Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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0
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1answer
283 views

Should I render all of my HUD views to a single SurfaceView?

I'm using a SurfaceView and canvas to implement a game HUD, title screens etc., by overlaying standard Android view widgets over my SurfaceView. This works reasonably well and maintains an acceptable ...
-1
votes
1answer
2k views

AAA quality game UI kit [closed]

I have often come across many websites which provide free/ paid PSD layouts of website UIs for use by web/ graphics developers. Are there any such sites where one can find PSD layouts of UI kits for ...
27
votes
9answers
2k views

Why should I choose to design a health bar rather than heart containers?

When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...
1
vote
0answers
69 views

UIToolkit VerticalScrollable dont hide when is moving [closed]

im experiencing a weird bug with the Vertical Scroller (mainly in iOS, but even in the Editor): when a vertical scroller is still "moving" (so when it'snt totally stop) it's impossible hide this ...
7
votes
3answers
179 views

Where to show user shot's power on touch screen?

I want to show user shot power in standart way (the more user holds finger on the screen the stronger is shot) Where is the best place to show this icon on touch screen(when I use mouse it's better ...
1
vote
2answers
883 views

How to make a gui button follow a path after a touch?

I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
0
votes
1answer
155 views

Can threads be used to run resource consuming methods without -ever- freezing UI?

Until recently I was sure that running expensive operations in threads can prevent UI freezing, but now I'm not. Is it not guaranteed that a threaded operation will not hog the main thread's ...
4
votes
1answer
655 views

How to make a simple HUD with no library

I am writing a simple game in c++ using opengl in a windows system. I have the scene and I need some informative text to appeared to the left top/bottom of the screen I am printing these messages ...
0
votes
1answer
624 views

Unity3D GUILayout Window Wont Show Components

I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped. I am trying to print a good amount of components onto my GUI ...
-1
votes
4answers
221 views

Is it worth taking the time and making a game scripting engine instead of directly coding?

I don't know exactly everything there is to game programming and I forget things so I like to write libraries that are easy to use so I can use the thing that's hard to do such as file serialization. ...
0
votes
2answers
253 views

Best approach for Event driven UI

Had an idea for a modification to a game, however the core functionality heavily involves UI, and the API for the mod is event based. The player will have there own custom data object, so I know one ...
2
votes
2answers
573 views

How can I prevent clicks from going through a GUI.Box?

I have a GUI.Box that I slide in from the side of the screen. How can I prevent mouse interaction from going to any objects under it (another GUI.Button for instance, or for that matter an ...
3
votes
1answer
324 views

Tech Tree layouts for games?

I'm trying to do a tech tree GUI for my game, but i have limited width and the tree has alot of branches, the problem is if I make them small to fit the width, the tech tree is too small to read. For ...
1
vote
1answer
117 views

Deciding when to switch focus between UI elements

I've been coding a simple logic game recently and there is a UI decision that has been bothering me. Since certain blocks of logic are going to be used across many levels (e.g. logic to reverse the ...
8
votes
3answers
2k views

Font outline in OpenGL, FTGL

I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this: (pseudo ...
2
votes
1answer
379 views

Is jButton in Java suitable for a Game GUI?

Recently I have encountered the issue of trying to add a GUI into my game using Swing. The game will randomly & infrequently flash the jButton or Swing component when I add it to my jFrame. I'm ...
2
votes
2answers
583 views

Clutter for game GUI

I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project. I'm writing an MMORPG to run in both the browser (WebGL) ...
-1
votes
1answer
478 views

Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]

So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
2
votes
1answer
188 views

OpenGL and Java user interface architecture/comunication [closed]

I'm working on the UIs for a turn based tactical rpg made with Java and LWJGL. I'd like to make a set of "dynamic" UIs similar to those of the game Torchlight 2. I would like to know if there are any ...
3
votes
1answer
197 views

GUI device for throwing a ball

The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of ...
4
votes
1answer
217 views

Rendering only a part of text FTGL, OpenGL

I'm using FTGL library to render text in my C++ project. I can easily render text by using: CFontManager::Instance().renderWrappedText(font, lineLength, position, text); Unfortunately there is a ...
1
vote
2answers
280 views

Events Driven Library XNA C#

Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
1
vote
2answers
131 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
1
vote
2answers
2k views

How to add text box in slick2d?

I wanted to let the player rename the character of my game. So I thought that making a text box and when he clicks the ok button, the text inside the text box will make it to a string and render it on ...
2
votes
3answers
210 views

Should I be worrying about limiting the number of textures in my game?

