Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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2answers
3k views

How to implement SDL Button/Menu GUI with callbacks?

I have been reading Bjarne Stroustrup's Programming Principles and Practice Using C++ for a while now and am nearing the end of the book. I have to tried to make a very simple game using the SDL ...
1
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1answer
785 views

Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
27
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9answers
2k views

Why should I choose to design a health bar rather than heart containers?

When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...
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votes
1answer
75 views

It is okay to use a string as a resource location key in a GUI system? [closed]

I'd be afraid of the efficiency. Is there a better way?
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2answers
623 views

How to make a “GUI In Game”?

My game is very GUI based, the way how it works is that I have a GUI class, which contains the basic GUI elements, a parent GUI object, and a copy of the main game's class object. The game starts out ...
2
votes
3answers
817 views

How to design a GUI / controls system classes

I'm at the stage when I need to develop some kind of GUI with windows, clickable buttons, etc. It's going to be a RPG game so these components will be used extensively so I want them to be as flexible ...
1
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1answer
773 views

Does XNA have a built-in GUI library?

Does such a thing exist or do I have to code one? My project needs textboxes, buttons, input capture, timings for "press and hold keys" and so on. These are quite standard for a GUI library but hard ...
2
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1answer
299 views

Inventory View Screen

Looking to create an inventory screen in Unity, and trying to think of the best way to do it. My current line of thinking is having a few rows of squares for inventory items that are drag and ...
2
votes
2answers
595 views

Slick & NiftyGUI. Nifty initialize exception

I found my self into trouble when trying to run a Slick game with a Nifty Game State. This is the code: @Override protected void initGameAndGUI(GameContainer container, StateBasedGame game) ...
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1answer
2k views

AAA quality game UI kit [closed]

I have often come across many websites which provide free/ paid PSD layouts of website UIs for use by web/ graphics developers. Are there any such sites where one can find PSD layouts of UI kits for ...
6
votes
5answers
2k views

Are there any good UI widget toolkits for Pygame? [closed]

Are there any good, modern widget toolkits for Pygame? I've looked at PGU, but it's apparently unmaintained.
7
votes
3answers
179 views

Where to show user shot's power on touch screen?

I want to show user shot power in standart way (the more user holds finger on the screen the stronger is shot) Where is the best place to show this icon on touch screen(when I use mouse it's better ...
1
vote
0answers
69 views

UIToolkit VerticalScrollable dont hide when is moving [closed]

im experiencing a weird bug with the Vertical Scroller (mainly in iOS, but even in the Editor): when a vertical scroller is still "moving" (so when it'snt totally stop) it's impossible hide this ...
1
vote
2answers
869 views

How to make a gui button follow a path after a touch?

I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
20
votes
7answers
9k views

HTML5 Game (Canvas) - UI Techniques?

I'm in the process of building a JavaScript / HTML5 game (using Canvas) for mobile (Android / iPhone/ WebOS) with PhoneGap. I'm currently trying to design out how the UI and playing board should be ...
3
votes
1answer
323 views

Tech Tree layouts for games?

I'm trying to do a tech tree GUI for my game, but i have limited width and the tree has alot of branches, the problem is if I make them small to fit the width, the tech tree is too small to read. For ...
0
votes
1answer
155 views

Can threads be used to run resource consuming methods without -ever- freezing UI?

Until recently I was sure that running expensive operations in threads can prevent UI freezing, but now I'm not. Is it not guaranteed that a threaded operation will not hog the main thread's ...
8
votes
3answers
1k views

Is gameswf usable? [closed]

The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...
4
votes
1answer
645 views

How to make a simple HUD with no library

I am writing a simple game in c++ using opengl in a windows system. I have the scene and I need some informative text to appeared to the left top/bottom of the screen I am printing these messages ...
0
votes
1answer
609 views

Unity3D GUILayout Window Wont Show Components

I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped. I am trying to print a good amount of components onto my GUI ...
3
votes
3answers
1k views

is it possible to use c# GUI toolbox in an XNA app?

I need both reach GUI features of c# toolboxes and fast rendering features of XNA, is there any way to merge these two into one app? or is there any other way? for example some equivalent to c# ...
0
votes
2answers
251 views

Best approach for Event driven UI

Had an idea for a modification to a game, however the core functionality heavily involves UI, and the API for the mod is event based. The player will have there own custom data object, so I know one ...
-1
votes
4answers
220 views

Is it worth taking the time and making a game scripting engine instead of directly coding?

