Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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2
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2answers
215 views

How do mobile games create simple UI components?

How are simple UI inputs typically handled in 2D mobile games? For example, text input boxes and keyboards. It seems that many game engines do always have simple UI components. There are obvious ...
1
vote
1answer
1k views

Unity UI Text Font Size changes with the screen resolution Problem

I am working on a project and now I have a problem . The problem is the font size. The font size is OK inside the Unity but it is really small when I play the game on a real Android device . My ...
1
vote
1answer
123 views

Making a Fall Trigger Game Over

I have been struggling with this fairly basic issue: To make a game over menu appear upon death. I am making a 3D game in Unity, where you, the player, must control a sphere with the basic controls: ...
0
votes
2answers
54 views

How to implement own UI widget in libGDX?

I want to implement my own widget, here is an image: what I want to get. Instead of numbers there will be some names, but I think it doesn't matter. I'm pretty new in libGDX, so could you please ...
0
votes
0answers
57 views

Apply Pixel Perfect by script in Unity?

How can I apply Pixel Perfect by script in Unity? All I could find on the web is this which does help at all..
1
vote
1answer
100 views

Creating a Slide-Up Menu

How can I create a menu that slides up while "un-fading" as illustrated in this video? As you can see in the video, the menu also falls down a bit in the end which gives it a realistic feel. I ...
3
votes
1answer
110 views

Function, that is searching for nearest enemy Transform only works sporadically. What am I doing wrong?

so I am trying to implement a "Zelda"- or "Dark Souls"-like z-targeting system. You'll see in the code, that the function compiles a list of every enemy in the current scene. I'm still in the ...
0
votes
2answers
129 views

How to make nifty gui textfield to use a larger font

Hi I have a text field on my screen but its tiny: <panel height="13%" width="100%" childLayout="vertical"> <text id="label1" height="50%" font="Interface/Fonts/MinionPro.fnt" color="#...
2
votes
1answer
66 views

How to make the inside of a cube accessible

I have a cube, it is made up of smaller cubes each making the big cube 8x8x8. The cube is the map. The player of the game needs to be able to appraise the entire map and understand it without having ...
2
votes
1answer
134 views

Why are these unity UI buttons only responding to the top half?

I'm instantiating UI objects with buttons on them into a scrollrect. For some reason, all of the buttons will ignore their bottom half with the exception of the last prefab instantiated. Below is a ...
2
votes
0answers
93 views

Why are parts of this Unity scrollrect not being bound to the mask?

I'm setting up a system for people to load up extra levels. Since I don't know how many levels are going to be loaded I have a UI prefab that gets added to the main Level Load UI. However, the Text ...
1
vote
1answer
55 views

Prevent button layout changing after one is removed?

I have a layout with four buttons in it. I end up removing one of the buttons using: View v = (View) findViewById(R.id.ViewId); ((ViewManager) v.getParent()).removeView(v); The ...
1
vote
2answers
930 views

Chromium Embedded Framework and Unity3D?

I have recently heard about the Chromium Embedded Framework and was over-joyed as I want to use html as my GUI source. I did find a C# version but it seems to be for Windows Forms. I'm not too ...
1
vote
1answer
57 views

How would I load a new scene when a score that is stored in a string is reached?

This is a code that I am working on for a space shooter. Part of it works and my score does increase by 7 every second while being loaded into a GUI box, but my script does not load my scene when the ...
1
vote
1answer
37 views

Help with open and close UI Menu on background mouse click

I am trying to make a point and click game in unity 5.2.2. My problem is that I need to have a UI menu to open, when the player clicks with the left mouse button on the background sprite, and it ...
1
vote
2answers
110 views

Limit buttontext to one line in Unity?

I have many buttons in my game. There are different texts on them every time. But some texts are too long and get split up into two different lines. Is there any way I can fix this without resizing ...
2
votes
1answer
178 views

In My Direct2D Gui System, Is It Safe To Use A Bitmap Render Target Per Gui Element?

