Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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game crash on android phone while using unity UI

I am trying to use an unity UI in my game. Initially I Created Canvas with all settings what I need then I compiled it on my phone its working perfectly. Inside the Canvas if I created any button or ...
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69 views

Merging OpenGL rendering result with other graphical elements like user interface. Concepts

For my application, there are several elements drawing: An user interface elements, and several libraries for rendering part of the content of the window. Lets imagine some kind of Google Earth where ...
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1answer
86 views

Python: Programming a game GUI [closed]

I'm looking for some suggestion on books or tutorials to make a game GUI with inventory management, map , stats... in python, as this is the only language I know a bit of so far. I want to design it ...
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1answer
49 views

Make Button always be at corner of the screen?

How can I make a button always be at the corner of the screen like so: Currently I have a button, child of canvas that does this:
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1answer
45 views

How can I once run For Loop in void OnGUI?

I want once run GUI on screen same Initialization a number. I try say my think In easiest way then please payattention to this code: using UnityEngine; using System.Collections; public class ...
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1answer
51 views

AntTweakBar doesn't register SFML mouse events

I'm trying to add GUI for easier level editing in our game engine. We're using SFML for all the basic stuff (window management, input events etc). I've chosen AntTweakBar because it is a well known ...
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1answer
244 views

UI Text Won't Change Color in Unity 5

In Unity 5 on Windows 10, I try to change the text color from the Inspector and in scripts, but the color won't change. Here are some screenshots of my Text objects open in the inspector, with there ...
0
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2answers
82 views

Detecting Left and Right Mouse clicks on UI Text objects that are dynamically created

So, in my game I create a bunch of UI Text game objects dynamically (in the C# script), but I just can not find out how to properly detect Left and Right mouse clicks on these UI Text that were ...
2
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3answers
1k views

How to dynamically create an UI text Object in Unity 5?

I have been searching for something that should be simple, but Unity 5's documentation on that is fairly outdated. What I want to achieve is to be able to create UI Text totally from script, i.e. ...
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0answers
45 views

Unity: onEditEnd and onSubmit only firing from Return key

I have an InputField in my UI, but currently I can only submit its contents via the Return key. I tried mapping other buttons to the Submit action (e.g. the tab key on keyboard and the X button on my ...
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2answers
92 views

Continous repeatable object/image moving horizontally unity3d

I want to move objects on the screen horizontally. And the user has to pop the object by touching it. When user touch it, it gets destroyed and new object comes randomly. For experimenting, I used ...
2
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1answer
45 views

Rendering a dynamically sized box

So in games where there are textboxes with different sizes appearing, how does one actually render them efficiently? Games like Final Fantasy IX have dynamically sized speechbubbles for example, each ...
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1answer
69 views

Send Messages in Update Function Button UI Unity 5

I've been working on a project where i need to fulfill the following behaviors: 1) when clicking anywhere in the screen the character should do something 2) there are some buttons so except when you ...
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0answers
37 views

Unity keyboard GUI navigation priority

I noticed something strange while playing with my menu on keyboard. I have four items arranged in a square (i.e. the top-left item should be able to navigate to the top-right and the bottom-left). If ...
2
votes
2answers
227 views

How do mobile games create simple UI components?

How are simple UI inputs typically handled in 2D mobile games? For example, text input boxes and keyboards. It seems that many game engines do always have simple UI components. There are obvious ...
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1answer
2k views

Unity UI Text Font Size changes with the screen resolution Problem

I am working on a project and now I have a problem . The problem is the font size. The font size is OK inside the Unity but it is really small when I play the game on a real Android device . My ...
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1answer
131 views

Making a Fall Trigger Game Over

I have been struggling with this fairly basic issue: To make a game over menu appear upon death. I am making a 3D game in Unity, where you, the player, must control a sphere with the basic controls: ...
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2answers
58 views

How to implement own UI widget in libGDX?