I don't know exactly everything there is to game programming and I forget things so I like to write libraries that are easy to use so I can use the thing that's hard to do such as file serialization. ...
6
votes
2answers
802 views

What in-game user interfaces are available? [closed]

I'm wondering what options are available for in-game interface libraries (not OS-level interfaces) and what are your opinions about them? Please put only one library per answer and follow this ...
1
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1answer
116 views

Deciding when to switch focus between UI elements

I've been coding a simple logic game recently and there is a UI decision that has been bothering me. Since certain blocks of logic are going to be used across many levels (e.g. logic to reverse the ...
8
votes
3answers
2k views

Font outline in OpenGL, FTGL

I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this: (pseudo ...
2
votes
1answer
375 views

Is jButton in Java suitable for a Game GUI?

Recently I have encountered the issue of trying to add a GUI into my game using Swing. The game will randomly & infrequently flash the jButton or Swing component when I add it to my jFrame. I'm ...
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2answers
131 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
2
votes
2answers
581 views

Clutter for game GUI

I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project. I'm writing an MMORPG to run in both the browser (WebGL) ...
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votes
1answer
478 views

Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]

So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
2
votes
3answers
797 views

Application toolkits like QT versus traditional game/multimedia libraries like SFML

I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party ...
2
votes
1answer
187 views

OpenGL and Java user interface architecture/comunication [closed]

I'm working on the UIs for a turn based tactical rpg made with Java and LWJGL. I'd like to make a set of "dynamic" UIs similar to those of the game Torchlight 2. I would like to know if there are any ...
3
votes
1answer
197 views

GUI device for throwing a ball

The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of ...
4
votes
1answer
214 views

Rendering only a part of text FTGL, OpenGL

I'm using FTGL library to render text in my C++ project. I can easily render text by using: CFontManager::Instance().renderWrappedText(font, lineLength, position, text); Unfortunately there is a ...
1
vote
2answers
277 views

Events Driven Library XNA C#

Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
1
vote
2answers
2k views

How to add text box in slick2d?

I wanted to let the player rename the character of my game. So I thought that making a text box and when he clicks the ok button, the text inside the text box will make it to a string and render it on ...
2
votes
3answers
210 views

Should I be worrying about limiting the number of textures in my game?

I am working on a GUI in XNA 4.0 at the moment. (Before you point out that there are many GUIs already in existance, this is as much a learning exercise as a practical project). As you may know, ...
2
votes
1answer
1k views

zoom to cursor calculation

I want to be able to zoom in and out of the map using the scroll wheel. I want to zoom towards the cursor like google maps does but I'm completely lost on how to calculate the movements. so far, all ...
3
votes
2answers
403 views

Separating UI and logic in Objective-C at iOS based Games

How to separate UI and logic in Objective-C based mobile games? To develop games, I use Cocos2d library. I need a good reference to separate my UI code from game logic code.
2
votes
1answer
444 views

XNA GUI: Creating a 'scroll pane' widget

I'm trying to create a simple GUI system and am currently stuck on how to implement a textarea with a scrollbar. In other words, the text is too large to fit into the view area. I want to learn how to ...
5
votes
2answers
1k views

How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?

Basically Danny Varod seems to know as he posted it as an answer to this question: Display a Message Box over a Full Screen DirectX application I think, theoretically this might work, but I have no ...
4
votes
3answers
916 views

How can be data oriented programming applied for GUI system?

I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented ...
1
vote
1answer
329 views

What's the recommended way of doing a HUD for an android game?

Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android ...
0
votes
3answers
267 views

Buffer System For Items

I am going to reference this image of what I want to accomplish in JavaScript. This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was ...
0
votes
1answer
223 views

How to make smooth animations

Say I want to write a card game. I have a hand of cards and I want to be able to draw a smooth animation of a card moving from the hand to the table. I am looking for suggestions on how to elegantly ...
0
votes
1answer
355 views

How do I prevent dynamic GUI elements from overlapping in Unity?

I'm working on a birds-eye-view for our Unity3D game world, where each point of interest has a label hovering above it. The problem is that sometimes they overlap, although there is more than enough ...
3
votes
3answers
224 views

Keeping track of focused widget in GUI tree

I'm designing a GUI framework based on trees of widgets. Widgets are general control and container structures that are everything from panels to buttons to file dialogs. Widgets have an array of ...
3
votes
1answer
288 views

Revamping my GUI to be more efficient and less brute

I am building a Java game from scratch right now. So far, it runs fine, but the issue is with my GUI and how it works. Basically, it's a tile-based game. Each time the person moves a different image ...
0
votes
2answers
586 views

How to adjust GUI to screen resolution ?

I've created a GUI for my XNA game and now I'm stuck with a problem. My GUI element positions are designed for a max resolution of 1920x1080, and if I try changing it to 640x480 they disappear from ...
5
votes
4answers
613 views

Console-type interface in game

I am currently programming a very simple 2d game in C# with XNA. I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...