I am trying to implement a relatively simple GUI system for use in a few simple games. In this system, all Gui elements extend BaseControl. BaseControl has an update and draw method, as well as ...
0
votes
0answers
84 views

How to create a toggle button with slate in unreal engine?

How can I create a toggle button with slate? By toggle button I mean a normal button which remains pressed after one click and returns normal after a second click (the style is toggled). It seems ...
1
vote
0answers
40 views

Change gui in java game

im making a 2D Server/Client game, i have very little to no problems with the server but now i wanna work at the client. I think about using a JFrame and all the other gui classes/methods. My question ...
1
vote
1answer
199 views

Unity UI Button not working on PC build but working on Android mobile build

I am using Unity to build a game that is going to be used on PC and on mobile devices also. The problem I have is that when I use Unity UI Button, on mobile (android) is working perfectly but on PC ...
0
votes
1answer
1k views

Unity 5 C# - onClick.AddListener in a foreach loop using lambda expressions

I'm trying to dynamically create Unity 5 UI buttons that each set a global variable decision_id to a different value when clicked. The problem I'm having with this implementation is that they all ...
0
votes
1answer
55 views

What determines the hit detection ordering for graphic elements in Unity (2d game)?

I have a bunch of overlapping buttons spread across several UI Canvases. The default mouse behaviour only registers hover/click events with one of the overlapping buttons, which is ideal for my ...
0
votes
2answers
293 views

How to resize a button without resizing its text

I think it is done with the Anchors of the Rect Transform. I have tried all the possible combinations of the following default anchors: Unfortunately, when I resize the button in the Scene, the ...
1
vote
1answer
437 views

Creating a GUI Countdown Timer Unity5

This was originally posted as a follow-up comment to http://stackoverflow.com/questions/30714357/guitext-in-unity-5-need-an-alternative , but I'm asking it here as a dedicated question as per the ...
1
vote
2answers
214 views

Unity 5 Dynamic Button Creation with Event Parameters

According to the documentation, you cannot instantiate buttons except via prefab instantiate. http://docs.unity3d.com/Manual/HOWTO-UICreateFromScripting.html You might wonder why we don’t have a ...
0
votes
2answers
3k views

How to detect mouse over for UI image in Unity 5?

I have an image that I have setup to move around and zoom in and out from. The trouble is the zoom can be done from anywhere in the scene, but I only want it to zoom when the mouse is hovering over ...
0
votes
0answers
54 views

Unity 2D - GUI box not moving with game object on X axis

I am trying to create a health bar above a spaceship in a 2d spaceshooter. Right now I just need to create a box and move it with the player. I found WorldToScreenPoint() which should work althought ...
2
votes
3answers
255 views

How to create in game menu attached to unit

I'm creating a game similar to Banner Saga, except my game will be in 3D, with a camera that can move around and zoom in and out. What I want is for a menu to appear after the user clicks on a unit. ...
1
vote
1answer
125 views

How do I know what button was clicked? (Unity)

I have a prefabbed button (UI.Button) which I'm instantiating ten times: public void LayoutButtons() { GameObject newCanvas = Instantiate (canvas) as GameObject; for (int i = 0; i < 10; ...
1
vote
1answer
71 views

Why does Forge not find my texture for my custom background?

I am creating a minecraft mod that improves the main menu for my minecraft server. At first I wanted to create the background, but somehow when I try to start minecraft it closes and I get a ...
1
vote
3answers
2k views

Why does a UI button that is child to a canvas not appear in game view?

