Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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Unity 4.6 UI button AddListener sets the same callback to all items in List

I have this method that is looping through a list and sets values on the current item in the list. Everything works fine the lists values are correct exept the AddListener. All listeners on the ...
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2answers
92 views

Curved Meters and Gauges

I'm wondering how people here on GameDev stack exchange would handle curved meter GUI elements for things such as life bars or energy bars. My thought on the matter was that you could use a shader ...
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2answers
529 views

Camera.WorldToScreenPoint not working with perspective

transform.position = Camera.main.WorldToScreenPoint( new Vector3( origin.position.x, origin.position.y, origin.position.z ) ); I have this code on a Unity 4.6 UI object. The origin is some transform ...
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1answer
112 views

Migrate from NGUI to Unity UI

I used NGUI 2 and NGUI 3 for our UI. Now want to upgrade to Unity 4.6 and migrate all NGUI to Unity UI. Is there any tools? What's the best practice?
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59 views

How to setup States in NIftyGUI and LWJGL

I think this is a simple question but I just cannot figure it out. I have a main menu that is using nifty gui and then my game which is rendered using OpenGL Code (LWJGL) I cannot figure out how to ...
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2answers
176 views

How do I access my existing script from a different script attached to a different gameobject?

I have my health(script) component on my player gameobject that gets boosted whenever we tap on that gameobject. However, I want to add a separate Gui texture button gameobject and tap on that to ...
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1answer
253 views

Unity Canvas blocking objects in Editor

I think I am missing something really basic here..., I'm creating a 2D game in unity, and the UI Canvas (with the setting "Screen Space - Overlay") is blocking exactly a quarter of my workspace. I can ...
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2answers
360 views

Displaying scores in tutorial projects - GUI and UI

I've just started learning to use unity by working through the tutorial projects but in both roll-a-ball and space shooter I've hit dead ends in the text lessons. The lessons tell you to simply add a ...
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1answer
102 views

Draw GUI.Button on certain position on a scrollable background

Problem is in a 2D game I have a large background around 2 screens wide. And on there I got 4 buttons placed on top of background all over complete width. Now when I swipe of move my mouse around I ...
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37 views

why the camera didn't capture gui position properly?

I make an GUI.DrawTexture and it's draggable, i want to make my GUI detect 3d object when i drag it to its position. The method works properly with guiTexture, but when i used it for GUI.drawable the ...
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1answer
3k views

Changing color of UI Text in Unity into custom values

There are a few objects in the scene as well as a title. I want the title to change its text and color based on the object that is mouse-overed. The script below is added to each object that is ...
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1answer
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Button stays highlighted after being clicked - Unity3D 4.6 GUI

Sometimes, after clicking a button created by unity's new UI Button, the button stays in its highlight state. Note that Button script has Color Tint set as it's Transition property and the ...
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How do I create a simple clickable button?

I've tried to attach this function to the play button. public void Play () { Application.LoadLevel("Scene1"); } I've created an empty Game Object and attached my script to it. But when I go to ...
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2answers
123 views

Stop Unity UI Buttons from being clicked when a Facebook Window is overlayed

Having an odd issue. When I play with the Facebook SDK for Unity, and the Windows popup like the login window or the Friend Selector window, if I use the mouse to click in the window I end up clicking ...
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1answer
394 views

Libgdx drawing semi-transparent circle on pixmap

I am currently working on an android game using libgdx and would like to add a joystick to its interface. For this I use the built-in touchpad class. Untill now I have used external images for ...
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1answer
144 views

Animated Energy/Combo Bar (Unity 4.6) [duplicate]

How could I achieve the animated Combo bar effect used in Ski Safari / Ski Safari: Adventure time? Preferably with Unity 4.6 UI. General explanations also welcome! Links to videos showing the wanted ...
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1answer
10k views

How to detect that user has touched UI canvas in Unity 4.6?

In my 2d game I have a HUD with some buttons on it. To make it I am using new UI system, which was presented in Unity 4.6. When user is touching button, I am running method, which was declared in ...
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1answer
459 views

How to make sure that all the UI elements were the same size on all screens in new Unity 4.6 UI system

I have made a HUD for my 2d mobile game with the help of the new UI system, that was introduced in Unity 4.6. But when I am trying to play game in Unity editor, the UI elements have normal size, but ...
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1answer
206 views

Drawing shapes and images in libgdx dialog

I am currently working on a dialog window for my android game using libgdx. This dialog window contains a collection of labels and buttons, but should also contain an image. The image represents the ...
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2answers
457 views

Is there an alternative to VBOs or deprecated functions to draw many small quads?

I was thinking about how to program a user interface in a 3D game. The problem is, immediate mode (glBegin and glEnd) is deprecated for a long time but I don't think vertex buffer objects (or arrays) ...
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2answers
168 views

Unity Button Without an Image?

I want to create a button whose clickable area is only specified by a BoxCollider with Unity's new UI (similar to how you would do it from within NGUI). I can't get a Unity Button to work without the ...
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1answer
221 views

Unity Render Texture Artifacting

I'm having weird black artifacts appear on my render textures when they are transformed while the game is running. I am using a ScrollRect as a scrolling container for buttons (the buttons are just ...
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1answer
114 views

Unity: Built In Scrollable Containers?

Is there a way to get a scrollable container in Unity without purchasing a plugin such as NGUI or TK2D? I want to create a scrollable container of interactive elements that can be clicked on ...
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2answers
360 views

Can the GUI be used to create game objects?

