:1 mapping of texels to pixels with DX11 and multisampling and linear interpolation

Is it possible to get a 1:1 mapping of texels to pixels on a multisampled target in DX 11 with interpolation? It seems to me that the texture coordinate used in the shader is always one of the ...
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votes
0answers
625 views

Developing user interface [closed]

i am beginner in graphic development and have no experience with it, i only developed always with standard win controls. Now i want to create interface in c# for my sports management simulation game, ...
2
votes
0answers
458 views

Resources on GUI library API design? [closed]

I've tackled this topic maybe a dozen of times, but each time I write a GUI library, at some point I look at it and see that it's badly designed (from a programmers point of view). I've looked through ...
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vote
1answer
264 views

What is a GUI element with a filling-up rectangle shape called?

After every game of StarCraft 1, the statistics screen shows up. The part I like on this screen is the points counter. It starts from zero and then it counts up to the points you have achieved, with a ...
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vote
1answer
3k views

Should I use XNA or Unity to build a video game? [closed]

My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...