I want to implement my own widget, here is an image: what I want to get. Instead of numbers there will be some names, but I think it doesn't matter. I'm pretty new in libGDX, so could you please ...
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0answers
69 views

Apply Pixel Perfect by script in Unity?

How can I apply Pixel Perfect by script in Unity? All I could find on the web is this which does help at all..
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1answer
109 views

Creating a Slide-Up Menu

How can I create a menu that slides up while "un-fading" as illustrated in this video? As you can see in the video, the menu also falls down a bit in the end which gives it a realistic feel. I ...
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votes
1answer
115 views

Function, that is searching for nearest enemy Transform only works sporadically. What am I doing wrong?

so I am trying to implement a "Zelda"- or "Dark Souls"-like z-targeting system. You'll see in the code, that the function compiles a list of every enemy in the current scene. I'm still in the ...
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2answers
140 views

How to make nifty gui textfield to use a larger font

Hi I have a text field on my screen but its tiny: <panel height="13%" width="100%" childLayout="vertical"> <text id="label1" height="50%" font="Interface/Fonts/MinionPro.fnt" color="#...
2
votes
1answer
66 views

How to make the inside of a cube accessible

I have a cube, it is made up of smaller cubes each making the big cube 8x8x8. The cube is the map. The player of the game needs to be able to appraise the entire map and understand it without having ...
2
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1answer
160 views

Why are these unity UI buttons only responding to the top half?

I'm instantiating UI objects with buttons on them into a scrollrect. For some reason, all of the buttons will ignore their bottom half with the exception of the last prefab instantiated. Below is a ...
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0answers
98 views

Why are parts of this Unity scrollrect not being bound to the mask?

I'm setting up a system for people to load up extra levels. Since I don't know how many levels are going to be loaded I have a UI prefab that gets added to the main Level Load UI. However, the Text ...
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1answer
57 views

Prevent button layout changing after one is removed?

I have a layout with four buttons in it. I end up removing one of the buttons using: View v = (View) findViewById(R.id.ViewId); ((ViewManager) v.getParent()).removeView(v); The ...
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2answers
1k views

Chromium Embedded Framework and Unity3D?

I have recently heard about the Chromium Embedded Framework and was over-joyed as I want to use html as my GUI source. I did find a C# version but it seems to be for Windows Forms. I'm not too ...
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1answer
60 views

How would I load a new scene when a score that is stored in a string is reached?

This is a code that I am working on for a space shooter. Part of it works and my score does increase by 7 every second while being loaded into a GUI box, but my script does not load my scene when the ...
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1answer
40 views

Help with open and close UI Menu on background mouse click

I am trying to make a point and click game in unity 5.2.2. My problem is that I need to have a UI menu to open, when the player clicks with the left mouse button on the background sprite, and it ...
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2answers
119 views

Limit buttontext to one line in Unity?

I have many buttons in my game. There are different texts on them every time. But some texts are too long and get split up into two different lines. Is there any way I can fix this without resizing ...
2
votes
1answer
194 views

In My Direct2D Gui System, Is It Safe To Use A Bitmap Render Target Per Gui Element?

I am trying to implement a relatively simple GUI system for use in a few simple games. In this system, all Gui elements extend BaseControl. BaseControl has an update and draw method, as well as ...
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0answers
95 views

How to create a toggle button with slate in unreal engine?

How can I create a toggle button with slate? By toggle button I mean a normal button which remains pressed after one click and returns normal after a second click (the style is toggled). It seems ...
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0answers
42 views

Change gui in java game

im making a 2D Server/Client game, i have very little to no problems with the server but now i wanna work at the client. I think about using a JFrame and all the other gui classes/methods. My question ...
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1answer
216 views

Unity UI Button not working on PC build but working on Android mobile build

I am using Unity to build a game that is going to be used on PC and on mobile devices also. The problem I have is that when I use Unity UI Button, on mobile (android) is working perfectly but on PC ...
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1answer
1k views

Unity 5 C# - onClick.AddListener in a foreach loop using lambda expressions

I'm trying to dynamically create Unity 5 UI buttons that each set a global variable decision_id to a different value when clicked. The problem I'm having with this implementation is that they all ...
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1answer
59 views

What determines the hit detection ordering for graphic elements in Unity (2d game)?