I am trying to place a button onto a canvas background using C# script. I want the button specific to the canvas (i.e., if I move the camera to look at another canvas, I do not want the button ...
3
votes
2answers
105 views

WorldToGUIPoint seems always off by about 2 pixels

I'm trying to draw small boxes at each vertex of a mesh, in the editor. My OnSceneGUI code looks like this: foreach (Vector3 vertex in _mesh.vertices) { Vector3 worldVertex = _meshTransform....
0
votes
1answer
256 views

Can't see instantiated UI element

I'm trying to create a level editor for a 2D game and I wanted to instantiate radio buttons, the backgrounds and numbers of which are determined by the tilesheet I load. I'm sure I'm doing something ...
0
votes
0answers
164 views

UI Element in World Space OverrideSorting

Let me explain my problem. From a database I create buttons (around 40) in a World Space. The problem is that some buttons are displayed in front of other. (screenshot) Personally I would like the ...
2
votes
1answer
182 views

Keeping Android device awake [closed]

I currently program a game in which the user don't need to interact with the screen. Is there any way to keep the screen awake?
0
votes
1answer
73 views

My GUI stopped working?

Okay I bought this asset online so I would like not to show the whole script. The problem is this asset stopped working when I updated from unity 5.0 to 5.1.2. The script is for a controller GUI ...
1
vote
2answers
105 views

How do I refer to the object that called a function?

I have a large number of buttons instantiated from a prefab using a loop, as follows: public void LayoutButtons() { GameObject newCanvas = Instantiate (canvas) as GameObject; for (...
0
votes
2answers
101 views

LibGdx TextButtonStyle Offset not working correctly

I'm intending to give an animation to the TextButton by giving the pressedOffsetX and pressedOffsetY values: TextButtonStyle buttonStyle = new TextButtonStyle(); buttonStyle.font = font25; ...
1
vote
2answers
108 views

Should input be per-frame or per-update?

I'm implementing a GUI system to look around a 2D tile-based world. At the moment, I'm updating it every time the mouse moves (which happens to be per frame, since that's when it polls for events). ...
4
votes
1answer
150 views

Need help with making a journal system

My game uses a system similar to Metroid Prime's logbook, in that it logs things the player encounters and discovers on their journey, categorizing it, etc. I want to write out all of the possible ...
1
vote
1answer
128 views

How do I duplicate the functionality of ugui's onClick (button component) in inspector (Unity)?

I'm trying to create the same functionality that occurs when you are working with a button in uGui in Unity. I know that I have to create a custom inspector, but i'm not sure where to go from there. ...
0
votes
1answer
121 views

Adding a function call to a prefabbed button in Unity

For each of my scenes, I have an empty GameObject _Manager that stores my scripts for setting up the level, keeping track of variables, etc. On my main screen, I have a play button that isn't ...
0
votes
3answers
4k views

What are the steps to instantiate a button in Unity?

Given a Canvas test_canvas containing a Button test_button and an empty GameObject that manages instantiation and scripts and the like called test_manager, what are the steps to instantiate this ...
0
votes
3answers
136 views

Unable to Set Text of another Text Object

The Idea: Pressing a button in the canvas will allow the player to select a race. A script is attached to an object which is accessed though the OnClick() function of the button. The script is ...
2
votes
2answers
301 views

Swing GUI for games (performance) [closed]

I'm developing a game in Slick2D and I'm trying to make GUI. I've already tried TWL library, but it seems to me a bit complicated and it doesn't cover what I need. In my own implementation of GUI I'...
0
votes
0answers
22 views

Resizable textured windows

I want to have display a window with a textured background, but the window should be resizable. How would you recommend going about this? Using a 9-sliced image for the background will not work ...
2
votes
1answer
635 views

Unity Grid Layout causing multiple draw calls

We are developing a game in Unity 4.6.6 for both Android and iOS. Currently I am building the game UI with the new Unity UI system. In particular I am building a button list to create kind of ...
1
vote
3answers
2k views

In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
2
votes
1answer
229 views

How to Reciprocally draw on a 3D mesh and 2D UI Image in Unity?

My question is a bit involved so I'm going to split it into parts and attach a picture. 1) In Unity I'd like to be able to draw a line on a 3D worldspace mesh with the mouse. 2) As I'm drawing on ...
3
votes
2answers
201 views

How do I use Libgdx viewport for UI?

I am using LibGDX to make a game for Android and I am using 2 Viewports. One for UI and one for the actual game content. My problem is I can't find a good way to scale my UI using a Viewport. This ...