I want to be able to position 10 various game objects (sprites) within the area of the screen which will be dynamically sized accordingly to the screen size of the device. The area in which I want to ...
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1answer
171 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
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1answer
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Unity 4.6: Position jumps when switching Canvas render mode from Overlay to camera in code

In the project I am currently working on I have two sets of main UI: one set that is on the screen at all times for the players use, and the second set which the player can open and look at to gauge ...
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2answers
135 views

GUI Text counter Skips numbers after a few seconds

The counter counts perfectly up until the first bump. After this it starts to add about 4-5 "points" instead of just 1. using UnityEngine; using System.Collections; public class GameController : ...
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44 views

Using fonts in Scene2D GUI

I'm learning how to use Box2D and Scene2D together. I'm trying to create a Sprite class that combines a Box2D body with a Scene2D actor. Before I can do this I need to set up the environment I plan to ...
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1answer
51 views

What method is best to display respawn times? [closed]

I'm currently working on multiplayer game and am trying to work out how to display respawn times. I had a few ideas in mind, taking inspiration from other games I've played before. Text Based ...
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1answer
112 views

Should I design UI in raster or in vector editing software? [closed]

I am working on a IOS city builder game (more like planet builder) but that's not the case, I was making the buttons in photoshop when something hit me: "if I make raster icons in photoshop, they will ...
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1answer
289 views

NGUI Texture Background Font of Sprite

I am new to Game Development and using NGUI plugin free version. There are few sprite images in my game. I made them prefab and instantiated at runtime. then I created NGUI Texture and Made it ...
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2answers
162 views

Scaling a GameObject for a progress bar representation

I am trying to implement a progress bar system for my game. I know that it could be done with Unity's OnGUI and scaling with width of the texture but I don't want it to be a GUI element because in my ...
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1answer
3k views

Consume input events in Unity 4.6

How do I consume the input events in the new 4.6 unity gui system? If I click on a button for instance I don't want anything else non GUI related that might be listening for mouse input to react to ...
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2answers
906 views

How to make a scrollbar?

I am making my own UI for my game, no libraries used, basic UI with simple controls and I am almost done. Now, let's say I need to display lots of information, controls or items which obviously won't ...
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1answer
98 views

Spawning a Sphere and trying to move it [closed]

I've been trying to build upon a blog post on Gamasutra http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php In this I would like to spawn a ...
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3answers
199 views

how to handle interactive choice in the middle of the game loop?

I am programming a turn-based game, 2D tile-based, overhead view. I have an update function and a render function running in separate threads. When it's the player's turn, the player can e.g. ...
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2answers
69 views

How do I attach UI data to logic data?

I'm attempting to write an inventory system(C++, doesn't need to be huge), that later on should be able to be drawn in a GUI. In the file structure, I think it would be best to put both information ...
3
votes
2answers
3k views

Detecting mouse clicks in Unity UI Beta

I want my game script to detect mouse clicks everywhere on my screen, except one corner where I have a pair of buttons to control the sound and will be handled separately. To help identify this ...
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votes
2answers
2k views

How to design a drag and drop inventory system with transition from icons to game objects?

I’m trying to write a simple 2D game in Unity with an inventory where the user can drag and drop different objects on the screen. I need the inventory to contain icons which on drag will become ...
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3answers
37k views

Unity new UI - Dynamically change the functions called by GUI elements

Looking to dynamically change the value in the button OnClick and slider On Value Changed . If I had to guess on how this was done, get a reference to the button/gui element. Next get the Button ...
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1answer
126 views

How to lock and unlock game levels? [closed]

In my level menu (I'm using libGDX), I would like to lock and unlock game levels. The idea is that after finishing the previous level, the player is allowed to tackle the next one. Can someone point ...
2
votes
2answers
2k views

LibGDX MainMenu with ScrollPane - Select Level and press Play

In my level Menu, I am using tables that have images and text to identify each game level. Those tables are in a table that is inside a ScrollPane so the player can browse the levels available. Here ...
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1answer
964 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
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2answers
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How can I create a button with an image in libGDX?

I am new to LibGDX. I am trying to develop a game for Android (so it will support different screen sizes), but I don't know how to put a button with an image. I tried ImageButton but I can't resize ...
0
votes
2answers
1k views

How do I create a message box that fires a callback on button press?

I need to create a message box with an "OK"-button. When the user touches the button, it should execute a callback. I'm new to this and couldn't find any articles in the docs.
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0answers
254 views

UI rich Strategy/RPG UI - 2D Game Engine or UI Toolkit? [closed]

I'm on the fence regarding the graphics engine of my current game and hope for some advice. This is an UI heavy strategy/rpg. Although the game is played on a (simple) 2D map, it is largely turn ...
0
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2answers
702 views

How to show a float with no decimals [closed]

I want to show the current health and stamina of the player using GUI.Label. All is working fine however it shows the values with decimals to the millionth (example: ...
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votes
3answers
704 views

How to display a GUI Texture for a certain amount of time

Is it possible to make a gui Texture display for a certain amount of Time.
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1answer
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Generating a particle effect on top of a GUIElement (Unity)

I am working in Unity on a 2D project which is using C#. I have a number of guitextures which are hearts in order to create a sort of life meter. I would like when the player loses a heart for the ...
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1answer
153 views

SDL Surface clipping mask

I am creating a GUI for my game, so I use some buttons like . So you can see it is only text surrounded by a rectangle. But I currently use a huge png image with all the buttons I need arranged as I ...