Tagged Questions
1
vote
3answers
121 views
How to design a GUI / controls system classes
I'm at the stage when I need to develop some kind of GUI with windows, clickable buttons, etc. It's going to be a RPG game so these components will be used extensively so I want them to be as flexible ...
1
vote
1answer
121 views
Does XNA have a built-in GUI library?
Does such a thing exist or do I have to code one?
My project needs textboxes, buttons, input capture, timings for "press and hold keys" and so on. These are quite standard for a GUI library but hard ...
1
vote
2answers
210 views
Events Driven Library XNA C#
Language: C# w/ XNA Framework
Relevant and Hopefully Helpful Background Info:
I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
2
votes
3answers
177 views
Should I be worrying about limiting the number of textures in my game?
I am working on a GUI in XNA 4.0 at the moment. (Before you point out that there are many GUIs already in existance, this is as much a learning exercise as a practical project). As you may know, ...
2
votes
1answer
2k views
Should I use XNA or Unity to build a video game? [closed]
My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
5
votes
4answers
434 views
Console-type interface in game
I am currently programming a very simple 2d game in C# with XNA.
I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...
0
votes
2answers
499 views
How to adjust GUI to screen resolution ?
I've created a GUI for my XNA game and now I'm stuck with a problem. My GUI element positions are designed for a max resolution of 1920x1080, and if I try changing it to 640x480 they disappear from ...
1
vote
0answers
299 views
A good model for a GUI system? [closed]
Not necessarily a question of deep thought, but more of to ask opinions of what people think about my GUI system.
Currently I have an abstract class "Control" which is used for GUI elements (Labels, ...
3
votes
3answers
1k views
is it possible to use c# GUI toolbox in an XNA app?
I need both reach GUI features of c# toolboxes and fast rendering features of XNA, is there any way to merge these two into one app? or is there any other way? for example some equivalent to c# ...