I am working on a GUI in XNA 4.0 at the moment. (Before you point out that there are many GUIs already in existance, this is as much a learning exercise as a practical project). As you may know, ...
2
votes
1answer
450 views

XNA GUI: Creating a 'scroll pane' widget

I'm trying to create a simple GUI system and am currently stuck on how to implement a textarea with a scrollbar. In other words, the text is too large to fit into the view area. I want to learn how to ...
3
votes
2answers
404 views

Separating UI and logic in Objective-C at iOS based Games

How to separate UI and logic in Objective-C based mobile games? To develop games, I use Cocos2d library. I need a good reference to separate my UI code from game logic code.
4
votes
3answers
924 views

How can be data oriented programming applied for GUI system?

I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented ...
1
vote
1answer
329 views

What's the recommended way of doing a HUD for an android game?

Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android ...
0
votes
3answers
268 views

Buffer System For Items

I am going to reference this image of what I want to accomplish in JavaScript. This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was ...
0
votes
1answer
223 views

How to make smooth animations

Say I want to write a card game. I have a hand of cards and I want to be able to draw a smooth animation of a card moving from the hand to the table. I am looking for suggestions on how to elegantly ...
2
votes
1answer
3k views

Should I use XNA or Unity to build a video game? [closed]

My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
0
votes
1answer
355 views

How do I prevent dynamic GUI elements from overlapping in Unity?

I'm working on a birds-eye-view for our Unity3D game world, where each point of interest has a label hovering above it. The problem is that sometimes they overlap, although there is more than enough ...
3
votes
3answers
228 views

Keeping track of focused widget in GUI tree

I'm designing a GUI framework based on trees of widgets. Widgets are general control and container structures that are everything from panels to buttons to file dialogs. Widgets have an array of ...
2
votes
3answers
812 views

Application toolkits like QT versus traditional game/multimedia libraries like SFML

I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party ...
3
votes
1answer
289 views

Revamping my GUI to be more efficient and less brute

I am building a Java game from scratch right now. So far, it runs fine, but the issue is with my GUI and how it works. Basically, it's a tile-based game. Each time the person moves a different image ...
5
votes
4answers
615 views

Console-type interface in game

I am currently programming a very simple 2d game in C# with XNA. I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...
1
vote
0answers
251 views

Framework to implement an in game gui editor [closed]

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality ...
16
votes
4answers
1k views

What are some good (retro) symbols for magic/mana/energy? [closed]

Much like a heart is used a lot for health and lives in old retro games... ...what would be a good icon to use for Energy, Mana and/or Magic points?
0
votes
1answer
382 views

Can't remove JPanel from JFrame while adding new class into it

Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and ...
-1
votes
1answer
379 views

What is the best way to make UI for an Isometric game in java [closed]

What do you think is the best way to make UI for an isometric game.. I dont have much experience in UI so im not sure where to start. I need something the mouse can interact with and that works good ...
1
vote
0answers
257 views

Keeping crosshairs & GUI onscreen - SFML

I read this question, but didn't understand the implementation suggestions with SFML on C#. For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I ...
2
votes
2answers
597 views

Slick & NiftyGUI. Nifty initialize exception

I found my self into trouble when trying to run a Slick game with a Nifty Game State. This is the code: @Override protected void initGameAndGUI(GameContainer container, StateBasedGame game) ...
2
votes
1answer
2k views

Using Nifty GUI with Slick2D

As seen here NiftyGUI has it's own GameState classes, I want to know if for adding UI to one state of my game I need to make that state NiftyOverlayGameState or still a BasicGameState but to add a ...
6
votes
1answer
265 views

How to highlight non-rectangular hotspots?

So my question is highly related to Creating non-rectangular hotspots and detecting clicks. Yet again, I've irregular hot-spots (think the game Risk). So basically, we can detect clicks on these ...
2
votes
3answers
670 views

Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?

I wrote a simple UI system for my game. There is a clip flag on my widgets that you can use to tell a widget to clip any children that try to draw outside their parent's box (for scrollboxes for ...
2
votes
1answer
417 views

How should I connect objects when using the MVC paradigm?

This has been confusing me for the past week as I am trying to make my first actual game. It's only my 2nd year learning Java so I am really trying to learn how to program like a professional ...
4
votes
1answer
2k views

Unity3D GUI - what exactly it does when create controls and check their statuses?

On unity3d website in the manual on this page: http://unity3d.com/support/documentation/Components/gui-Controls.html I found an example of "GUI.changed" function usage(below). And it looks like it ...
2
votes
1answer
311 views

way to implement a menu -pratical

i do my first game and already read alot about design strategie, programming style, design .. and so on theoretically it works perfect but in practice i dont know if i do thinks "right" i have three ...
0
votes
2answers
587 views

How to adjust GUI to screen resolution ?

I've created a GUI for my XNA game and now I'm stuck with a problem. My GUI element positions are designed for a max resolution of 1920x1080, and if I try changing it to 640x480 they disappear from ...