I have a bunch of overlapping buttons spread across several UI Canvases. The default mouse behaviour only registers hover/click events with one of the overlapping buttons, which is ideal for my ...
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2answers
331 views

How to resize a button without resizing its text

I think it is done with the Anchors of the Rect Transform. I have tried all the possible combinations of the following default anchors: Unfortunately, when I resize the button in the Scene, the ...
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1answer
488 views

Creating a GUI Countdown Timer Unity5

This was originally posted as a follow-up comment to http://stackoverflow.com/questions/30714357/guitext-in-unity-5-need-an-alternative , but I'm asking it here as a dedicated question as per the ...
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2answers
222 views

Unity 5 Dynamic Button Creation with Event Parameters

According to the documentation, you cannot instantiate buttons except via prefab instantiate. http://docs.unity3d.com/Manual/HOWTO-UICreateFromScripting.html You might wonder why we don’t have a ...
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2answers
4k views

How to detect mouse over for UI image in Unity 5?

I have an image that I have setup to move around and zoom in and out from. The trouble is the zoom can be done from anywhere in the scene, but I only want it to zoom when the mouse is hovering over ...
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0answers
54 views

Unity 2D - GUI box not moving with game object on X axis

I am trying to create a health bar above a spaceship in a 2d spaceshooter. Right now I just need to create a box and move it with the player. I found WorldToScreenPoint() which should work althought ...
2
votes
3answers
266 views

How to create in game menu attached to unit

I'm creating a game similar to Banner Saga, except my game will be in 3D, with a camera that can move around and zoom in and out. What I want is for a menu to appear after the user clicks on a unit. ...
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vote
1answer
140 views

How do I know what button was clicked? (Unity)

I have a prefabbed button (UI.Button) which I'm instantiating ten times: public void LayoutButtons() { GameObject newCanvas = Instantiate (canvas) as GameObject; for (int i = 0; i < 10; ...
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1answer
79 views

Why does Forge not find my texture for my custom background?

I am creating a minecraft mod that improves the main menu for my minecraft server. At first I wanted to create the background, but somehow when I try to start minecraft it closes and I get a ...
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vote
3answers
2k views

Why does a UI button that is child to a canvas not appear in game view?

I am trying to place a button onto a canvas background using C# script. I want the button specific to the canvas (i.e., if I move the camera to look at another canvas, I do not want the button ...
3
votes
2answers
108 views

WorldToGUIPoint seems always off by about 2 pixels

I'm trying to draw small boxes at each vertex of a mesh, in the editor. My OnSceneGUI code looks like this: foreach (Vector3 vertex in _mesh.vertices) { Vector3 worldVertex = _meshTransform....
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votes
1answer
278 views

Can't see instantiated UI element

I'm trying to create a level editor for a 2D game and I wanted to instantiate radio buttons, the backgrounds and numbers of which are determined by the tilesheet I load. I'm sure I'm doing something ...
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0answers
175 views

UI Element in World Space OverrideSorting

Let me explain my problem. From a database I create buttons (around 40) in a World Space. The problem is that some buttons are displayed in front of other. (screenshot) Personally I would like the ...
2
votes
1answer
201 views

Keeping Android device awake [closed]

I currently program a game in which the user don't need to interact with the screen. Is there any way to keep the screen awake?
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votes
1answer
75 views

My GUI stopped working?

Okay I bought this asset online so I would like not to show the whole script. The problem is this asset stopped working when I updated from unity 5.0 to 5.1.2. The script is for a controller GUI ...